1092: Modest-Breasted Heroine

Page_1The title of this post is taken from a trophy I attained in Hyperdimension Neptunia today celebrating my acquisition of the character “Nisa”, an embodiment of the game’s Western publisher NIS America. (“Nisa”, geddit?) Nisa wears a Bayonetta-style super-revealing leather catsuit unzipped to beneath her bellybutton, but is constantly ridiculed for having small breasts. She doesn’t seem to mind too much, to be fair, even when surrounded by the heaving bosoms of squeaky-voiced Compa and Neptune in her, I quote, “magical boob girl” form.

Hyperdimension Neptunia revels in the sort of innuendo and playful, childish humour prevalent in a lot of anime, particularly of the moe variety. In many ways, it’s quite refreshing to play a game that doesn’t really hold back on the boob-related humour, but it’s also easy to see how some might take issue with the game and its all-female cast’s shenanigans. Having played it for more hours than I’d care to count (the game doesn’t include the usual timer seen in most other RPGs) I can say with a fair degree of confidence that the game certainly doesn’t mean any harm by all this — it’s being bawdy and lewd for the sake of getting a few cheap giggles out of the player (regardless of gender) rather than explicitly “sexy”, a few fanservicey “event” pictures and costumes aside.

More importantly, though, said bawdy humour is but a small part of the game as a whole. After a while it just becomes the way things are in that world; part of the aesthetic. The characters all do plenty more than comment on the size of each others’ jumblies; they’re all actually rather well-realised, if a little reliant on rather conventional anime tropes. (I swear this game has more tsunderes per square foot than anything else I’ve ever played… b-but it’s not like I’m complaining or anything!) That said, the game often lampshades said anime tropes with the characters calling each other on when they’re falling into particular stereotypes, and there are several who have occasional surprises up their sleeves.

IF/Iffy/I-chan is a case in point. Initially appearing to be your stereotypical sour-faced textbook tsundere, Iffy quickly reveals herself to be quite an interesting character on the whole, particularly if you pursue the story arcs of the two DLC characters 5pb and Red. In the case of 5pb, we see Iffy acting as a confidante and counsellor to the chronically-shy idol, who is immensely insecure in herself when not hosting her radio show or performing her songs for fans. In the case of Red, we see Iffy humouring a childish girl’s fantasies and showing a softer side to her sometimes gruff-seeming exterior. It would be easy for Iffy to tell Red and her “Wifey number 1!” babblings to take a hike, but instead she plays along, even going so far as to award her “charisma points” any time she does something good.

The “goddess” characters are something of an enigma at this point in the story, but it’s quite amusing that the grumpiest of all the tsunderes in the whole game is the one supposed to be representing the Nintendo Wii, the happiest and most sunshiney of all consoles. The land of “Lowee” is a fantasy kingdom filled with houses that look like cakes, rainbows, mushrooms and bizarre, surreal happenings, but its ruler is a sour-faced, foul-mouthed young girl who would much rather lock herself in her room and read a book rather than have to deal with any of the events that are transpiring in the world. The PlayStation-themed goddess, meanwhile, is rather Gothic Lolita in her stylings (and very tsundere when in her “CPU” form) while the Xbox goddess is a sleepyhead blonde-haired, blue-eyed girl (anime shorthand for “foreigner”) who is addicted to online games.

It’s been a pleasure to discover the various layers this game has as I’ve progressed through it. The dungeon crawling is still very straightforward and unlikely to change significantly for the rest of the game, but the moves the characters are unlocking are becoming increasingly ridiculous, the time-attack dungeons are fun to challenge and the growing party means that I can start to take advantage of interesting mechanics such as the ability to switch party members in mid-combo.

The pacing is such that you never spend too long battling through endless random combats, either; each dungeon is short (if you know what you’re doing and skip the excess of the attack animations you can clear each one in 3-5 minutes tops) and you’re often rewarded for making progress with additional entertaining scenes between the girls. And as the game’s narrative has continued, these characters have started to show that they have been crafted with what seems like genuine affection from their creators. There’s a good sense of them being friends with one another, though the various “optional” characters don’t put in nearly enough appearances in the story scenes. I guess that’s understandable, though. The “core” of the game is the way the three contrasting characters of Nep-Nep, Compa and IF behave around one another; the others are relatively incidental characters whom you just happen to be able to take into batle.

I’m a little under 50% done with the game according to the menus, and I have no intention of stopping until I’ve finished it. Whether I tackle any of the free DLC dungeons (many of which have obscenely high “recommended levels”) remains to be seen, but I certainly intend to see as much of the core game as possible. And then move on to the sequel.

So yes. I laugh in the face of Hyperdimension Neptunia’s sub-50 Metacritic score. I’m having a blast, and you can’t stop me! MWAHAHAHA!


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