#oneaday, Day 312: Quest Complete: C25K

I’ve been somewhat short of what one might call “victories” recently. In fact, most of my endeavours for the last I-don’t-know-how-long-now have ended in what could politely be called failure. As such, I’ve been in a bit of a funk recently, getting very tired of… well, everything, really.

So when an actual, genuine, bona fide victory-slash-achievement rears its head, by golly I’m going to celebrate it.

Tonight I completed the nine week Couch 2 5K running programme, introduced to me by one Mr Calin Grajko, who is a really cool guy and, I have it on good authority, doesn’t afraid of anything. I’ve mentioned this a few times previously, but for those of you who can’t be bothered to look back a few entries, have joined me recently or who are having trouble finding exactly what you want using the search box (which is fine by me), let me explain.

Over the course of nine weeks, you go from being someone who “can’t run” to someone who, well, can. The first week begins with you running for a minute at a time, then walking for 90 seconds, then repeating this process several times. Each week ups the ante somewhat until you reach the final week when, in theory, you should be able to run for 30 minutes at a time without stopping.

When I started the programme, I seriously doubted that I’d ever be able to do more than a couple of minutes at a time. I deliberately hadn’t looked at what horrors the end of the programme had to offer because I figured the system shock would just put me off and demotivate me. So it was a genuine surprise each week to find out what I’d be doing. It was a big surprise in the last few weeks when the jumps started getting bigger.

But I’m pleased to announce that I can now run for 30 minutes without stopping. It’s not easy, sure, and I’m not quite at that elusive 5K distance just yet (not far off, though—my best distance in 30 minutes is 2.99 miles, just under the 3.1 miles that roughly equates to a 5K) but I figure I can get there with a bit more training. Tonight, I felt a noticeable increase in my speed, for example, though that disappeared with the hilly bits towards the end of tonight’s run.

The important thing with any exercise regime is motivation, and making sure you keep this motivation flowing in both the short and long term. By “short term”, I mean “while you’re doing your exercise”, and by “long term” I mean “the duration of the programme and beyond”.

Through this programme, I think I’ve got both of those things pretty comfortably sorted. The long-term motivation is handled nicely by the programme itself—making constant, regular, measurable progress is motivation in and of itself. Plus telling friends that you’ve completed week whatever-it-is is something you can genuinely take pride in, particularly if your friends are appreciative of what you’ve been trying to do.

The short-term motivation—keeping going while in the middle of a session—can be harder. If you run out of energy, you run out of energy. Part of this is about pacing yourself, but it’s also about not getting too bored of what you’re doing as well.

As such, I have made sure to have some banging playlists on my iPhone while out on my running sessions, matched reasonably well-ish with the timings of each session. Me being me, these songs have mostly fallen into the video game soundtrack category. Conveniently, though, the generally regular tempo and “inspiring” nature of a lot of game music makes it entirely appropriate for use in exercising. So without further pontificating on the philosophy of exercise (there are plenty of people out there who can comment on it with much more authority than I) I will share with you my playlist for tonight’s run. iPhone users, tap the song titles to play the tunes. Everyone else, you should have a fancy-pants Flash player to play each song with.

Warm-Up: The Elite (from Split/Second)

The Split/Second soundtrack was a fixture on my playlists. For the first few weeks, my playlist consisted solely of the Split/Second soundtrack. Because it’s awesome. And free. But this song in particular was an excellent warm-up track because it builds up a bit at a time. There’s also a spooky bit in the middle with jangly guitars that is great when you’re going out at night-time. During this piece, I was doing my 5-minute walk as a warmup for the main event.

Get Ready: Operation Briefing (from Trauma Center: Second Opinion)

The sole reason this song is in there is so that the woman on the GetRunning app which gives verbal coaching for the C25K programme has something unnecessarily dramatic to talk over while she’s briefing you about how long you’ll be running for. Timing the start of playback perfectly will mean that you start running with the next piece, which is…

Go!: Friend (from Bayonetta)

If you’ve never played Bayonetta, know that it’s a study in glorious excess. SPOILER: There is a bit where you ride a motorbike up a rocket into space in order to go and rescue the titular Bayonetta, who has gotten herself trapped in the crystalline eye of God, who happens to be a large female statue that is more than a bit pissed off. This music is from that bit. And it’s awesome. It’s also perfect music to get you pumped up and moving. The tempo is a good pace for running to.

Jenova Returns (from Final Fantasy VII, OCRemix album)

And so begins a set of Final Fantasy VII pieces, or more specifically some awesome remixes by the immensely talented community at OCRemix. When this piece gets all dramatic in the middle, I was just hitting my stride tonight. Which was good.

Beginning of the End (from Final Fantasy VII, OCRemix album)

This is one of my favourite pieces from FFVII. The original version always used to get my pulse racing as the final battle with Sephiroth began. Used at this point in the playlist, I was just starting to feel the proverbial “burn” a bit, and the overdramatic nature of it helped push me through.

Black Wing Metamorphosis (from Final Fantasy VII, OCRemix album)

This is a great, creative remix of the song that everyone knows from FFVII—the final boss theme, One Winged Angel. Bad-ass choirs and screaming guitars? That sounds like motivation to me.

Final Battle: Opportunity (from Skies of Arcadia)

You may be spotting something of a pattern with these pieces. Since it was my last run, I figured I’d make it something of an “occasion” with some ridiculously overdramatic music. The Skies of Arcadia final boss theme is neat because it starts ominous, threatening and dramatic and turns triumphant and victorious by the end. In-game, these changes happened according to how well the battle was going, so you could tell aurally when you were winning. Knowing this sent me subconscious signals that I was on the home straight.

Possibly.

Panic Attack (by Dream Theater)

I loved this song ever since I first encountered it in Rock Band 2, where it gave my fingers something of a workout. And cramp. It’s also, like, deep and stuff, cause I can, like, totally relate to the lyrics and whatnot, yeah?

In an exercise sense, it’s fast, gets the adrenaline flowing and has the line “rapid heartbeat pounding in my chest” in the middle of it. So it’s, like, appropriate.

Of course, it also has the line “I am terrified, so afraid to die” in it. Which, depending on your fitness level, may also be appropriate.

Navras (from The Matrix Revolutions)

Ever since I first heard this piece, I thought it would be an awesome accompaniment to some sort of final battle. In fact, a variation on this piece called Neodämmerung is used in the final battle with Mr Smith in The Matrix Revolutions. This piece, to my mind, though, is superior and is only used in the end credits.

So why not have this piece as the grand finale to the nine-week push? Why not indeed. Conveniently, my 30 minutes were up just as it got to the slow bit in the middle, so I got to cool down to some trippy floaty ethnic-sounding warbling. Which was nice.

So, in summary, then? Keep your motivation up (possibly through the use of some banging tunes) and you can achieve whatever goal you want. I’ve achieved one, which is something of a relief after so many things that have gone wrong over the last couple of years.

Now, just another 50-something posts to go to achieve another goal…

#oneaday, Day 276: Age of the Crossover

The Internet was left reeling yesterday with the news that Professor Layton and Phoenix Wright were to star in a game together, news which left me in a state of semi-orgasmic shock, and yet slightly disappointed that they hadn’t also included Trauma Team and Hotel Dusk in the mix. But no matter; as my Jaffa Cake-loving friend Jasmine Maleficent Rea pointed out, the idea of Edgeworth and Layton sitting down together and discussing tea is too awesome for words.

So it seems we’re in the Age of the Crossover. We’ve had the odd crossover title before, of course, Marvel vs Capcom being one that springs immediately to mind, as well as Square Enix’s bizarre 3D fighting game Ehrgeiz that featured a number of characters from the Final Fantasy series. And Kingdom Hearts, of course, which almost ignores the fact that floppy-haired J-protagonists are interacting with Disney characters presented in a completely different art style and is all the better for it.

But what else would work well as a crossover? Well, a short while back I suggested that a Call of Duty and Call of Cthulhu crossover might be a good idea. I still think that would be awesome. Particularly as there’s already been a first-person Call of Cthulhu game that was pretty good, if a bit buggy in places. In fact, I’d be more than happy with a multiplayer FPS version of awesome co-op board game Arkham Horror, although we’re kind of getting a bit off the crossover point there. Drop in the, erm, memorable Call of Duty characters, maybe?

But what else? As I suggest in today’s comic, doing interesting things with cars is always a good thing. Split/Second proves that you can make a cinematic, exciting driving game that uses a dynamic movie-like soundtrack rather than a boring licensed one. So why not take that to the next level and combine the already-epic-and-explosive action of Split/Second with the utter nonsense that is a JRPG boss battle? Let’s have racing around giant Shadow of the Colossus-style enemies, setting off environmental effects to attempt to take them down whilst they do their very best to throw the player off course. All the while accompanied by a full orchestral score and a choir of people singing loudly in Latin, naturally. (Incidentally, if you’ve never played any driving game with a custom orchestral soundtrack that involves a choir of people singing loudly in Latin then I can highly recommend it. It makes the whole experience considerably more exciting. Try the soundtracks from Castlevania Lords of Shadow or The Matrix Revolutions.)

Or you could go completely wild. Rockstar already seem pretty determined to do very odd things to Red Dead Redemption what with the zombie DLC and whatnot, so why not go the whole hog and do a Firefly crossover? It would be stylistically appropriate, after all (more so than bloody zombies) and provide an interesting twist on the Western formula, something which Firefly already does rather ably. Not to mention the fact that Nathan Fillion and the gang have already pretty much reprised their Firefly roles in Halo ODST. Shiny.

There’s plenty of scope for all manner of nonsense if you start pushing different franchises together in the name of entertainment. And I’m not talking about Alien vs Predator here. Let’s see more of these big names in gaming coming together to produce something beautiful.

So what would you like to see?

#oneaday, Day 125: 3D Red Split Dot Dead Second Game Redemption Velocity Heroes

No, this isn’t another blog post about search terms that will find my blog, though it’s entirely possible that the phrase above can now be used to locate me. This is going to be a short post waxing enthusiastic about some of the awesome new releases us gamers have seen recently. And it’s not even all of the ones that are available.

Through some judicious trading-in and knowing where to go to get some decent deals, I managed to score copies of 3D Dot Game Heroes, Red Dead Redemption and Split/Second. And you know what? They’re all awesome. Here’s why:

3D Dot Game Heroes

Well you try drawing a fucking 3D stickman, then, smart-arse.This one is incredibly simple to discuss. If you liked The Legend of Zelda: A Link To The Past then you will like this, because it’s the same game. Well, actually, that’s not quite fair as there are a few extra bits and pieces that the old Zelda games didn’t do, such as the ability to customise how your sword upgrades and so forth. But overworld, dungeons, bombs, hookshot, boomerang, bow and arrow, empty bottles and all manner of other distinctly familiar things are present and correct.

The twist is, of course, it’s in 3D. Sort of. It still plays like the 2.5D game that LttP was, it’s just rendered in a gloriously different “3D pixel” look, where characters are still familiarly 8-bit in appearance and animation, but have some depth to their appearance. There’s also a gorgeous tilt-shift effect on the camera as your character moves from the foreground to the background, too, which gives you the impression you’re looking down onto a tiny, tiny world made of blocks.

One of the most entertaining things about the game is the character editor. You can build your own character one block at a time and animate them to be your avatar in the game. It’s great fun, and enormously satisfying to see your creation wandering around the game world wielding a sword which is about five times their size.

It’s a tough game, as the older Zelda titles tended to be, but never overly unfair, at least not in the part I’ve played thus far. There’s plenty to see and do and, in good Zelda tradition, there’s a ton of completely optional sidequests too.

Split/Second

Actual in-game footage.

Or Split/Second: Velocity to give it its full name, complete with unnecessary subtitle. How many people have wandered into a shop, seen that and asked if they have “the original Split/Second in stock”? Some people really are that stupid.

Anyway. If you’ve played the demo you probably know what to expect. Race cars, blow things up. What the demo doesn’t quite prepare you for is how utterly involving and terrifying the full game is. The whole thing is tied together with a beautifully-produced “TV show” aesthetic that uses graphic design, special effects and music straight out of an American version of a TV show such as Ramsay’s Kitchen Nightmares or the like. Only instead of dealing with an ailing restaurant, there are cars and big explosions. And the explosions are big. Many levels see you gripping on to the controller for dear life as, for example, a cruise liner in drydock comes sliding down towards you as you pray desperately you make it through to the other side.

Then there’s the non-race game modes. “Air Strike” sees you attempting to survive as long as possible while a helicopter gunship fires missiles at you, for example. It’s an enormous amount of very silly fun, and is a game that features one of the most consistent and stylistically-appropriate aesthetics that I’ve ever seen in a game. So hats off to Disney’s Black Rock Studios for that.

Red Dead Redemption

Ah'm a cowboy. Not the Brokeback Mountain kind.

Aka “that cowboy game” or Grand Theft Horse-o. Red Dead Redemption is a spectacular achievement, with an enormous world to explore and ride around, tons of things to do besides the “story missions” and a real sense that you’re part of the twilight years of the Old West. The game is plain fun to play, whether it’s in single-player or the peculiar multiplayer mode, and there is enough stuff there to keep you busy for a very long time. Hopefully, though, this won’t mean that it falls into the trap Grand Theft Auto has traditionally fallen into, meaning that no-one will ever finish it. That would be a shame, as the writing and voice acting are very good and deserve to be seen.

The one thing I will say about this one, though, is that it’s one of those games that almost feels too big. Once you get to the stage where you can ride off freely, a couple of hours into the game, you’re confronted with this massive open world and your brain’s first reaction is to go “Which way? MAAAAAAAHHH” before dribbling out through your ears. Fortunately though, whichever way you ride off in you’ll find something to do, whether it’s one of the “challenges” that require you to hunt down particular pieces of wildlife, a “Stranger” who gives you a sidequest that you can complete at your leisure, a random in-world event such as bandits attacking a stagecoach or, indeed, the game’s story missions.

EDIT: Also, you can punch a horse in the face. How could I have forgotten to mention that?

EDIT: Also, this.

So these three are certainly plenty to keep me busy for a while. And there’s still a growing pile of shame to get through as well. Ye Gods, what have I done?