2340: The Rise of GOG

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I remember when GOG.com — or Good Old Games, as it was originally known — first launched. It was an exciting moment, because it promised to be a storefront absolutely filled with PC games from my childhood. PC games that it had previously been near-impossible to 1) acquire in the modern era and 2) get running on modern computers. (Okay, 2 was less of an issue because DOSBox was already a thing by then, but 1 was a problem, at least, and not everyone knew how to set up DOSBox properly.)

I’ve kept my GOG.com account since launch, and just recently I find myself starting to drift more and more towards them and away from Steam. I’m not going to abandon my Steam account, obviously, since there are several hundred games in there, but GOG is starting to prove itself to be a real contender in the online digital storefront battlefield.

The GOG.com of today is a little different from when it launched, as its change in name will attest. Rather than focusing entirely on retro PC games, GOG.com now provides a mix of both retro and modern titles, and has recently even started doing “Early Access”-style games, though not to the same degree as Steam.

In fact, “not to the same degree as Steam” is a running pattern when it comes to GOG, and the platform is benefiting from it. While Steam is presently suffering from a deluge of low-quality titles released on a seemingly daily basis — the mobile app store problem, now for your home computer! — GOG.com’s marketplace is considerably more curated than Steam, and the few Early Access titles that are up on GOG are already decent quality rather than shovelware thrown out with an Early Access tag in an attempt to excuse shittiness.

In other words, discovering new games on GOG.com is a lot less of an issue than on the Steam of 2016 because you don’t have to pick through pages and pages of shitty Eastern European games with “Simulator” in the title, or perpetually Early Access Minecraft knockoffs, or games by people who don’t understand what the fundamentally appealing elements of pixel art are, or… you get the idea. This isn’t to say that there isn’t some shit on GOG, of course, but it’s far from the flood of effluent that Steam has been suffering from for a while.

And then there’s GOG’s new client, Galaxy. While still lacking a few features to put it on parity with Steam’s well-established client — most notably an in-game overlay for chat, achievements and web browsing — it’s a very good start, offering a well organised, nicely presented game library and features like playtime recording and a datestamp for the last time you played a particular title. Perhaps most notably — and most understandably, given GOG.com’s original pledge, which still holds true today, to remain a DRM-free digital storefront — is the opportunity to both automatically install games through the client a la steam and download DRM-free standalone installers for each and every game on the platform for backing up onto physical media or other hard drives. Coupled with the fact that GOG games often come with a variety of digital extras including manuals, soundtracks, artwork and all manner of other goodies, this is the next best thing to a physical copy — and if you feel strongly enough, you can even burn these installers to a CD or DVD and make your own physical copy using the materials provided. (I’m probably going to do this for the Ys games; I like them enough to want them on my actual shelves.)

GOG’s summer sale has also been excellent, with deep, generous discounts on a variety of games as well as a fun metagame that was very generous with its prizes. Rather than providing useless shit like emojis, profile backgrounds and trading cards like Steam, GOG’s summer sale metagame sees you earning experience points with each purchase and action performed on the site, with three free games on offer at various XP milestones. And they’re good games, too — specifically, Spelunky, Gabriel Knight Anniversary Edition and Dreamfall Chapters.

I anticipate I’m going to be using GOG.com a lot more in the near future; there’s still work to be done — some games promise achievements but they haven’t been implemented yet, for example — but the future looks bright for this growing storefront that refuses to compromise its principles.

Keep it up, GOG; you’ve got a loyal customer in me.


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