I beat Ys Seven tonight. That leaves just one more Ys game to play through before I’ve beaten every one of the currently available games in the series, making me eminently ready for Ys VIII, whenever that makes its way West, because it almost certainly (hopefully) will.
Ys Seven is an interesting change after the three games built on the Ys VI engine — Ys VI, Oath in Felghana and Ys Origin. I kind of miss some of the defining aspects of those three games — most notably the platforming elements, which are completely absent from Seven — but Seven very much does its own thing and takes ownership of it, creating an experience that is satisfying in its own right, even if it’s a slightly jarring change of pace initially.
The first thing to note about Ys Seven is that it’s at least twice the length of previous Ys games. This still puts it at well under the average length of a typical JRPG these days — it took me 24 hours to beat on Normal — but makes it feel significantly longer than the previous titles. This isn’t a bad thing, though; along with the greater length comes greater scope: Ys Seven’s narrative feels more ambitious and, for want of a better word, epic than its predecessors; while past Ys games felt very much like you were taking care of business in a small, localised area, Ys Seven does a good job of making you feel like the fate of a whole country is at stake. There’s a sprawling overworld to explore, and several villages, each with their own unique aesthetic.
This rather more sprawling scale comes at a slight cost: while past Ys games’ small geographical area meant that pretty much every character in the game had a name and a story to tell, Ys Seven’s NPCs, for the most part, feel quite a bit more generic. This is partly due to the fact that none of them have names, instead being called things like “Obliging Maid” and suchlike — with the curious exception of questgivers, who all have very Western names like “Kevin Lassiter” — but I suppose it does help keep the focus on the main cast, which, in keeping with the rest of the experience, is significantly bigger than previous Ys games.
Even your party is bigger. Adol is no longer alone, bringing up to two companions in tow this time, and there’s a reason for this: enemies now have various resistances, meaning you need a balanced party that can cover all types of damage, otherwise you simply won’t be able to kill some enemies. For most of the game, there’s little reason to switch out from the default party of Adol, longtime companion (but first time playable) Dogi and whoever fills the third slot at that point in the party, but upon reaching the final boss the reason for the total squad size being seven members becomes clear. Be sure to keep everyone’s equipment up to date — thankfully, inactive characters gain experience at the same rate as the front line, so there’s no need to go out of your way to grind too much.
One aspect of the game that feels very different comes when you’re fighting a boss. Whereas in past Ys games boss fights were almost puzzles and dexterity challenges, where you’d have to dodge incoming attacks and take advantage of openings, Ys Seven’s bosses are often damage sponges that, at least on Normal difficulty, feel like they can be beaten more through brute force than anything. On the harder difficulty levels I can see them being stiffer challenges, because you’re more limited in the healing items you can carry, but certainly on Normal, I could get through most bosses without too much difficulty by just making sure I had enough potions on hand. It wasn’t until the final boss, which has significantly more complex mechanics than any of the other fights in the game, that I found myself having to be a bit more careful with what I was doing.
This isn’t necessarily a bad thing; Ys Seven’s boss fights are enjoyably hard work and feel like you’re struggling against a powerful opponent. Like a lot of other things in the game, though, coming straight off Oath in Felghana, Origin and Ark of Napishtim, it’s a bit of an adjustment for sure.
Above all, though, Ys Seven keeps the heart of Ys firmly intact. It’s wonderfully sincere about everything, but isn’t afraid to show a sense of humour now and again. That said, it’s overall considerably darker than any of the previous installments, particularly around the middle of the story, giving it a distinctive feel. It’s not overly grimdark or anything — it’s still a bright, colourful, earnest quest featuring a silent protagonist who quite literally lives for adventure — but it was a little surprising to see things like a shirtless Adol getting tortured in a jail cell after a particularly dramatic revelation partway through.
I enjoyed it a lot, in other words. Now I just have Memories of Celceta to go and I’m up to date. And then I will have to physically restrain myself from going back to the beginning and doing a Nightmare run, I feel…
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