The Final Fantasy XIV beta closes down early tomorrow morning, so I’ve been making the most of it this weekend. I’ve levelled my Thaumaturgist class all the way to 20 — the level cap for the beta — and had a play around with the Weaver crafting class for a bit, taking that up to level 11. This gives me a nice head start ready for when live service begins — though the nice thing about Final Fantasy XIV is that if at any point you fancy a change, just switch out your weapon and bam! You’re another class.
This carries its own considerations however — the main one being that if you switch to a class based in a city you’ve already done all the low-level quests in, you might struggle to find things to do if you’re not used to all the additional stuff the game offers. In that particular situation, you turn to any one of a number of different possibilities: the short, snappy, time-limited Levequests; your Hunting Log, which challenges you to hunt down specific monsters in set quantities in exchange for very generous experience point rewards; Guildhests, which are short, extremely fun co-op challenges you take on alongside other players; or simply grinding.
I wanted to give another shout-out to the amount of effort that’s been put into the game’s story. As well as the usual MMO-style “random people need you to do odd jobs” quests you get around the place, there’s a “main quest” to follow, too. After a certain point, this quest tasks you with travelling to the other two capital cities in the world to meet their leaders and start making preparations for what is clearly going to be some sort of Epic Battle later in the plot. What was particularly great about this quest was the fact that it makes you feel super-important — you’re sent off on an airship to the other cities, and as the ship leaves, the Final Fantasy prologue theme triumphantly blares out, as majestic as ever. Then you get some awesome “meanwhile” scenes — something that doesn’t tend to happen in MMOs — that give you a real feeling of the plot unfolding even when you’re not present. There’s some characters who look a lot like FFXII’s Judges in play, it seems, and I’m looking forward to the inevitable confrontation with them later in the story.
It’s hard to pin down one thing that’s quite so satisfying about FFXIV because it really is an example of lots of overlapping systems complementing each other very well. There are lots of different ways to play, and plenty of means to ensure that you shouldn’t find yourself getting bored or with nothing to do — unless, of course, you don’t enjoy the base mechanics, in which case there’s probably not a lot that can be done for you. The final game’s going to be great; I can’t wait to see what the future holds in updates and expansions.
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