2506: Fifteen

Well, it’s Final Fantasy XV day and I’ve spent a good five or six hours playing it this evening.

It’s good. Real good.

I haven’t progressed that far in the story as yet as it’s simply fun to wander around exploring, doing sidequests and listening to the soundtracks of old Final Fantasy games while the gang drive around in their car. However, I’m very much looking forward to the world opening up a bit more — I’m penned in to a relatively “small” area at the moment by barricades that prevent going more than a certain distance by road or on foot — and seeing what is out there to discover.

Even in this fairly fenced-off starter area it’s clear that it’s going to be a fun ride, though. In particular, I’m very much enjoying the combat; far from being a hack-and-slash action game along the lines of something like Kingdom Hearts, it manages to blend what looks like fast-paced action with relatively strategic, cerebral combat that rewards careful positioning and exploitation of enemy resistances and weaknesses.

And the world of Eos is one simultaneously filled with wonderment and pleasingly familiar mundanity. In the first few hours, I’ve spent time at a seaside resort, a motel and a truck stop, but also fought recurring Final Fantasy monsters such as goblins and flans, and run away screaming at the sight of an Iron Giant. I’ve hunted down groups of monsters and fished up a meal for a stray cat. And I’ve witnessed the devastation that Niflheim wreaked on protagonist Noctis’ home city of Insomnia.

And the music. Dear lord. I already knew that the soundtrack was going to be something special from the preview tracks I’d previously heard, but the full experience is something else. Multiple battle themes according to the context make me very happy indeed, particularly as they’re all wonderfully energetic, blasting pieces full of drama and excitement. But the more incidental music is very pleasant, too, changing according to the time of day and your surroundings and, in settlements, adjusting its mix according to whether you’re inside or outside.

The whole concept of it being “a fantasy based on reality” has been pulled off very effectively so far. The world and the places you visit are all very plausible and realistic, but overlaid on the top of all that is the wonderful sci-fi/fantasy blend that Final Fantasy has been so good at for years. It really, really works as a setting, and I’m looking forward to exploring it in more depth over the coming weeks.

For now, though, as I have an eight-hour shift to work tomorrow and I have a cold coming on, I should probably call it a night there. Probably.


Discover more from I'm Not Doctor Who

Subscribe to get the latest posts sent to your email.