One A Day, Day 20: >LOOK

Hill Top

You stand atop a gently-rolling hill that is fairly featureless aside from a few bramble bushes, some small, dead-looking trees and, just next to you, a small stone monument.

There is a wooden bench here.


I’m in the Great Outdoors, specifically the New Forest, though the bit I’m in right now isn’t very foresty. After the week that was, the peace and solitude is just lovely. There are very few people here, and the ones that are here are the type of people who politely say “hello” to you as you pass, even though you’ve never met them before. They also have dogs with names like Gladstone and Horatio.

It’s striking to me, sitting here now, just as it was when I went to Lepe Beach to take those photos the other day, that there isn’t a game out there yet which has got “the great outdoors” right. Games like Oblivion, World of Warcraft and numerous other open-world adventures and RPGs have tried, but none quite capture this feeling of peace and solitude. (Perhaps because wherever you are in an RPG world, you’re only ever a stone’s throw from something that wants to kill you.)

Actually, to say that no games have pulled this off is inaccurate. The games that do it best are interactive fiction titles, they of the complete lack of graphics and the only minimum system requirement being an imagination that still works.

Up here, I’m particularly reminded of Andrew Plotkin’s “A Change In The Weather”, the only game I know of where your final confrontation is with a thunderstorm. Of course, right now it doesn’t look like I’m going to have to race against time to prevent a rickety old bridge from being washed away, but the atmosphere is the same. Peace. Quiet. No-one but you. And definitely no needy, whining, squabbling children, stick-up-their-arse inspectors or faux-concern headteachers.

Sitting here, you can say “sod off” to the world, and no-one can do a damn thing about it.