2176: Life on Mira

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I finished the main story of Xenoblade Chronicles X today, but my time with the game is far from over, since there’s still a whole lot to do once you clear the story.

I wanted to reflect a little on my experience with the game so far — 100 hours’ worth — and reiterate that I think it was absolutely the best game released last year that I had the good fortune to play. There may be some spoilers ahead, but I’ll try and keep them to a minimum.

The most common criticism I’ve read of Xenoblade Chronicles X is that its story is “weak” or “not as good as Xenoblade Chronicles“. While I don’t disagree that its manner of storytelling is an acquired taste, I don’t agree at all that its story is weak or of poor quality — nor do I agree with the assertion that the characters aren’t particularly well-defined.

Let’s take the first point first. I’ve already commented on this in depth in this post, but it bears mentioning again: Xenoblade Chronicles X’s storytelling is about more than the main scenario quests and the cutscenes. It’s an immersive storytelling experience in which you are part of the world of Mira, and things unfold around you, both with and without your intervention. The world changes and evolves as you complete missions and develop your relationships with characters, though the impact of your actions may not necessarily be immediately apparent. As you spend time in New Los Angeles and interact with its populace — initially all human, but later integrating several different xenoform cultures — you start to get a very strong sense of time and place from the people of Mira. It’s ultimately one of the most well-realised worlds I’ve come across since the Final Fantasy MMOs — and, from me, that’s high praise indeed, since these have previously been some of my favourite game worlds to hang out in.

Xenoblade Chronicles X’s main story is a relatively straightforward affair, though its final act gets into some intriguing philosophical territory. But in many respects, the main story is the least important part of the overall narrative experience: the “true” Xenoblade Chronicles X, if you like, is in going about your day-to-day life as a BLADE, completing missions, interacting with others and developing your understanding of the world as a whole. Sidequests happen in the strangest of places at times, and you’ll encounter a huge cast of weird and wonderful characters, many of whom have “affinity” links with one another just waiting to be discovered. Each of these sidequests is crafted with care, attention and meaning, and many of them tell their own compelling little “short stories” in their own right; others still form part of a larger ongoing narrative proceeding in the background alongside the main scenario. As a complete package, it’s hard to think of an RPG with quite such a comprehensive narrative that you can explore in as much depth as you like.

Now, on to the second point: that of the characters. It’s true that the main scenario largely focuses on the characters of Elma, Lin and Tatsu, with even your avatar not getting a lot in the way of development — though it’s worth noting that in stark contrast to many JRPGs, you can play your character’s personality in a lot of different ways, and there are often consequences for the choices you make — but to say that the other characters don’t get explored is nonsense. For one, all the playable characters have their own chain of affinity missions and heart-to-heart events to explore as you develop your relationships with them, and some of these are even prerequisites for proceeding through the story. Plus, all of them have their own unique things to say during and after battle, with certain character pairings even having unique conversations with one another. Pleasingly, this even includes your avatar (who has a voice in combat despite being a silent protagonist for most of the game) — many of the things he/she says are responded to by other party members, which makes you feel like a more important part of the team than you might do otherwise.

Again, you’re free to explore this side of the narrative in as much or as little depth as you please, since most of the affinity missions are optional affairs. The content is there, though — like most things in Xenoblade Chronicles X, though, it simply isn’t handed to you on a plate. I like that, though; it gives a feeling of achievement when you discover something.

Final-ish thoughts for now, then? Xenoblade Chronicles X is a masterpiece of sci-fi, and the sci-fi game I’ve wanted to play since I was very young. It’s not perfect by any means — the Wii U hardware arguably holds it back a little at times, though not as much as the original Wii held back titles like the original Xenoblade Chronicles and The Last Story — but it really is an astoundingly good game, and a truly impressive achievement. It deserves to be celebrated a whole lot more than I’ve seen, and I shall continue to bang my drum about it for as long as anyone will listen.


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