So many games these days are designed to be played once and then put aside — or, in some cases, played forever and ever and ever and ever — that it’s been quite a refreshing feeling playing through Ys Origin for a second time on a harder difficulty with a different playable character. It’s making me quite nostalgic for the PlayStation 1 era in particular, and is reminding me somewhat of one of the earliest games I recall taking this sort of approach: Resident Evil 2.
Resident Evil 2 was actually really neat when it came to its multiple playthroughs. You’d play it once as one of the two lead characters, then play it again as the other lead to see what they were doing while the first lead was doing their thing. Then you’d start a new game as the other lead character, then play it again as the first lead character to see what they were doing while the other lead was doing their thing. Naturally this was a nightmare for continuity and meant that there wasn’t really a “definitive” version of the story, but it didn’t really matter: it meant you could go through the game four times and have a somewhat (albeit marginally) different experience each time.
But Resident Evil 2 — and indeed Ys Origin — didn’t stop there. No, there were unlockable secrets, once the preserve of the mysterious tips pages in games magazines, but these days discovered by people with a lot of time on their hands in seemingly minutes flat. And they’re significant secrets, too: Resident Evil 2 allows you to play an entirely new scenario as a character called Hunk as well as, rather oddly, a large block of tofu, while Ys Origin unlocks a third playable character after your first playthrough, then unlocks Time Attack, Boss Rush and Arena Modes after that, meaning that — assuming you want to carry on — the game is far from over when you’ve beaten the final boss with all the characters and seen all the story. And then there’s the various difficulty modes and achievements to play with, too — it ultimately makes the whole game considerably better value than it might first appear, with its 6-10 hour playtime for a single runthrough.
I kind of miss this approach. There was a feeling of discovery and excitement as you worked to unlock secrets and extras in games, and you felt good when you achieved it, finally, because it was the result of actually achieving something in the game. These days, however, extra modes and stories are all too often the preserve of DLC, which just doesn’t have the same magic at all, largely because you have to 1) pay for it and 2) don’t have to earn it to unlock it.
I know not everyone likes having to unlock things to be able to enjoy it all, but it’s always been something I’ve liked, and a fundamental part of many gaming experiences. Ys Origin — and, I anticipate, the other Ys games I’m yet to work my way through — is proving to be a pleasantly enjoyable reminder of The Good Old Days in more ways than one, and just another reason I’m becoming increasingly enamoured with both the series and Falcom as a developer.