2134: Hyrule Warriors is My New Favourite Musou

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I’d been meaning to check out Wii U title Hyrule Warriors for some time, and my recent Zelda bingeing seemed to be an ideal time to do it. I primarily picked the game up as something to play as a co-op game with a local friend, but I’ve found myself playing through a number of missions this evening and having a great deal of fun.

I’ve always enjoyed the Musou games since Dynasty Warriors 2 on PlayStation 2. Their hack-and-slash nature appeals to the brawler fan in me, but they’ve always had a surprising amount of depth to them — not necessarily in the combat itself, but in choosing the right characters for the job, keeping an eye on the overall battle situation, and responding appropriately to what is happening.

For the unfamiliar, the Musou series covers the various Warriors games, including the Dynasty Warriors, Samurai Warriors and Warriors Orochi series. Hyrule Warriors was an interesting break from the norm for developers Omega Force in that rather than being loosely (very loosely, in some cases) based on established historical fiction such as Romance of the Three Kingdoms, it’s based on an established other property — in this case, the Legend of Zelda series.

It isn’t the first time Omega Force has tackled a licensed Musou game; there are Warriors games based on the popular anime and manga One Piece, Fist of the North Star and Gundam, among others. But Hyrule Warriors is arguably one of the more “accessible” properties that the team has chosen to adapt into the Musou style, since Zelda is one of Nintendo’s properties with near-universal appeal, and much more ripe for adaptation than, say, Mario.

Hyrule Warriors, like its stablemates, casts you in the role of one of several different playable characters and tasks you with turning the tide of a large-scale battle on a sprawling map. Your character is just one part of your “side’s” overall efforts, but you’re considerably more powerful than the rather dim footsoldiers that litter the battlefield, usually standing around looking perplexed. You’re not alone, though; in two-player mode, a second player takes on the role of one of the other present allied generals to support you, and even in single-player you’ll find yourself fighting alongside other characters: they’ll come to your aid, but you’ll be expected to do the same in return.

In what I’ve played of Hyrule Warriors so far, there seems to be quite a bit more variety than, say, the Dynasty Warriors series, thanks in part to the setting being considerably more fantastic than ancient China. But it’s not just about the monstrous enemies and magic flying around — it’s also about varied objective during battle. It’s pretty rare, even in the early stages of the game, to be confronted with a battle that simply involves cutting a path to the enemy boss; instead, you’ll find yourself supporting your troops in various areas, capturing strongholds to gain a foothold and advance into enemy territory, dealing with counterattacks from enemies and, in true Zelda style, occasionally accidentally clipping a chicken one too many times with your sword and inviting the wrath of its myriad friends, who will come and peck you to death in pretty short order.

The game also makes use of its Zelda roots well by adding a number of mechanics based on the iconic Zelda inventory items. As you progress through the game’s “Legend” mode, you’ll acquire various items that can be used in battle, ranging from bombs (blow stuff up, reveal secrets) to a bow and arrow (shoot things) and a boomerang (cut down things that a sword just won’t chop). Fulfilling various secret requirements in battle will also reward you with heart containers and pieces of heart to extend your characters’ life bars, and Ocarina of Time’s Gold Skulltulas make an appearance, too, spawning on the battlefield when you fulfil a specific condition and then requiring you to track them down by searching a marked area of the map and listening carefully for their telltale scraping sounds.

I feel like I’ve barely scratched the surface of the game so far; I’ve only played Legend Mode as of now, but there are a variety of other ways to play, with one of the most interesting sounding being Adventure Mode, which tasks you with exploring a grid-based map based on the original NES Legend of Zelda game and fighting various battles in order to take control of it piece by piece. I don’t yet know how well this is executed, but I’m looking forward to trying it out. Even if it turns out to be bobbins, though, just the battles in Legend Mode have proven to be more than worthwhile and enjoyable so far — and it looks very much as if the game has continued to develop and expand long after launch, if the multiple pages of patch notes that appeared the first time I booted the game up are anything to go by!

I’m looking forward to trying it out co-op later this week, all being well, but in the meantime I can already confidently say that it’s one of the best Musou games I’ve played to date, and anyone who enjoys a good bit of hack and slash should most definitely check it out, Zelda fan or no.


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