2058: Hi Games Journalism, It’s Time We Had Another Chat

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And so soon after the last one! My goodness me. It’s almost as if you don’t listen or have any consideration for your audience whatsoever. Although if you’re writing for “dead” people, I guess I shouldn’t be all that surprised, since the dead don’t usually talk back.

Today in Unacceptable Articles That Should Never Have Gotten Through the Editorial Process, If There Even Is One, I present Vice UK’s depressingly predictable article “Is There Anything More to Senran Kagura 2 Than Big, Bouncing Cartoon Breasts?”, written by one Mike Diver, someone whom I have never previously heard of, but whose credibility has, for me, already fallen in the toilet as a result of this single article.

I learned early on that you should never write a headline that is a question that can be answered with a single word. There are a number of reasons for this, the most obvious being that most people will look at the headline, think of their own personal answer to the question and then not bother to read the article to find out what the author thought. But beyond that, these sorts of headlines are often inherently loaded questions, too, demonstrating clear prejudice before you even get into the article itself. In the case of Diver’s article here, it’s immediately apparent that he has come to Senran Kagura 2 with the assumption that there is “nothing more” to the game than “big, bouncing cartoon breasts” and, as such, will probably take some convincing that, in fact, the series is considerably deeper than that. Or, more likely, he simply won’t even entertain the possibility that his prejudices might, in fact, be mistaken and based on flawed assumptions.

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Diver kicks off his article by burying the lede — admittedly only by a single paragraph, but he still opens the article by talking about Metal Gear Solid V, Mad Max and Super Mario Maker instead of Senran Kagura 2. This is an immediate warning sign; it sends the signal that he would rather be doing anything other than writing about Senran Kagura 2, which, of course, begs the question as to why he is writing about it in the first place, but I think we all probably know the answer to that already. (Hint: it rhymes with “dicks”.)

Diver’s second paragraph then introduces Senran Kagura 2 by giving some important context: the fact that he downloaded the game “a couple of weeks ago” and, since that time, has “played maybe an hour” of the game in total, across “five or six brief sessions” that we can extrapolate to have been no longer than ten minutes each. He also briefly discusses developer Tamsoft’s history, implying that the PS1 era’s Toshinden is their most noteworthy and “acceptable” work, while everything since (including Senran Kagura and Oneechanbara) has been “rather more exploitative fare”. (He’s not wrong to call Oneechanbara in particular exploitative, but in that game’s case in particular, it’s a direct reference to “exploitation” horror films and as such is rather more clever than he gives it credit for.)

“60 minutes is enough to know what [Senran Kagura 2 is] all about,” writes Diver. “Breasts. Boobs. Tits. Baps. Knockers, Bosoms. Norks. Melons. Insert your own local, colloquial variation, here. Seriously. That’s it. Breasts. This is a game about breasts.”

I would perhaps be more receptive to this appraisal were it not for the fact that Diver contradicts himself in the same paragraph by saying “oh, sure, there’s fighting too, and a storyline I cannot even begin to fathom on account of it directly following the events of its preceding game, Senran Kagura Burst, which I’d not even heard of prior to picking this up.”

Hold on there. Hold on just a minute. There’s a little thing that you can do as a journalist called “research”. If you’re not familiar with a series — and the fucking great “2” in Senran Kagura 2’s title should be a pretty obvious tip-off that it is part of a series and a sequel to something — then you should probably find out a bit more about it before you jump in halfway. You wouldn’t start reading The Lord of the Rings (or watching the movies) halfway through The Two Towers without at the very least familiarising yourself with a synopsis of what had come before; you wouldn’t start watching Breaking Bad halfway through its third season and then whinge that you had no idea what was going on; you wouldn’t read His Dark Materials starting at the third book. (Or at least, you shouldn’t do any of these things, or if you do, you shouldn’t moan that you “cannot even begin to fathom” what is going on, because it’s your own stupid fault.)

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“There’s an extremely long, context-setting intro, but I fell asleep halfway through it,” continues Diver, again contradicting himself by demonstrating that the game clearly does make an effort to get people up to speed even if they haven’t played Burst, and also demonstrating a clear unwillingness to engage with the game on anything more than the most superficial level.

Here’s the thing: Senran Kagura, as a series, is essentially a visual novel in which story sequences are punctuated by brawler-style action sequences — the 3DS games feature 2.5D-style fighting similar to arcade classics such as Streets of Rage, while the Vita and PS4 games feature 3D brawling somewhat akin to the Dynasty Warriors series. Although the games are regarded as “brawlers”, their main reason for existence is not, as Diver claims, “breasts”, but to tell their stories. And they do this through a medium that Japan has proven time and time again to be an effective means of exploring and developing characters: the visual novel.

It is quite surprising to a lot of people coming to Senran Kagura for the first time quite how much effort the game makes with its storytelling. Certainly, it’s not particularly flashy in its execution — it alternates between “NVL”-style full screens of text overlaid on static backdrops or event images for longer, more dramatic sequences or internal monologues exploring characterisation, and “ADV”-style head-and-shoulders conversations for shorter, more incidental and immediate conversations between characters — but it’s an effective means of getting its point across. The longer NVL sequences put the story in context and often feature past-tense narration explaining things that happened in the past, while the shorter ADV sequences give us an insight into how the characters are right now, and how they are responding and reacting to one another.

In other words, ignore Senran Kagura’s visual novel sequences — or “fall asleep” during them — and you are Missing The Point fairly spectacularly, not to mention completely invalidating your own assertion that “this is a game about breasts”.

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“That a game like this can come out in 2015 is ridiculous,” continues Diver, now in full-on table-thumping mode. “It’s brazenly, unapologetically sexist. And it’s all as arousing as a dinner date with Des O’Connor, where [at this point Diver trails off into his own bizarre fantasy which I will spare you for now]. The thin waists and titanic whimwams might represent wank fantasy material for teenage boys who, for some reason, can’t bring themselves to find actual pornography on the Internet, but to a grown adult, a married man, a father of two, this is just the dullest, most tired tripe masquerading as titillation. I get more excited making toast.”

Here we get to one of the important issues with Diver’s appraisal of the series: his assumption that it is pornography. As anyone who has actually played the series will tell you at great length, Senran Kagura is most certainly not pornography. It has positive attitudes towards sexuality — most notably fetishes such as sadism and masochism as well as lesbianism — but that doesn’t make it pornographic.

Even the game’s notorious “clothes ripping” mechanic and its jiggly breasts don’t make it pornographic; both of those things have been put in there for two reasons: firstly, simply as part of the game’s aesthetic, in the same way that Bayonetta has masturbating angels and naked witches all over the place but isn’t “porn” — to be honest, you sort of stop actively noticing it after a while, and it just becomes “the way the game looks” — and secondly, as a reflection of the characters’ attitudes towards their own bodies, sexuality and selves as a whole. Compare Haruka’s positive glee as her opponent shreds her defenses to Mirai’s embarrassment at her skinny, childlike body no longer being hidden by her big, baggy Gothic Lolita dress as a great example of how this is used as a means of characterising the cast in a non-verbal manner.

Diver then plays what he clearly believes to be his trump card: that he’s a “grown adult, a married man, a father of two” and that this somehow makes him better than all this. To refute this, all we have to do is go back to his first paragraph, where he mentions Metal Gear Solid V (a game in which you can make a horse shit on command), Mad Max (a game in which you fix up a pretend car and blow up people you don’t like) and Super Mario Maker (a game in which you fashion crudely-drawn penises out of platforms floating in the sky in a magical mushroom kingdom, and then invite your friends over to giggle childishly as they leap all over them). I don’t actually think all of these games can be reduced down to these stupid descriptions, of course — but in the same way, Senran Kagura as a series cannot be reduced down to “this game is about breasts”, particularly after just 60 minutes across five or six sessions with a single game in the fucking series.

It continues, though. “Yet this is a game — a series, which has spawned its own manga and anime offshoots — with so many fans,” says Diver with apparent surprise that something he doesn’t like could possibly be popular or well-received. “Sales of the games to date have passed the million mark [significant for a niche-interest title like this] and coverage elsewhere has emphasised the gameplay improvements made to Deep Crimson, compared to its predecessor. And, you know, I’m absolutely fine with people playing this game, and enjoying it (be fair, most likely in the privacy of their own homes, despite the portability of the platform), and claiming that they’re primarily in it for everything but what’s inside all those fancy blouses.”

No you’re not, Mr Diver. You are not “fine with people playing this game, and enjoying it”, as your incredibly judgemental parentheses indicate. But we’ve already covered this; in your five or six ten-minute sessions with the game, you made no effort to engage with its more interesting aspects, and instead chose to reduce it down to “what’s inside all those fancy blouses”. I feel that you, sir, may be the one with the issue here.

“Of course, they’re fucking lying, as this is a game about breasts,” continues Diver, proving the point I made in the last paragraph. “And nothing else, so stop kidding yourself. You’re not playing Deep Crimson for its multi-layered gameplay, for its sole playable male…”

Hold on a minute. Games journalism as a whole is always whingeing about how there’s no female representation in games, and yet here we have a game with eleven playable female characters, each of whom are developed and explored in great detail across the course of the series as a whole, and yet the “sole playable male” is something worth fixating on or criticising? I’m not even sure what point Diver is trying to make by mentioning this — perhaps the mistaken assumption that horny young men refuse to play as women and as such will only want to play as Murasame? I don’t know. But I digress.

“…its pair battles or its tangled tale of… sorry, again, no idea, but I get that the baddies aren’t all that bad in the big scheme of things.”

Senran Kagura’s “baddies” want to summon youma and take control of these legendary monsters to assert their dominance over the world, and have no problems resorting to kidnapping and even murder in order to further their own goals. I guess Diver is right about one thing: he really does have “no idea” about what the game’s “tangled tale” is all about.

“You’re playing it because misshapen cartoon girls with weirdly massive eyes, piss-poorly made outfits and ginormous gazongas do it for you,” he continues. “And that’s okay, I suppose. Better that you feel up fictional girls on your 3DS screen rather than grope a stranger on the bus.”

Hold on a fucking minute there. The rest of this piece has been dismissive and judgemental, yes, but this particular passage crosses the line into just plain offensive. The not-at-all-subtle implication that people who enjoy Senran Kagura would be committing sexual assaults in public if they didn’t have their terrible, awful pornographic games to sate their depraved appetites and slake their thirst for young flesh is absolutely unacceptable. I don’t think any more really needs to be said about this, particularly as we’ve already had words about this. You do not imply that portions of your audience are criminals based on what kind of entertainment they choose to enjoy. You do not demonise people based on their open-mindedness. And you do not get to pass judgement on a game you have played for “five or six” ten-minute sessions without making any attempt to engage with it beyond “this is a game about breasts”.

This article is completely unacceptable, and should never have made it through Vice’s editorial process — if indeed there even is one. I’ve mentioned before that I strongly believe in a case for specialist writers who know what they are talking about in the field of video games, and nonsense like this just goes to prove the point. Diver’s article achieves nothing other than reinforcing prejudices and frustrating people who know better. It doesn’t drive discourse about gaming forwards, it’s utterly backwards and completely closed to debate; for all Diver’s protestations that he’s “fine” with people liking it and that it’s “okay, I suppose”, it’s abundantly clear that he believes anyone who has even a passing interest in the Senran Kagura series is a sexual deviant who is just one 3DS away from committing a criminal sexual assault in public.

Well, Mr Diver, your attitude is not fine. It is not “okay, I suppose”. Your piece is a vile, hateful, ill-considered and poorly researched screed about a topic you clearly have no business writing about. Go back to Mad Max and pimp up your wasteland-mobile, since that’s clearly what you’d rather be doing — though I’ll expect a 3,000-word essay from you about how the game’s depiction of women is “problematic” by the end of the week, assuming Polygon’s Phil Kollar doesn’t beat you to it.

In the words of Senran Kagura creator Kenichiro Takaki, “the world is full of stuff people will think is fun to them. It just seems so pointless to waste your time on things you don’t like or can’t understand.” If only a few more people took those words to heart.


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15 thoughts on “2058: Hi Games Journalism, It’s Time We Had Another Chat

  1. Reblogged this on Voice Of The Forge and commented:
    One Year On and people wonder why #Gamergate needs to exist. This is the reason. This kind of writing on a niche title is not ok, and I applaud Pete Davison for his erudite and concise evisceration of VICE’s article.

    1. Nah, GamerGate exists to silence women, men and minorities asking for representation in their videogames. And to issue threats to them when they insists with their demands.

      GamerGate also exists to make sure “gamers” can continue to enjoy games that objectify women. As recently seen in MGSV.

      Fact is, rarely does GamerGate exist to ensure that there is ethics in journalism. And pro-GGers usually come out in suppport articles that fit their misogynist, homophobic or xenophobic agenda.

      The world doesn’t need a GamerGate. Not when articles like this one can STILL be made.

      1. I don’t give a fuck about Gamergate, myself. I give a fuck, however, about a supposedly respected critic (I say “supposedly”; I’d never come across him prior to this, and I sure won’t be paying any attention to him after this) playing a game for less than an hour and feeling that he’s in a position to pass any judgement on it whatsoever when he clearly has no understanding of its cultural context, its relevance to the series it’s part of or its reason for existence.

  2. I’m a lesbian who’s super into my SenKags for many many many reasons. And yes, many of them are because it’s a fun game with good writing and interesting lore. Cute, badass women just seal the deal for me. Guess I’m a gender traitor or something in Mr. Diver’s eyes (tho lol at a guy telling me that). Wouldn’t be the first or the last time I got called that over something as immensely petty and insignificant in the grand scheme of things as my taste in videya.

    1. Thanks for sharing. I’m really glad so many people have come out and proudly said “hang on a minute…” to this nonsense today. These attitudes won’t change overnight, but all we, as fans, can do is keep objecting to the unpleasantness thrown our way whenever it happens.

  3. As always, fuck Vice and the MSM’s “fuck Japan and it’s fans, and god bless Hallyu’s normie appeal” initiative.

    I remember the last time Vice was mentioned was when Arama Japan had picked up an article that talks about the idol scene and the enjo kousai and how fuck up it was. https://twitter.com/aramajapan/status/623150447365373952,

    The reason I brought this up was because Vice never had a high opinion of Japan’s geek culture. In case you never went to Arama Japan, Ronald Taylor is one of the staff writers there who was the most active member of the JPOP community since unlike gaming/anime JPOP’s community is barren. So out of pure opportunity, he finds gossip pieces on Japan as well as articles that we call clickbait and stumbled across the article from Vice. I wasn’t surprised when the comment section by Vice was basically softballed by the writer who have no interest in answering the hard questions. The same can be said with JapanTime’s writer Ian Martin who uses the news site to decry idols for keeping his investments from making money.

    Back on today’s little topic, as someone mentioned on Twitter, this kind of negative mentality killed Japan’s reputation in the JRPG scene as they struggle with oppressive laws that bans nudity and actual depictions of sex (Yes, I realize that Japan isn’t the promised land of tits and sex. That belongs to CDPR, Montreal Eidos, Rockstar and Ready At Dawn). Now they get called out because their games have the same adult content as a sexploitation film where the worst you see is covered up nightime cable nudity. But for some reason because they are Japan the game gets compared to actual porn.

    No wonder mobile got so appealing to the Japanese.

  4. The messages from the English-speaking media are loud and clear:

    The sexiness of women depicted in the English-speaking world empowers women (so long as it’s within “reason” or “tasteful”) and the creators are fine, upstanding people. The sexiness of women depicted by Japanese creators (perverts!) is always bad and only for men to “gaze” at.

    It’s disgraceful and two-faced.

  5. Wear modest clothes and get back in the kitchen, you are not attractive or a sexual being and you never should be viewed as such!

    It’s okay for me to say that, since I’m a feminist and I’m doing it for your benefit, women. It’s okay to empower women, as long as you do it the way you are supposed to. And it’s okay to be a man that likes women, but you must abide by Puritan ideals. Such is the age we are in. Much like the push and pull of liberal/conservative unfortunately while each side may be viewed as two sides of the same coin, when one side controls the lions share of discourse or shouts the loudest, you tend to find an unequal share of headlines.

  6. I wanna start by saying that yes, you are right in everything that you say. That review was really ignorant, hypocritic and just the tip of the iceberg of everything that is wrong with “game journalism”. But I wanna point out a few things that I think are extremely important. When you like a game like Senran, you have to be in peace with the fact that it’s gonna get mixed reactions. We usually criticize “SJWs” when they get offended or triggered by these things but to be honest, your reaction to the review is very similar to the reviewer’s reaction to the game itself. You are getting offended by something that shouldn’t matter to you, by something you should be ignoring.

    Is Senran 2 suddenly gonna get worse because of that review¿ Is XSEED gonna take out a character or two because that man got offended by her¿ Of course not… Senran 2 will still be the same game that comes from a cool humble franchise that has only gotten better with every new entry. What I mean is, your enjoyment of the game should not be manipulated by what someone you didn’t even know reviewed games said about it. Especially if it’s a Senran game, which I repeat, will always get mixed reaction and that is something that we can’t change.

    When we, as potential players of the title find ourselves looking at articles like that, there are only two things you can answer with that will actually make a difference. 1) Buy the game, play it and enjoy it. As I mentioned, what that man thinks of Senran 2 should not change how YOU think about it. 2) Write your own review or find ones that actually speak the truth and share them in social media. Those two things are the only ones that will really counter the offended and triggered people.

    Don’t let that guy get into your nerves, he’s not the first doing this and we definitely won’t be the last. Just get the game, enjoy it and keep supporting the franchise as long as the games are good.

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