#oneaday Day 185: ‘Tis the season for Nintendo

As I alluded to the other day, I’ve been spending my time playing Super Mario RPG on Switch for the past few days. I rolled credits on it this evening and am very happy I took the time to play this. (There’s a surprisingly extensive postgame that has been added to the Switch version, but I will be waiting until tomorrow to check that out, as it’s getting late.)

One of the reasons I decided to start playing this is that the holiday season, for me, will always be associated with Nintendo. I’m not exactly sure why, as there was only one Christmas where I actually received something Nintendo-related under the tree — a Super NES with Super Mario World — but I’ve continued to make that association ever since. I think it goes along with how I associate Disney movies (the good ones) and Star Wars (ditto) with the holidays, too; fond memories of times gone by spent with family.

And Nintendo, it can be argued, has a fair amount in common with the House of Mouse. They’re both gigantic corporations that absolutely dominate a particular industry. They both do business in a way that the particularly anti-capitalist people really don’t like. And they have both, over the years, put out some absolutely magical pieces of work for people to enjoy: pieces of work that don’t necessarily require you to engage your brain too heavily, but which are nonetheless extremely memorable and enjoyable.

Take Super Mario RPG. By console RPG standards, it’s short, simple and very easy. You can roll credits on it within 12 hours. But every bit of the game feels like it’s there for a good reason. There’s no filler, no grinding, nothing that feels unnecessary; sure, there are some minigames you can engage with to a frankly obsessive degree that reward you with some optional items that aren’t at all necessary to beat the game, but if you’re just playing the game through to enjoy it, nothing feels out of place, nothing feels like it’s actively getting in the way of your enjoyment.

And the presentation is wonderful, too. Sure, the Switch may be creaking a bit in its old age, but after a few minutes with something like Super Mario RPG it just doesn’t matter. The music, in particular, is astounding. I hadn’t realised it was the work of Yoko Shimomura, but in retrospect it makes a lot of sense — particularly with the newly orchestrated arrangements found in the Switch remake. The ending theme, in particular, was beautiful; it was like a full-on orchestral finale to something you’d watched in the theatre — with a touch of honouring the original by starting with the SNES mix of the music, then bursting into full orchestra by the conclusion.

(Don’t ask why the creator of that video felt the need to brag about it being “4K” when the Switch only outputs 1080p, and a significant proportion of that end sequence is deliberately heavily pixelated.)

Anyway, I had a lovely time with Super Mario RPG, and I will be taking a look at the postgame stuff tomorrow. I’m happy I’ve finally played this — even if it wasn’t in its original form, which, let’s not forget, never came out in Europe back in the day — and now I feel suitably equipped to take on the Paper Mario games without feeling like I haven’t played “the original”. (I know Paper Mario is a distinct series from Super Mario RPG, but both it and the Mario and Luigi games count it as a common ancestor, so I’ve always wanted to give it a go.)

So that’s that. If you’re in a holiday funk, fire up a Nintendo game. I can guarantee it’ll put a smile on your face remarkably quickly.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 183: Plague day with Mario

Felt particularly rough this morning when I woke up with a raging headache and a cough that could wake the dead. I was hoping to get some The Dagger of Amon Ra recorded this weekend, but I rather wisely decided against doing any today; we’ll have to see how I feel tomorrow.

Instead, I spent a significant chunk of today playing the Super Mario RPG remake for Switch. I’ve never played Super Mario RPG in any form, so I’ve been curious to try this for a long time, and something in my head makes an inextricable association between the holiday season and Nintendo games, so I thought I’d start it up and see how I got on with it. After all, what was originally a collaboration between Squaresoft and Nintendo was sure to be fun, right? And people always seem to be making references to both the game and some of its unique characters.

I’ve been very impressed so far. It’s a lot of fun, and it moves at a brisk old pace, as RPGs that originated in the 16-bit era tend to, but that doesn’t mean it feels like it’s rushing things. Rather, it’s paced well so that you’re constantly moving forwards, exploring new areas, meeting new allies and discovering new items. And, pleasingly, the game is a lot more than just running from story trigger to story trigger; there are some actual puzzles along the way to solve, too, along with some light platforming. The only thing I’m not a super fan of is the Hidden Treasure system, where equipping a particular accessory just tells you that there is a Hidden Treasure somewhere in the room you’re in, and then you just have to flail around hoping you headbutt it by chance.

As one would expect for a modern Nintendo title, the soundtrack is fantastic. I don’t know the original Super Mario RPG soundtrack all that well — aside from a couple of MIDIs I downloaded in the late ’90s to use in Klik and Play projects — but we have a fully reorchestrated version of the full soundtrack to go along with the updated visuals and the re-translated script. No speech, of course — it still doesn’t feel quite right to have a talkie Nintendo game — but the writing so far has been concise and pretty witty. Perhaps not to the same degree as Paper Mario, which is a series that essentially built off the back of Super Mario RPG, but I wanted to play this one first before I jumped into the Paper Mario titles for the first time. Yes, believe it or not I’ve never played one; my wife Andie has played most of them, however.

Anyway, Super Mario RPG helped make an otherwise fairly unpleasant day — the weather has been awful here today, too — fairly tolerable. And I even made some time to get all my Christmas shopping done earlier, too. So that’s good. But now it’s probably a good idea for me to go back to bed, and here’s hoping I feel a tad better in the morning. Not only do I want to record that The Dagger of Amon Ra playthrough, but I have the work Christmas do in the week, and I’d rather not still be coughing my guts up and feeling like a roasted dog turd by the time that rolls around.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.