2530: Pokémon’s World of Colour and Joy

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One of the things I tend to find pretty consistently appealing about the types of RPGs I enjoy playing is the fact that they’re typically set in rather colourful places, even if the stories told in those places sometimes veer into dark territory.

It occurred to me during conversation with my friend Chris last night that this is one of the things that I’m finding particularly enjoyable about Pokémon Moon, too. Except in Pokémon’s case, it arguably goes a little further: everything about that game is designed to make the player feel like they’re special, like they’re valued as a human being and like they’re loved.

Although the game has its antagonists — mostly the entertainingly incompetent Team Skull this time around, who are channelling the attitudes of youths desperately trying to be “gangsta” — the emphasis is not on any great conflict. Instead, it’s on your protagonist’s journey across the islands of Alola, gathering Pokémon and growing in strength and confidence as a trainer.

The way the characters interact with your protagonist is endearing and warm. You’re welcomed to the game as soon as you start, and in the early stages it feels like the game is “holding your hand” but not in an obnoxious way. After a certain point, it feels like it shakes you by the hand and invites you to explore more freely, but always wants you to know that “safety” is never far away. Your achievements are recognised and celebrated, and even your Pokémon act in ways that emphasise your bond with them — “[name] endured the hit so you wouldn’t be sad!” is the one that tugs at the heartstrings the most as you see them cling on to consciousness at 1HP after taking a particularly heavy blow.

To put all this another way, Pokémon Moon is one of the most endearingly “Nintendo” games I’ve played for a long time. It’s a game that invites all its players — regardless of their actual age — to remember the joy and wonder of being a youngster. It’s a totally inclusive game that has something to appeal to everyone — and best of all, without any sense that it’s either attempting to fulfil a “diversity quota” or frantically virtue signal about how progressive it is. It has cute girls and hunky boys; it has people of all manner of different skin colours; it has cool Pokémon and cute Pokémon; it has an enjoyable story and mechanical depth; and it has this all-encompassing sense that everyone involved with the project simply wanted all the end users, regardless of age, race, gender or any other characteristic that people like to divide themselves up by, to have a really nice time playing it.

At this time of year it’s exactly the sort of thing I needed to play to forget about the cold, dark nights of winter and the increasingly exhausting debacle that is Christmas.

2527: One for One!

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I completed my first couple of Pokémon trades over the last couple of days, giving me all three of the “starter” Pokémon from Sun and Moon to add to my Pokédex.

Since Pokémon is essentially a well-disguised trading card game (and a not-at-all-disguised trading card game in its Trading Card Game format, but that’s something else entirely) a key part of its appeal is working with other players to collect the things you want to collect.

This is an aspect of the game I always felt like I was obliged to miss out on in the earlier installments, particularly back in the Game Boy days when it was direct link or nothing. Although I had a number of friends who were big into video games, I didn’t know anyone who had a Game Boy and a copy of Pokémon, so I was denied access to what I understood from the beginning to be a significant part of the experience.

This has all changed with more recent platforms and widespread access to the Internet, meanwhile. Using Pokémon Moon’s Global Trade System (GTS) I managed to find a Rowlet that someone wanted a Pokémon I had for, and subsequently I listed another Pokémon I had and indicated that I was interested in acquiring a Popplio. The first trade was immediate, since the Rowlet owner had already listed the little owl for trade, and the second trade was complete within a day. As a relative Pokémon newbie, I wasn’t familiar with what is apparently a widespread Eevee trafficking market, but it seems as if evolved Eevees make for pretty reliable trade currency, so I’m probably going to have to farm some of those at some point.

Dipping my toes into this side of Pokémon is helping me to further understand the appeal of the series. Although the main game is a single-player adventure and there’s a significant amount of content to play through, both during and after the main story, a core part of the Pokémon experience as a whole appears to be the social aspect of it. And while Nintendo’s heavy-handed approach to online safety and privacy means that it’s literally impossible to communicate directly with another player — all communication is asynchronous, using a wide selection of preset words and phrases that auto-translate into different languages — there’s still a surprisingly strong feeling of “interaction” with other players when you successfully complete something like a trade or a Festival Plaza mission.

To be honest, I think I kind of prefer Nintendo’s way of doing things online these days — at least when it comes to playing with strangers. Playing with friends is a great laugh if you get on voice chat and indulge in some light-hearted banter, but when playing with strangers, there’s a fairly high probability you will run into at least one insufferable arsehole during a play session. With Nintendo’s approach, said insufferable arseholes are completely neutered and will never bother you or disrupt your enjoyment of the game. Of course, with Nintendo’s approach, your friends are similarly neutered, too, though chances are if you’re actual friends with those people you have alternative means of communicating anyway.

Meanwhile, my Pokémon Moon adventure is going pretty well. I’m onto the third island now with a strong team of Pokémon that cover a variety of different types, though I think I’ll be needing to train up some Ground or Rock types next. I also have an outfit that I’m pretty pleased with for the moment — big love to Nintendo and Game Freak for providing the option to purchase thigh-high socks in the very first clothing shop you come to — and I feel like I’m deepening my understanding of the overall metagame with every hour I play.

So yep. Think it’s safe to say I’m in this one for the long haul.

2519: Chicken-chan x Lillie, OTP

One of the things that attracted me to try out the new Pokémon game was the amount of fanart it was generating even before its release. The Internet, it seemed, was particularly enamoured with Lillie, a major character in the story.

This animated GIF was the first time I noticed her:

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Said GIF is from the Pokémon anime rather than the game — and interestingly Lillie looks considerably younger in this than she does in the game and her official artwork, perhaps to ensure she is in keeping with the perpetually young Ash — but I found her immediately striking and endearing with her distinctive outfit, cute haircut and adorable reaction to Tauros. She doesn’t react at all like this when the player-protagonist encounters Tauros in the games, suggesting that her anime counterpart may be depicted as a slightly different character.

Anyway, I digress. Lillie caught my attention for some reason, initially with this GIF and subsequently with a considerable amount of fanart that started popping up around social media and suchlike.

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Here Lillie is seen closer to her depiction in the game, including her bag, in which she carries “Nebby”, a Cosmog Pokémon that she… “acquired” for reasons that are not yet apparent with my progress in the story. This somewhat pensive pose is also more characteristic of her depiction in the game; she’s shown to be a rather sensible girl who cares for Pokémon, but dislikes the world’s love of Pokémon battles because the participants often end up hurt. She’s constantly down on herself for not being a “proper trainer”, and attaches herself to the player-protagonist when the two develop an immediate connection by chance early in the narrative

You can play a male or female protagonist in Pokémon Sun and Moon, but with the Internet being the Internet, the fanbase of video games with Japanese origin loving a bit of yuri and the female protagonist being pretty cute in her own right, much of the fanart depicting Lillie with the game’s protagonist has focused on the same-sex pairing to varying degrees.

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The pairing is immediately appealing because the two characters are strong contrasts with one another. Lillie is blonde, pale and depicted as lacking in self-confidence, while “Chicken-chan” — so dubbed by a few people here and there owing to her silly hat — is dark-haired and shown to be curious, self-assured and more than willing to poke her nose into all manner of things. Even the way Chicken-chan walks in the games presents an air of confidence; she struts with great pride, while Lillie kind of saunters along, often looking like she’s hoping no-one will notice her.

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Naturally, there’s a ton of fanart out there suggesting that Chicken-chan and Lillie are more than just friends, such as this lovely image that looks like it’s straight out of a visual novel. And of course, there are plenty of images that take things… um… a little bit further, shall we say, but I’ll leave you to investigate Rule 34 for yourself if you dare.

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I really adore seeing the community as a whole get so wrapped up and invested in a fictional (and, one would argue, non-canonical) relationship between two characters in this way. It’s touching to see everyone “rooting” for these characters, and for so much of the artwork (explicitly lewd stuff aside, obviously) to just be so good-natured, positive and accepting that you can’t help but feel good when you see it.

I mean, obviously a lot of the appeal of the Chicken-chan x Lillie pairing is the simple fact that it’s two cute girls being cute together, but in a world where particularly vocal critics are constantly complaining about the “toxic” culture of gaming, the sheer volume of high-quality fanart of this kind — and the keenness with which it’s shared — is a reminder to us all that perhaps things aren’t quite as bad as the world’s perpetual whingers might want us to believe.

2517: Learn as You Play

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One of the most interesting things about the new Pokémon games is, I think, the online “Festival Plaza” component that allows you to indirectly communicate with other players, earn rewards and participate in communal challenges. It’s also the main hub from which you can challenge other players to battles, participate in tournaments, trade with friends or random people, list Pokémon for trade or seek out specific Pokémon that you’re after and a bunch of other things besides.

In typical Nintendo fashion, all the technical side of connecting to the Internet and communicating with other people is made as painless as possible — so much so that were it not for the lengthy connection process and the message on screen that says when you’re connected to the Internet, you’d think you were just playing another part of the main game. But you’re not; you’re in an area where every character you meet represents someone else who is playing the game somewhere in the world, and the things they say reflect things they have done and choices they have made.

One particularly interesting aspect of the Festival Plaza is the fact that you can host “missions”. These are simple minigames that usually involve running around the plaza and either talking to the correct people based on their greetings to you, or answering their questions correctly. The more points you score with correct actions, the more Festival Coins you earn, which can subsequently be used on Festival Plaza’s attractions.

What’s interesting about these missions is that it’s not just you playing them. Host one while you’re playing online and you may well notice your “total score” increasing faster than you’re contributing to it, and the number of participants rising. This is because when someone hosts a mission, other people connected to Festival Plaza at the same time receive a message and have the option to take part. Everyone who takes part gets rewards, and the higher the overall total score at the end — which can usually be inflated considerably by just a few more participants — the bigger the rewards everyone gets. It offers a nice balance of simple gameplay, light competitiveness — there’s a leaderboard at the end of the mission to show who contributed the most points — and jolly cooperation. And with Nintendo’s typical lack of direct communication facilities — something which I’m increasingly thankful for with the growing unpleasantness of many online playerbases — the whole thing just feels like a nice bit of fun.

The other interesting thing about these missions is that you can learn something from them. Some of them challenge you to name the correct types of Pokémon that would be strong against another particular type, for example, while some of them challenge you to pick out people who are naming specific types of Pokémon. But these missions aren’t all about the game itself; some of them are straight-up educational and seemingly developed in the interests of making people from all over the world feel a bit closer together. Of particular note are the “Language Lesson” missions in which all you have to do is find the people who are saying “hello”, “goodbye” or “thank you” in a given language. You’re given the set phrases to look out for in the mission information, then after that it’s up to you to remember them. By the end of the couple of minutes the mission takes, you’ll feel confident at saying those three phrases in another language, which is pretty neat.

Since Pokémon is primarily aimed at kids, despite a considerable adult-age enthusiast community of competitive players, I’m not anticipating any of these missions will get into anything too deep or complicated, but they’ve been a nice diversion from the main game, they feel in keeping with the overall tone of the whole thing and I’ve learned a thing or two from them, both about Pokémon in general and a couple of foreign languages to boot.

2511: Maybe Catch Some of ‘Em

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I decided to give Pokémon another go with the latest installments Sun and Moon, specifically Moon, since Andie picked up a copy of Sun.

I’ve only spent a little over an hour with it so far but already it looks as if Sun and Moon have addressed some of the things I found frustrating about the previous installments, and that, coupled with reports from friends who say it’s a lot more story-heavy than previous Pokémon games, makes me think I’m probably going to enjoy it a lot more.

One of the things that always frustrated me about earlier Pokémon games was the fact that it was pretty vague about things like debuffs and suchlike. “Pikachu’s attack fell!” the game would say. “How much?” I would want to know. “Does that debuff stack if the opponent keeps using the same move?” Neither of those answers were particularly forthcoming in previous installments — or if they were, I certainly didn’t know where to find them.

In Sun and Moon, however, there’s a handy mid-battle status screen that allows you to see that yes, debuffs do stack, and how many times your Pokémon has been inflicted with a particular debuff. (It still doesn’t tell you how much your stat has been reduced by, but you can make an educated guess as to the impact according to the levels of your Pokémon and your opponent.)

Even better, Sun and Moon use information from the Pokédex to allow you to quickly see which moves are effective, super-effective and not very effective against your current opponent, negating the need for constant flipping back and forth between menu screens or keeping copious notes on what was weak and strong against what. Doubtless for some purists learning all this stuff was part of the appeal, but the way Sun and Moon does things is a lot more friendly to people like me who haven’t invested thousands of hours in the series as a whole.

These niggly little features aside, I’m impressed with the overall presentation of Sun and Moon, a lot more so than previous installments. While and had some reasonably nice character models, their proportions were a bit weird in comparison to the official art. In Sun and Moon, meanwhile, the characters look just like their hand-drawn counterparts and are animated well, to boot. The only sign it’s running on the underpowered 3DS hardware is any time the camera gets a bit close to a character and you can see big jagged pixels on the textures.

I’m not far enough in the story to be able to comment on it as yet, but the early introduction of the character Lillie — current darling of the fanart community, from what I can tell online — gives the story some interesting momentum right from the get-go, and the incidental characters are appealing and fun. In particular, the protagonist’s mother is extremely likeable, helping to make your character’s home feel a lot more… well, homely.

I’m looking forward to seeing how it develops further; I’m going to give it a proper chance this time around, even if I am currently attempting to juggle it with Final Fantasy XV, which is monopolising most of my gaming time at present. Perhaps I’ll finally understand why people go apeshit for each new Pokémon release.

#oneaday Day 891: Summer Nights

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It’s crazy hot and humid at the minute. Thankfully, as I type this, the weather has deigned to grace us with some rain, which will hopefully eliminate some of the horrible “closeness” that has been plaguing us for about the last week.

You can’t really win with regard to weather in this country. It’s rarely “just right”. It’s often either too wet, too hot, too cold, grey and miserable or too humid.

Of course, in actual fact it likely is “just right” more than we realise because you only tend to notice the weather when it’s hitting the extremes that are irritating enough to make you question the wisdom of actually leaving your house.

I actually quite like some weather conditions that would traditionally be considered “bad”. The rain that it happening right now, for example, is lovely. There are few things nicer than being out in a rainstorm after it’s been incredibly hot and humid all day (or, in some cases, all week). It’s one of those times when I can be quite happy to just stand outside without any particular “protection” and get absolutely drenched without wanting to run to the nearest shelter as soon as possible. It’s even quite nice to run in — though on tonight’s run I did manage to get back before the heavens opened.

(As I continue to type this, the rain seems to have stopped. This is disappointing.)

Heat in general, though? I’m not a fan, as I believe I’ve said a number of times here in the past. I don’t really understand the attraction of going on holiday to some place so hot it will literally burn your face off. I still have memories of a trip to Gran Canaria with a school friend and getting so badly burned I was peeling off my skin like a lizard for a couple of weeks afterwards. (When the burns faded, however, I looked like I had changed race, which was quite satisfying, apart from the pasty-white Speedos marks I had. It was enough to make a boy not want to take his pants off, ever — not that I was doing a lot of taking my pants off in public at the age of 12.)

Rain can be a nice relaxing background noise, though. When I ballsed up my body clock completely shortly before leaving Southampton a couple of years ago (how time flies, huh?) I often found comfort by simply listening to the sounds of rain. If it was raining outside, great; if not, I had a nice app for iPhone called Ambiance that could do a fairly convincing impression along with stuff like white noise, city noise and all manner of other sounds. You could even mix sounds together to create the sounds of camping in a rainy wood, or being in a city street in a thunderstorm. Or, indeed, being in a room full of static and wind chimes.

This post has been rather disjointed. I apologise. My brain isn’t really working right now as it’s quite late and I got back from a run relatively recently but I’m not really tired enough to go to sleep. I’m thinking probably a bit of Quest for Glory before bed, then back to the grindstone tomorrow.

#oneaday Day 621: Fun, Fun, Fun in the Sun, Sun, Sun

It’s October, and it’s very sunny. Temperatures have been up around the 30 degrees mark (Celsius, obviously) and the sun has been beating down like an army made up entirely of marching bands.

As I remember it, this has happened for the last few years. As difficult as it may be to think back on my wedding day now, the one thing I do remember is that it was a lovely day, and in October too.

The sun is something of a double-edged sword. Beautiful sunshiney days such as today are lovely to look at and ideal to go and visit outdoor attractions such as the zoo or the gardens of an old stately home (the latter of which we did today). It’s nice to be out in the sun, and lying on some green grass in the shade as the bright sunshine warms the air is super-nice.

Problem is, last couple of times I’ve had a lovely day like that out in the sun I’ve promptly spent the afternoon and evening suffering with the mother of all headaches thanks to (presumably) mild sunstroke, or possibly brain AIDS. But more likely the sunstroke thing.

Memo to self, then: wear a hat. Supplementary memo to self: buy a hat. Because as a kid you can just about get away with wearing some awful hand me down trucker hat that your parents dredged up from somewhere. But as an adult, wearing an inappropriate hat that doesn’t suit you just makes you look a bit special needs.

I’ve asked for book and music recommendations in the past; I wonder, will the Internet be able to recommend me a hat that doesn’t make me look like a dick, a chav or both?

#oneaday, Day 126: Oh Summer, You Two-Faced Bitch

It’s summer! Apparently, anyway. Definitions tend to vary, but the most commonly-agreed ones appear to be “when it gets a bit hot”, “when we have more than two days of sunshine in a row” and “when music festivals start happening”. Actually, that last one is only subscribed to by Radio 1, who are absolutely convinced that their festival of dogshit, aka One Big Weekend, marks the beginning of the summer. But then, this is a radio station which repeatedly screams “IT’S THE WEEKEND! IT’S THE WEEKEND! IT’S THE WEEKEND!” regularly after 5pm on a Friday, so it’s fairly clear that they have delusions of grandeur regarding who is in charge of declaring when summer and/or the weekend starts.

What was I saying? Summer. Yes. It’s been hot for a couple of days. Blue skies, lots of sunshine. What is commonly referred to as “nice weather”, to use some classic English understatement. It’s the sort of weather that, when you look outside your window, makes you think “I should be out in that”. Whether or not you do actually get out in “that” is a matter of your own personal laziness.

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I have mixed feelings about the summer weather. On the one hand, there’s no denying that bright sunshine and clear blue skies are a distinctly cheerful sight. At least they are in a country that is traditionally as grey and miserable as England. If you’re out in the desert without any water, then bright sunshine and clear blue skies are probably somewhat less comforting, but that’s beside the point.

On the other hand, there’s the s-word. No, not that one. Sweat. As someone who seems to be able to sweat profusely at the slightest prospect of doing anything, particularly something that makes me uncomfortable, summer isn’t a great time to be hit by direct, toasty-hot sunlight if I have anything productive or active to do. I realise this is a somewhat unpleasant image of me that you’re building in your head right now, but I just want to put summer in context for those of us who aren’t blessed with the ability to always smell of wild lavender blossom and ylang ylang. Or perhaps that’s why chavs always wear an almost-visible cloud of aftershave all year round – so when they do sweat no-one notices because they’ve been knocked out by the scent of fake Tommy Hilfiger stinkystuff.

On another hand (that’s three now), sitting out in the sun is nice. If there’s a large open natural space to lie down in, it’s hugely relaxing to just lie back in the sunshine and doze. I’ve never falling asleep doing this, largely because falling asleep in an open space in Southampton is pretty much an open invitation to allow people to ensure that you wake up naked, cold and devoid of all your possessions, but it’s nice to just chill out. In the heat. Yes, “chill out” is perhaps a stupid phrase to use there.

On the other hand to that (what sort of many-handed monstrosity am I creating here?) there’s the whole “sunburn” thing. While it’s nice to be hit with radiation from the sun (more than, say, a nuclear explosion, anyway) and be nice and warm while you’re out in it, coming in and feeling like someone has set fire to you a little bit isn’t so nice, particularly when nothing cold you put on it makes it actually cool down. The more practical among you would probably advise putting on sunscreen. Not a bad idea, except sometimes when you go outside you spend much more time in the sun than you expected you would, so you had neglected to bring any sunscreen with you. Not to mention the fact that you get all goopy and messy. Ugh. Still… goopy and messy… radiation burns and potential cancer… hmm, tough decision. Why, Sun, do you have to be such a cruel mistress? That’s like a really hot girl having sex with you and then injecting you with AIDS. Or indeed just giving you AIDS, there doesn’t actually need to be any injecting involved, thinking about it. And the sun isn’t actually being malicious about it, so it’s a poor comparison anyway. Plus I mentioned AIDS, which I remember being pretty taboo to talk about during the late 80s and early 90s because the media thought only gay people and Africans got it, but then we all realised that wasn’t true at all and now it’s okay to talk about it and everyone quotes that really funny bit in Brass Eye where he asks the person if he’s got “good AIDS” or “bad AIDS” and it’s really funny and acceptable if politically incorrect. What? Shut up. The sun is both bad and good.

Don't you bloody hate summer? Twat!

On the final hand (which is probably sticking out of its arse by this point) there’s the way people dress in summer. Pretty girls in tiny shorts or summer dresses = awesome. Overweight skinhead men in vest tops = less awesome. Skinny chavs with an alarming lack of body hair that makes them look like a Ken doll wandering around with open shirts or no shirts at all = way less awesome. And then there’s me, who dresses exactly the same as I do all year round, albeit sometimes without a coat on super-hardcore days.

So in summery (eh, eh, see what I did there? If you hate that pun, you hate fun. Yeah, I went there.), summer’s here. I estimate it will last roughly five days, then piss it down with rain, and then it might be back in October, going on past experience. Still, it’ll be nice to have at least a few warm, attractive days, as good weather often lightens everyone’s moods. And God knows a lot of us need our moods lightening right now!