1914: I Wish I Liked Star Wars More

Recently, there were a couple of big bits of Star Wars-related excitement: the release of a new trailer for the upcoming movie, and some “not gameplay footage” footage of the upcoming new Star Wars Battlefront game.

And… I don’t really care.

This post isn’t, however, a tirade where I get angry at people who are into Star Wars — certainly I don’t begrudge anyone their excitement over the new stuff, and it’s nice to see something people can get enthusiastic rather than angry about for once. No; rather, it’s a contemplation of why I’m no longer into Star Wars now, in 2015, when many of my peers are.

In theory Star Wars should be right up my alley. I like sci-fi and I like fantasy, and Star Wars combines elements of both, being, essentially, a tale of heroic fantasy, mysterious magic and dastardly villains… and a tale that just happens to be set among spacefaring civilisations rather than the more conventional quasi-medieval setting of most fantasy.

And yet I just can’t muster any enthusiasm for it any more.

I don’t think it’s the fault of the films themselves. A New Hope, The Empire Strikes Back and Return of the Jedi are all still solid films, albeit somewhat cheesy at times; The Phantom Menace is a bit poo but inoffensively so, and Attack of the Clones and Revenge of the Sith are both perfectly competent, exciting movies. I recall a couple of years back I watched them all through in sequential order — The Phantom Menace first, Return of the Jedi last — and found it to be an enjoyable experience that actually made the prequels seem a bit better than I had previously thought.

I’ve not felt any sort of urge to watch them again, though; I don’t think I even own a copy of them any more, having ditched most of my DVD collection the last time we moved house. I’m kind of done with Star Wars; I got all that I wanted to out of it, and moved on.

Except Star Wars didn’t want to move on, and I think this is why my excitement and interest in it has completely faded over the years. Over the years since the prequel movies, we’ve had TV shows, animated shorts, websites, video games, toys, novels, comics, fan movies, endless speculation, memes, and the Great Unwritten Rule of Geekdom: that if you don’t like Star Wars you’re not a proper nerd. (I don’t actually believe this last one, of course, but I have had a few looks of surprise when fellow nerds have asked me what I think of something Star Wars related and I’ve responded that I’m not really into it.)

In other words, Star Wars was inescapable and being used more as a gigantic marketing juggernaut than anything else. I’ve become very aware of this sort of thing over the last few years — I think working in the press and seeing long-running PR campaigns for various blockbusters “from the inside” jaded me somewhat — and I was just getting a little fed up of seeing it seemingly everywhere. That manifested itself in the realisation that I didn’t really care for Star Wars any more, and a response to the announcement of the new movies and games best described as “meh”.

I’m kind of sad about this in a way, and I do stand by my title for this post; I do wish I liked Star Wars more, because it would be nice to share in some of this excitement, and it’s nice to reminisce about classic games like Super Star Wars, X-Wing and TIE Fighter. But, for me, at least, I think that ship has sailed (or done the Kessel run in however-many-parsecs-it-was, insert your own tortured metaphor here) and I’ve moved on to my own things that people give me blank looks about when I express my own excitement and enthusiasm. It all balances out, I guess.

So for those of you into Star Wars, I hope the recent reveals were everything you hoped they’d be. And for those of you not… well, I’ve got a nice quiet little corner of the Internet here. Pull up a chair and I’ll put the kettle on.

1006: Far, Far Away

It may be shocking to some to hear this given how much of a massive nerd I am in almost every other respect, but I’ll just come out and say it: I’ve come to the conclusion that I’ve never really cared for Star Wars.

I’m sorry. I just don’t. I’ve seen all of them several times — including the original trilogy in their original, un-messed-around-with incarnations — and I just struggle to get excited about it. I never wanted to be Luke Skywalker, I don’t give a shit whether Han shot first or not and I always preferred Wing Commander over X-Wing.

Of course, these days it’s not uncommon to not give a shit about Star Wars due to the massive oversaturation of the market perpetuated by the Lucas empire, but I’m pretty sure I’ve felt this way even since before the prequels came out. I’m not sure what it is — whether it’s just the fact that it’s so pervasive in geek culture that I’m just sick of it, or if I actively dislike it. For what it’s worth, I don’t think it’s the latter; I think it’s more a sense of indifference and not really feeling like it’s worth all the fuss.

Oh, I get why it was a big deal on its original release, of course. I can appreciate that the original trilogy are good films — they’re well-structured, reasonably well-paced (they are quite long, though) and stuffed with memorable characters — and I can see what an impact it’s had on modern sci-fi. I just can’t get excited about the prospect of anything Star Wars-related these days.

It doesn’t help, of course, that aspects of the franchise get continually co-opted for completely inappropriate purposes. I knew that I was completely over Star Wars when Yoda started advertising for Vodafone, though I had my suspicions when he appeared in one of the Soul Calibur games. The moment that the marketing people get hold of something that enjoys mainstream (or even niche) popularity, it dies a death. Whatever soul it once had is gone, replaced by that cold-hearted capitalist desire to make cash.

In fact, my only really fond memories of Star Wars include the amateur video production called Yoda’s Bar my school friends made with a bunch of Star Wars figures, and the drunken evening I spent after one of our school leaving days sleeping on the floor next to my friend Woody, who was doing what he called “Emperor Farts”, which consisted of him doing an impression of Emperor Palpatine and then letting rip with some of the most thunderous flatulence I’d ever heard. (He managed to keep this up for well over an hour; I am still surprised to this day that he didn’t shit himself.)

I digress.

I think it’s largely the oversaturation issue that gets to me in situations like this, because it’s not just Star Wars that I feel this way about. I find myself instinctively starting to dislike anything which I’m constantly bombarded with. It’s an automatic response now — I start to see so much of something that I just feel utterly sick of the sight of it, and thus want to take myself as far away as possible from it. Recent things I have felt this way about include Call Me Maybe, Gangnam Style, anything to do with Batman, and the video game Dishonored. The more I see of a thing, the less I want to see of it. Marketing through constant “brand visibility” evidently doesn’t work on me.

This instinctive behaviour that I have picked up from somewhere probably accounts for my changing tastes in media consumption — my present fascination with anime, Japanese games and related media falls firmly into the “niche interests” category and consequently is not prone to the “JUST SHUT UP ABOUT IT FOR FIVE MINUTES!” problem that I’m describing here. Ironically, of course, I’m happy to talk about all of the above things with like-minded people for hours on end and never get sick of them.

I don’t particularly think that feeling this way is a problem per se — everyone should be free to pursue their own tastes and interests — but as I posted the other day, it can sometimes lead to feelings of isolation. I occasionally think I should make more of an effort to try and engage with things that are otherwise popular, but then I just think to myself “no, why should I? I have plenty of things that I’m interested in to keep me busy and entertained; I don’t need the stuff that everyone else is talking about.”

I just end up with fewer people to talk about my interests with. But eh. ‘Twas ever thus for those mysterious creatures known as geeks, nerds, whatever you want to call us. And the fortunate side-effect of the smaller numbers of people who are into more “niche” things is that the people who are into those things are, more often than not, infinitely more passionate about their interests than those who are following the herd. I’ll take passion and enthusiasm over conformity any day.

#oneaday Day 707: Holy Balls, How Did It Get to 3AM?

Okay. I think we can say with some certainty that The Old Republic is A Bit Good, judging by the fact that I uttered that very statement above while playing with my good buddy Jeff “Feenwager” Parsons tonight. This morning. Whatever.

As I said the other day, while the game does suffer from a few of the genre’s perpetual annoyances (having to traipse all the way back to a trainer to learn new skills is something MMOs should really move beyond, for one thing) it does a lot of things right. It’s balanced nicely for those players who want to play solo and just happen to “live” in the same world as other players. There are specifically-designed areas known as “Heroic Areas” which are light on story and heavy on fighting, ideal for pick-up groups. There are more lengthy multiplayer story-heavy missions known as Flashpoints. There is PvP. And pretty much everything can be played cooperatively if you so desire.

Some have argued that the writing perhaps isn’t up to BioWare’s usual tip-top standards, but when you consider the amount of content in this game even at launch, it’s perhaps not surprising. That said, the “dark side” options in dialogue (which can usually be interpreted as “snarky”) are often amusing. I’ll be interested to see if playing a dark-inclined Jedi will have any significant effect on the plot. It’s provoked some NPC comments so far, but I’m very early into my playthrough with said dark-inclined Jedi, so a lot remains to be seen.

Perhaps the most notable thing about the game is the fact that it’s encouraging people who aren’t huge fans of MMOs to give it a shot. Jeff, whom I mentioned above, is one. My buddy Edd, aka Roth, whom I used to play Final Fantasy XI with for a short period, is another. A good indicator of The Old Republic getting things “right” for me will be if these two stick around beyond the free month — and if other friends who typically shy away from the genre sign up, too. I hope they do, as these games are always more fun with friends.

The community I’ve encountered so far has been very friendly. With my “main” character on the European servers, I plumped for an RP (Roleplaying) server as this generally is populated with more pleasant types. I haven’t been disappointed so far — when asking for advice, people are usually happy to give it rather than inviting you to “Google it”. This is nice. Quite how long it will last, I don’t know — the game is still new, after all — but for now I’ll enjoy it.

The only thing I can see putting people off trying The Old Republic is the price. With so many free MMOs out there now, it’s hard to justify spending “full price” on a new one, plus a monthly subscription after the first month. But it’s effectively several BioWare games in one, along with a potential WoW-beater. And if that isn’t value for money, I’m not sure what is.

#oneaday Day 704: Old Republican

I caved and picked up the new Star Wars MMO The Old Republic this week. This despite never having really been that into Star Wars (certainly nowhere near as much as my brother and his kids, anyway) and rarely having the patience to see MMOs through to their endgame.

You know what, though? The Old Republic does one hell of a lot of things right, and might just be the big shakeup that the stale, overcrowded genre needs.

By far the best addition to the whole experience is the fact that plot is delivered with some degree of effort, rather than through static text boxes. One of the things which always bugged me about World of Warcraft was that there was this huge, epic storyline going on, but you wouldn’t have known it. Text boxes do not make for good interactive storytelling. Interactive cutscenes with dialogue choices, however, do — particularly given the innovative implementation of “multiplayer conversations”, where each “response” is rolled on by all party members to see who gets the chance to say their piece. It sounds odd, but works really well in practice, and is certainly a far more elegant solution than what Guild Wars did by only having the party leader visible in cutscenes.

It helps that it looks like being an interesting story (or, indeed, stories) too — I’ve only played as a Jedi Knight so far, but already the things I’ve been doing could have been straight out of a new single player Knights of the Old Republic game. This is very much a Good Thing, and the fact that you can have a completely different experience and story by playing with one of the other classes is also a Very Good Thing.

The game doesn’t break completely with established MMO conventions, however. We still have a hotbar filled with abilities with cooldowns. We still have clearly defined party roles. We still have vendor trash, skill trainers, flight paths, rested XP, Elite mobs and all the other shenanigans we’ve come to associate with the genre. And while it would be nice to see a little more originality in some of these aspects, what we haven’t seen before is the combination of these game mechanics with strong storytelling. And, unlike most MMOs, where the mechanics are very much at the forefront, here — at least early in the game — the story is very much front and centre, making you feel, as the marketing says, like you’re in the middle of your own personal Star Wars saga.

It’s ironic, really, that out of all the recent “new” Star Wars material, it’s not the movies that were the most worthwhile things. In fact, I’d go so far as to say that the Episode I-III movies were some of the worst things to happen to the franchise. Conversely, the Old Republic series has been one of the best things to happen to the saga, plot holes relating to the fact that the galaxy has been using the exact same technology for thousands of years notwithstanding. And the new game certainly has the potential to create an enormous expanded universe over the course of its lifetime. Will it ever eclipse the movies themselves, though? Probably not; the movies have a considerable head start on the game, after all. But there’s so much potential here for BioWare and LucasArts to explore, and I for one am actually quite excited to see how it all develops. It’s a very strong game now — where will it be in ten years’ time? You only have to look at how far World of Warcraft has come since its 2004 release to see how much one game can evolve. And if The Old Republic is starting from such a strong beginning, I can’t wait to see what the future holds.

This likely isn’t any consolation to players of Star Wars Galaxies, which shut down earlier this week. But despite the fact that The Old Republic is far more focused on the heroic side of things rather than, say, being a dancer in a cantina, it’s an authentic-feeling Star Wars experience that makes good use of both its multiplayer mechanics and BioWare’s considerable chops in the storytelling department.

In short, if you’ve been considering trying it for yourself, then don’t hesitate. Give it a try; you won’t be disappointed.