1632: Defenders of Eorzea

Final Fantasy XIV patch day today, and I told myself that today was going to be a day off from stress, anxiety and worrying about things, and that I was just going to enjoy myself. So I did. I logged on at about 11:30 this morning — or yesterday morning, if we’re being truly accurate — and now, at 2:52am, I am logging off, with only a few short breaks throughout the day for food and drink.

Suffice to say, patch 2.3 is excellent. I, along with many of my Free Company-mates, took today to work through the new episode of the main scenario quest, which included a spectacular battle against Ramuh, Lord of Levin (aka “the old man who flings lightning everywhere”) as well as a ton of other story content. I also completed the new Hildibrand questline — a comedic questline that, for many, has proven a highlight of Final Fantasy XIV’s ongoing updates — as well as trying out all three of the new 4-player dungeons.

And I’ve barely scratched the surface. I’ve bought a room in our Free Company’s house for my character, but I’m yet to fill it with furniture — there’s just a bed, a couple of chairs and a table in there for now. I haven’t even touched the new 24-player Crystal Tower raid, which promises to be an enjoyable clusterfuck, just like the previous 24-player Crystal Tower raid. And there’s a ton of other stuff I’m yet to fiddle around with, too — not to mention returning to the tasks I was already working on prior to the patch, which will now be somewhat easier thanks to improved rewards from a bunch of game content.

So far there have been numerous highlights. Although some disliked the amount of dialogue and cutscenes in the main scenario quest, I enjoyed what was offered, as if you stopped to read it and see what was going on, it proved to be a nice “here’s what’s been happening elsewhere in the realm since last you saw these people” affair. There was also some neat — if rather obvious — foreshadowing of who the next “big fight” is going to be against.

The new dungeons are great, too. Tam-Tara Hard is particularly fun — as one of the low-level dungeons that comes up most frequently in Low-Level Roulette, Tam-Tara is a dungeon that many people were growing sick of, but its Hard incarnation successfully reimagines it into one of the best — if not the best — dungeon in the game. Featuring a creepy atmosphere, some brilliant boss fights and a narrative twist that is sure to please those who were paying attention earlier in the game, Tam-Tara Hard was a real highlight of today’s session.

Stone Vigil Hard has proven more divisive, but it’s certainly an interesting, challenging experience. The regular enemies are more than a match for even a well-geared party, and the bosses all make use of interesting mechanics that require far more than a simple “tank and spank” approach. This is nothing unusual for Final Fantasy XIV, which features some very involved boss battles throughout, but Stone Vigil Hard features some particularly interesting mechanics.

Finally, the all-new dungeon Hullbreaker Isle was great. Unfolding mostly outdoors, the “dungeon” sees you attempting to track down the treasure of the pirate Mistbeard. Along the way, you have to contend with various groups of angry wildlife, some unpleasant traps left behind to deter unwanted visitors, and, at the end, a rather annoyed kraken who wants nothing more than to pick you up, fling you around and splatter you with ink.

Final Fantasy XIV continues to go from strength to strength. It remains, as it has done since it launched last August, one of my favourite games, and if the strength of this new content is anything to go by, it has a significant amount of life in it. I’m genuinely intrigued to see where the main story is going, and in the meantime I’m really enjoying the other tasks and challenges the game faces me with. And there’s some stuff — like the super-challenging endgame raid The Binding Coil of Bahamut — that I’m still barely touching. There is so much to do, and I’m having an absolute blast doing it — not to mention making some good friends in the progress.

Now, my brain is fried, so I should probably go and get some sleep. It’s back to the doldrums of hunting for work tomorrow, though I don’t doubt I shall reward myself with an hour or two in Eorzea as the day progresses!


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