I touched on this the other day, but it bears mentioning again, I think: the community surrounding the RPG Maker series of software packages is one of the most interesting, diverse and helpful communities I’ve had the pleasure of coming across in all of gaming.
Gaming communities can be a variable bunch. Communities that surround online multiplayer games tend to err somewhat on the side of aggressively arguing that their opinions are the “right” ones and that everyone else is wrong — sometimes even putting players at loggerheads with the developers. Retro-gaming communities are keen to celebrate old games but have an often unspoken code of honour about not sharing pirated versions of software — even though this is sadly the only means of getting to play some older or rarer titles these days. And the Steam forums are just… well, no. Nothing good comes of sticking your head in there.
The RPG Maker community, though, they’re some of the most cooperative people I’ve seen ever. Sure, there’s an element of the usual supercilious “Search is your friend!” obnoxiousness on the forums when someone asks a question that might have been answered before six years ago, but this is true for pretty much any Internet community out there, and the help and support the community generally offers for the program is second to none.
It helps that RPG Maker has always been extensible — initially just through graphics and sound in the earlier incarnations, but with more recent installments through Ruby scripts and JavaScript plugins to extend and customise the functionality of the basic engine far beyond what it was originally intended for. Many creators provide these additional bits and pieces either under a completely royalty-free license, or under some variation of Creative Commons, which allows people to use them freely so long as they credit the original creator and, in some cases, don’t fiddle around with it and pass it off as their own.
This is extraordinarily generous, and it has always amazed me quite how far people are willing to go to help out the community as a whole — though I’m pleased to see with the rise of Patreon that some of these creators are now able to make a bit of money off their creations through pledges from grateful users, something which was very hit-and-miss when going through PayPal as in the pre-Patreon days.
I know that I’m massively grateful to the RPG Maker community as a whole for providing me with all manner of excellent content to extend the functionality of the program — and helping me feel like I can make the best possible game with the resources I have, rather than having to settle for doing something within limitations. While my silly little game that I’m working on at the moment will doubtless never be anything big or exciting — as I’ve mentioned before, the very reason for its existence is mostly an in-joke that perhaps only four or five people in the world will understand — I am very happy with how it’s looking so far, and how unlike the generic, out-of-the-box RPG Maker engine it looks, just with a few simple changes to the basic mechanics and functionality.
I’m thinking I may well spend next month on MoeGamer covering RPG Maker MV, since it’s still relatively new, so watch out for that. In the meantime, I’ve got games to make!