Longtime readers of my blog and MoeGamer will know that the visual novel series Grisaia has been something of a defining influence on my media tastes for quite some time. Indeed, over on MoeGamer there’s probably a book’s worth of words on the first two games that I invite you to read at your leisure.
And yet. And yet. For some reason, despite coming to the end of second entry The Labyrinth of Grisaia in 2017 and being incredibly excited about the cliffhanger it ended on, and curious on how it might end up… I have only just got around to making a start on the final part of the original trilogy The Eden of Grisaia. I say “the original trilogy”, because since The Eden of Grisaia’s release in English, there have been numerous non-canonical spinoff titles released in the series, plus an entire second series of games known as Grisaia Phantom Trigger which, I believe, is eight volumes long. (Granted, I believe one “volume” of Phantom Trigger is a tad shorter than one of the original three Grisaia games, but still.)
Anyway, like I say, I have finally got around to starting The Eden of Grisaia. I was concerned it would be tough to get back into after seven years away from the series, but almost immediately I was reminded why I love this series, and why I’ve always considered it so important to me. So I’m definitely going to make reading through this final volume from the first trilogy an absolute priority, because I am thrilled to be back in the company of these characters.
But what is Grisaia? I mean, my simple answer to that is “go read the MoeGamer articles linked above”, but you may not have the time to read a five-figure word count on the subject. So I will attempt to summarise the series thus:
Grisaia is, in part, a coming-of-age story about people finding their place in the world. This might not sound particularly unusual for a visual novel, and indeed Grisaia initially looks like it’s doing its very best to be a fairly conventional high school romance sort of affair. There’s an unvoiced male protagonist, a harem of young women who all come to adore him for one reason or another, nookie (in the 18+ version, anyway, which is absolutely the version you should be playing) and multiple endings.
But there’s one fairly large spanner thrown in the works almost immediately, and that is the protagonist in question: Yuuji Kazami. He is anything but a “self-insert” or cipher for the player, and right from the opening moments of the first installment The Fruit of Grisaia it’s clear that something is up with him. We join him just as he has walked 150km to get to his new school, Mihama Academy, and over the course of his interactions with the five main heroines, we come to learn that he has a mysterious “job”.
Initially, the details of this “job” are kept exceedingly vague, but it becomes apparent very quickly that Yuuji is no ordinary high school boy. He is wise — and cynical — well beyond his years, and he uses this experience to help the heroines in various ways. He by no means acts as a “magic bullet” to solve all their problems for them, but his experience in the ways of the world helps him form an incredibly close bond with all five of them. In the original The Fruit of Grisaia, these bonds are implied to be exclusive, and indeed there are even “After Stories” in second part The Labyrinth of Grisaia that continue on that assumption.
But the main story of Grisaia really gets started in The Labyrinth of Grisaia. It’s there we learn all about Yuuji’s background — which I won’t spoil here for the moment, but it’s fair to say he is cynical, jaded and experienced in some curiously specialised skills with very good reason — and the whole thing concludes on a dramatic moment that effectively seems to take Yuuji completely out of the picture.
Now, it’s a bold series that seemingly removes its protagonist from proceedings two-thirds of the way through, but that’s exactly how final part The Eden of Grisaia starts. We switch to third-person narration and follow, for the most part, the exploits of the five heroines as they leave Mihama Academy behind and take on the seemingly impossible task of getting Yuuji back. We have occasional cuts back to Yuuji’s present situation, but the focus is still very much on the heroines. At least it has been for as far as I’ve read so far.
This is a really interesting narrative technique, because it makes it abundantly clear that while The Fruit of Grisaia very much had a kind of “dating sim”-style setup in which you had to pick the right choices to get onto your favourite girl’s route and then pick the right choices to get her “good” ending, The Labyrinth and The Eden of Grisaia have a very specific story to tell. Indeed, the main narratives of both unfold as a kinetic novel with no player input whatsoever. It’s testament to the quality of the writing (and the translation) that Grisaia remains so thoroughly compelling, even after it takes away both the player’s already limited agency in proceedings and the character they were supposed to be “inhabiting”.
Don’t mistake the switch to third-person narration as being boring, though. The Eden of Grisaia’s narrator may be omniscient and non-participant, but they very much have a personality of their own, and they have some exceedingly entertaining remarks to make at times — usually at the expense of Michiru Matsushima, the group’s resident “idiot”.
Thus far I am very much back in Grisaia mode, and I can’t wait to see what happens next. I also know that Grisaia games are a very long read — honestly, it’s knowing there are probably 30+ hours of reading ahead that caused me to put off Eden for so long — but I am going to take my time and enjoy it.
In the meantime, if you’ve never explored the series for yourself, I still highly recommend it. Yes, it’s a bit of a commitment to read all of it, to say the least, but it’s a journey well worth taking. It’s regarded as an absolute classic of the medium with very good reason, and my “Complete Box” version of it that I have on my shelf is absolutely one of my prized gaming-related possessions.
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