2417: The Steam Shmup Sale

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There’s a sale running on Steam right now, centred around shoot ’em ups in the classic mould. You can see the full list here, but here are a few selections that I can personally recommend:

ESCHATOS

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The follow-up to Judgement Silversword (which is also worth a go, and available in a bundle with ESCHATOS) is a Raiden-style shoot ’em up (i.e. non-bullet hell) that unfolds over the course of several stages, taking you from an Earth-like planet, into space and finally into the bowels of an alien world. It’s a spectacular, thrilling journey, presented in uncomplicated but nonetheless impressive 3D polygonal visuals but playing from a top-down perspective.

ESCHATOS has a couple of ways to play depending on how complex you like your shmups. For my money, the simpler mode is actually a more enjoyable way to play — this doesn’t involve any powering up of your weapons and simply requires that you defeat complete waves of enemies without missing any to build up your score multiplier. The higher the difficulty you play on, the higher the multiplier can go (and the faster it rises), so for the highest scores you need to take on the toughest challenges the game offers.

ESCHATOS has a fantastic soundtrack, fluid graphics with some wonderful setpieces, and gameplay to die for. If you’re a shmup fan, this should without question be a part of your collection.

Deathsmiles

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Regarded as one of Cave’s more accessible bullet-hell shooters, Deathsmiles is a horizontally scrolling affair for one or two players where you take on the role of one (or two) of several different goth loli chicks, each of whom handle slightly differently. You can shoot in both directions using either a rapid-fire shot, a charged beam or a lock-on laser, and advanced players will need to learn which attack should be used for which enemy, since the scores and collectible items they yield vary according to how they were dispatched. If you’re a shmup beginner, mind, you can ignore this aspect of the game completely and just try to get through the game, because that’s challenging enough in itself.

Deathsmiles has a gorgeous Gothic rock soundtrack a la Castlevania, some varied levels and some brilliant boss fights, culminating in a battle against the spectacularly named “Tyrannosatan” accompanied by Bach’s famous Toccata and Fugue. There’s a lot of hidden depth to the scoring system once you get your head around the bullet patterns, and variable difficulty settings that you can change on the fly between levels help give it some longevity. It’s one of Cave’s finest games, and well worth a look.

Savant Ascent

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Based around the music of electronica artist Savant, Savant Ascent casts you in the role of a masked alchemist who has to make his way up a tower to defeat the weird… thing that has manifested at the top. It’s a twin-stick shooter with a twist — in each of the game’s battlefields, the character can only stand in preset places, with pushing directions on the stick moving him from one to the other either by rolling or jumping between them.

The “Story” mode in the game lasts about five minutes and is easily beaten, but the meat of the game comes in the modes that unlock afterwards. Time Attack throws you into a horde of enemies and challenges you to 1) survive and 2) complete the game as quickly as possible. Endless, meanwhile, simply tasks you with surviving for as long as possible.

Longevity in the game comes through score attack and collectible CDs of Savant tracks, each of which unlocks a new gameplay element. What initially appears to be a very simple twin-stick shooter gradually unlocks new depths as you collect more of the CDs and progress further. It’s a beautifully presented game, too, with lovely graphics and a thumping soundtrack courtesy of Savant, obviously.

Horizon Shift

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An interesting twist on the genre, Horizon Shift is presented in a minimalist Geometry Wars fashion, with simple controls and visuals, a thumping soundtrack and immensely challenging gameplay.

Your job in Horizon Shift is to protect your “horizon”, a line dividing the screen into two halves. Your ship can face either up or down, and you can use this ability to dodge bullets, since only bullets on the same side as your ship can destroy you. Your ship can also jump and double-jump, providing another means for avoiding projectiles on the occasions when the “horizon” disappears and requires you to face in one direction only.

Enemies in Horizon Shift are a combination of kamikaze types that destroy part of your horizon when they hit it — meaning you’ll have to jump the gaps or die — and enemies that spew bullets at you. Blasting any type of enemy builds up a chain bonus, and unleashing a smart bomb (which must also be charged by killing enemies) allows you to “bank” this chain bonus; conversely, dying loses the chain bonus altogether.

Horizon Shift has a cool aesthetic, with simplistic visuals in the foreground and a busy but low-brightness backgrounds that evolves as you play through the game. Particularly cool (and cheesy) is the giant laughing “skull” face that dominates the background any time you’re fighting a boss.

Shmups Skill Test

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Blend WarioWare with a shoot ’em up and you have Shmups Skill Test, a short, quick-fire game that challenges you to complete several minigames in succession, then humiliates you about your lack of skill afterwards.

Minigames vary from the delightfully named “TANK TANK TANK TANK TANK” — in which there are lots of tanks to shoot — to one where you have to precisely shoot timebombs off the side of a rocket without blowing the rocket up, and all of them are very challenging indeed, with the possible exception of the one where you have to shoot tin cans (in space) into a giant waste-paper basket (in space) to “save the earth”.

After you’re finished, you’re given a breakdown of your skills, a comparison to the online average rating and your “gamer age” is calculated a la Brain Age on the Nintendo DS — the lower the better.

This game is hard, but it has a lot of staying power thanks to a variety of minigames, online leaderboards and support for up to four-player competitive play. Plus, as its name suggests, it’s actually good training for the various skills modern shmups demand of you.

#oneaday Day 785: The Case of the Disappearing High Street

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The oft-mentioned “economic downturn” (which has been turning downwards for so long surely it’s completely upside down by now) has had wide-ranging effects — or, at the very least, things have happened which people feel can be attributed to said economic downturn. A lack of jobs meaning highly qualified people are forced to sit at home in their pants watching The Jeremy Kyle Show. Currency devaluation and something about inflation, which I shan’t pretend to understand even a little bit. And, of course, the demise of the High Street.

To be fair, online shopping has been providing a compelling reason not to go and shop on the High Street for a number of years now, but as the news channels attempt to sex up incredibly boring financial stories with words like “CRISIS” and various incomprehensible graphs plummet inexorably downwards, the demise of in-person shopping could very much become a reality.

The latest casualty of various financial implications is the Game Group, who run both Game and Gamestation, the two main video game retailers here in the UK. Over the course of the last couple of weeks, major publishers and suppliers have pulled out of their deals with the two chains, preorders for big hits like Mass Effect 3 and the like are not being honoured, the company’s share price has plummeted to something obscenely low and it’s looking increasingly likely that the whole thing will go into administration, potentially leaving around 6,000 people out of a job. Which would suck.

For any Americans reading, Game is essentially our equivalent of GameStop. And while it’s prone to many of the same problems GameStop has in the U.S. — inflated prices for preowned games, being bugged to preorder, a not-terribly-generous reward card scheme — it’s been a fixture on the British high street for many years now, and the go-to destination for people to get the latest releases. Gamestation, meanwhile, was formerly the second-biggest game store chain, with a somewhat more grungey feel inside its various shops. It used to carry proper retro stuff — we’re talking right back to Super NES and the like here — though that side of things has dried up a little in recent years, though you can still find the odd rarity. Game acquired Gamestation back in 2007, but kept the separate brand as a distinct shopping experience.

Both carried a wide variety of new games, preowned titles and gaming-related crap like Pokemon toys and Sackboy plushies. Until recently, they always seemed to be doing a roaring trade any time I paid them a visit — this perhaps partly being due to the fact that they were pretty much the only recognisable video game specialist retailers in the UK (barring second hand-only stores like Pink Planet and CEX).

Now, though, it’s an altogether different story. The carefully-crafted music playlist playing through the store’s speakers has been replaced by whatever the employees want to listen to (the other day, I heard some awesome metal versions of Nintendo themes, which made me wonder why on Earth they didn’t do that more often); the employees seem a little downcast, particularly when people come in asking about (occasionally ill-informed) stories they’d read on the Internet; and the shelves are noticeably empty of the week’s big releases. Every new day, it seems, sees a new publisher reporting that its latest titles will not be available on Game Group shelves — in just the last week or so, I’ve seen reports of EA, Capcom and Tecmo Koei pulling out before everything goes really tits up.

It’s sad to see a once-proud retailer in what is clearly its death throes, and it’s doubly sad when you think of the thousands of people nationwide who will likely be out of a job when the shit hits the fan. But as a consumer, it’s worth noting that now is a great time to go and pay a Game or Gamestation a visit, because the stores are desperately trying to get rid of the masses of preowned games cluttering up their shelves. And you probably already know what that means — ludicrous savings.

In the last week, for the price of two brand new console games I’ve managed to acquire 17 games across several different platforms, many of which I’ve been meaning to try out for quite some time but couldn’t really justify dropping £40 on. That’s a pretty frickin’ awesome deal, and while none of that money I spent makes it back to the publishers and developers of the titles in question thanks to the fact they’re all preowned, frankly I don’t really care at this point. I’ve long been a supporter of the used games market — over the years, it’s been the source of some of my most beloved and rarest titles, which, in many cases, I’ve come to long after the game is out of print anyway.

But I digress. It’s looking very much like Game is not long for this world, and once it’s gone there will be very few places you’ll be able to physically walk into to buy a new video game. What will take the place of these stores on the High Street?

Clothes shops, no doubt. One sector that remains resolutely safe from the “threat” of digital distribution.