
Having finished Fire Emblem Engage and entered my “waiting for Xenoblade Chronicles X” holding pattern in earnest, I couldn’t resist any longer and started up Xenoblade Chronicles: Definitive Edition. It’s a long time since I played the original Xenoblade Chronicles, and I feel like it will be good to revisit it before playing X, since X was actually the first “sequel” in the series; Xenoblade Chronicles 2 didn’t come along until much later.
I’m not playing Xenoblade Chronicles 3, which I haven’t played at all yet, because I will want to give that my full attention when I get to it, and I am reliably informed that with the way I play, I will likely take upwards of 150 hours to fully enjoy it. The original Xenoblade Chronicles, meanwhile, while still pretty massive, is a tad shorter, and I have faith I can get through it to my satisfaction before March 20, when X drops.
It’s been thoroughly refreshing to go back to Xenoblade Chronicles, and I’m reminded of quite how much I like it. It really is a game that goes “what if the open-world bits of an MMO, but single-player?” and runs with it. This is a marked contrast from something like Final Fantasy XIV, where the open world stuff is fun while you’re going through the story, but it pretty much ceases to be relevant once you get to endgame and spend the majority of your time in instanced multiplayer scenarios.
What do I mean by “MMO, but single-player?” A few things, really. Firstly, a big world to explore, based on roughly level-stratified zones — though each zone does have a few high-level surprises scattered around the place to make later revisits worthwhile. Secondly, a heavily quest-based structure. You probably can blast through the main story of a Xenoblade Chronicles game pretty quickly, but the appeal is in getting to know the world as a whole and all the incidental characters that populate it, so if you don’t do a bit of questing, you’re missing out on a significant part of the fun.
Sure, some of those quests may fall into the “kill [x] [y]s” or “get [x] drops from [y]s” territory, but what these quests do is encourage you to visit different areas of the world and discover what there is to see. And while you’re doing that, you’ll almost certainly feel a bit of that “I wonder what that thing over there is” wanderlust… and chances are, you’ll find something interesting there. Xenoblade Chronicles‘ world is specifically designed to reward exploration, so it’s worth your while to go poking your nose wherever you can.
The third way that Xenoblade Chronicles resembles an MMO — arguably more so than some of its follow-ups — is in its combat system, which uses a hotbar of abilities (or “Arts”, as they’re called), which each have a cooldown before you can use them again. The emphasis is less on finding a “rotation” as in some MMOs, however, since your auto-attacks are a lot more formidable than in something like Final Fantasy XIV, and instead on using your Arts as effectively as possible, ideally by meeting additional conditions that allow them to do more damage or inflict status effects on enemies.
Take protagonist Shulk, for example, who is a solid fighter, but not a tank by any means; that role is ably fulfilled by the first party member you get, Reyn. This leaves Shulk free to deal damage while Reyn attempts to keep aggro off him as much as possible, and to further support that, many of Shulk’s Arts are positional, meaning that you need to be standing to the side or back of an enemy to make full use of them. Thus you end up taking a very similar approach to how a lot of MMO combat works: the tank stands with the enemy facing them, while the rest of the party stands behind or to the side of the enemy and pelts them from there.
Each playable character in Xenoblade Chronicles handles rather differently despite all using the same hotbar system. The aforementioned Reyn, for example, needs to focus on generating aggro as much as possible, but he’s also able of dishing out some decent damage while he’s doing so, too. Contrast with Sharla, the second party member you get, who is a ranged combatant with solid healing skills. Sharla is able to disengage from the main melee and hit enemies from afar with her rifle, as well as flinging out healing and buff Arts on her party members. She also has to manage the heat of her rifle; as well as dealing with time-based cooldowns, using her Arts also causes her rifle to overheat, so you have to make sure she takes the time to vent the heat every so often.
The nice thing about Xenoblade Chronicles is that you can play any one of these characters, or just stick with one for the duration, since the AI that controls the other two party members while you fight as the third is pretty solid. There’s no need to “program” the AI like in Final Fantasy XII’s Gambit system — although fans of that game will probably agree that programming Gambits is fun — as under most circumstances, assuming they have a decent hotbar of Arts, they will perform their role in the party admirably.
Xenoblade Chronicles: Definitive Edition does actually add a little wrinkle to this in the form of its “Time Attack” challenges that are scattered throughout the world. These are strange portals that take Shulk and company to a mysterious temple where a Nopon “sage” challenges them to fend off several waves of enemies as quickly as possible. A selection of these challenges see you having to fight with a fixed party — and with the challenge dictating which character you control. This means that even those who play Shulk for the entire main game will need to take a bit of time to get to grips with the other playable characters, which is nice. The Time Attack challenges are, of course, completely optional — as is a lot of Xenoblade Chronicles — but they do offer some nice rewards, so they are worth engaging with.
Anyway, I’m having a real good time with Xenoblade Chronicles: Definitive Edition. It’s a pleasure to revisit this world after more than a decade, and with the enhancements the Switch version offers. The game still looks great, particularly with its landscapes; it was one of the finest looking games on Wii, and the subtle enhancements made to bring it into the HD age on Switch mean that it’s still recognisable, but looks better than ever — with only a few slightly wooden animations here and there betraying its real age.
I’m fully intending to play through all of Xenoblade Chronicles before Xenoblade Chronicles X arrives in March, and I will, of course, be writing about both over on MoeGamer, as I think it will be fun to compare, contrast and reflect on the series’ evolution. Perhaps I’ll revisit Xenoblade Chronicles 2 before playing 3… I’m feeling like we might be in for a good few months of Xenoblade at this point, and I’m not complaining.
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