#oneaday Day 628: Roleing Wit Da Players

Reading a little about Corvus Elrod and Zakelro’s innovative storytelling game Bhaloidam over on Kickstarter brought to mind my past experiences with tabletop roleplaying. I haven’t done as much of it as I’d have liked to over the years, but the few experiences I have had were excellent ones.

I was a member of a Dungeons and Dragons campaign at university for a while. My character, a thief named Singol Nithryan, was something of a cheeky chappy and there was some excellent banter and rivalry between him and my friend Tim’s character, who was a pompous prig who thought himself better than everyone else. The characterisation of the rivalry between these two characters was completely unscripted, but with each session the plans to outfox each other (well, mostly for Singol to outfox the other chap, whose name I have sadly forgotten) became more and more elaborate. Most times the party settled down to camp tended to end up with Singol cutting his compatriot’s purse and “borrowing” some money — the absence of which his companion often didn’t notice for some time. They weren’t enemies, though — it was good-natured friendly rivalry for the most part, and it made for a fun inter-party dynamic.

To be honest, I can’t remember a lot about the campaign itself and I’m not sure we ever finished it — but we certainly had a blast along the way, and that’s sort of the point. While computer RPGs are all about powerlevelling and reaching the cap as soon as possible, a tabletop experience is all about the storytelling, the interacting and the emergent gameplay that results from cutting loose and improvising a little bit.

The best example of this came with what our mutual friend Will called his “freeform” roleplaying system. It was a system he’d come up with by himself, and it was very simple, requiring, as I recall, only three stats: attack, defense and power. According to the situation, points from each of these stats were spent on various actions, with more points (usually from the power pool) meaning a greater chance of success.

Again, though, it wasn’t about the mechanics, which were almost irrelevant. In fact, the simplicity of the mechanics meant that it was possible — and indeed encouraged — to play bizarre, leftfield characters that simply would have no place in a traditional, say, D&D campaign. As such, our adventuring party — whose backstories we each provided to Will beforehand for him to weave an improvised campaign around — was not your typical RPG lineup to say the least. No, it was a wildly disparate group of… things, that I’d hesitate to call “adventurers” even.

Probably the most normal of the bunch was my character, Rush Hurin, who was born from my wondering what might happen if you combined traditional fantasy tropes with sci-fi. Rush was the last of the elves, and he came from a futuristic Deus Ex-style setting. As the last of his kind, he was a highly sought after commodity. People wanted to do research on him, in other words, but he had absolutely no desire to submit to the demands, prods, pokes and scalpels of some scientists. Consequently, he spent a lot of his life on the run, but, being an elf, had immense agility and was a badass with a sword.

Alongside Rush came Tyrael, played by my friend Tim who was (is) somewhat obsessed with Diablo at the time. Tyrael was a fallen angel in human form who had the ability to, I quote, “go all big and flamey” and also suffered from something of a lack of self control. In one memorable sequence, Rush was fleeing from a skyscraper while Tyrael was turning into his full, multi-storey “big and flamey” form in order to cause some chaos and allow me to escape. That was interesting.

Next up was Arryth (I don’t know how you spelled it), who was an animated suit of armour. Was he a ghost possessing the armour? Was he a sentient suit of armour? We never quite found out, but he proved to be a valuable ally on more than one occasion.

Not as valuable as the Luggage from Discworld, however, who had a predilection for devouring our enemies and, occasionally, spitting them back out again, somewhat confused, into the midst of a tricky situation. He also proved useful for carrying our gear.

Finally came a character I can’t remember the name of, and who was simply an amorphous cloud of pink gas. It didn’t talk much, but it made a good spy and also had the useful ability for flying down opponents’ windpipes and choking them from the inside.

Together, we endured some bizarre adventures which Will was clearly making up as he went along, placing signs in rooms he wasn’t ready for us to visit yet which said “come back later!” and getting his mental challenges from one of those massive puzzle books your parents would buy you on holiday to keep you quiet — before handhelds and smartphones came along, of course. To call our adventures chaotic would be an understatement, to say the least.

But you know what? Those are some of the fondest memories I have of my few sessions roleplaying. It wasn’t about grinding for experience points, making use of my abilities or powergaming — it was about improvisatory, collaborative storytelling, and it was one hell of a lot of fun.

The reason that Bhaloidam has given me such cause for curiosity is that it sounds like something strangely along the same lines to Will’s system. It’s a little more complex, sure, featuring a system to determine how much players influence the game world (and each other) prior to “performing” their actions, but at heart it’s, like our experiences, designed for freedom. It has the scope for telling interesting stories that move far beyond traditional fantasy and RPG tropes and into something that’s not quite roleplaying and not quite improvisatory theatre. It’s a highly interesting concept, is what it is, and I’ll be very curious to see how it turns out in the final project.

If you’re interested, too, check out the Kickstarter page for the project here — you can even help fund its first production run. If you’re a Google+ user, I also strongly recommend popping designer Corvus Elrod and his amazing moustache in your circles.

#oneaday, Day 83: Crafting War

The reason why World of Warcraft is still fun eludes me. According to the game, my “main” character (i.e. my highest level one) has been playing for something like 18 days. That’s 18 days total time logged in, not I started playing 18 days ago. 18 days… that’s… (counts) 432 hours, or over four runs through Persona 4. And yet somehow, despite the clunky animation that all MMOs are cursed with, its inconsistent attempts at storytelling and its overwhelming focus on killing things repeatedly… it’s still fun.

There are many things which could cause this. Perhaps it’s the fact that you’re constantly being rewarded. Recent non-MMO multiplayer titles like Modern Warfare 2 have cottoned on to this, rewarding players with points, perks and unlockable things just for playing the game normally, not necessarily being the best at it. WoW is the same. Do quests, get experience. Kill monsters, get experience. Whatever you do, you’re achieving something that will better your character and make your experience more fun. And since Blizzard added an extremely robust Achievements system with the Wrath of the Lich King expansion pack, there’s always plenty of things to do, even if you don’t fancy level-grinding. Perhaps you could go back and solo some dungeons that used to give you trouble. Perhaps you could work on your crafting skills. Perhaps you could take part in one of the entertaining seasonal events, ending up with some sort of kooky reward. Perhaps you could delve into the infinite world of Add-Ons and customise WoW’s interface to make it into the game you want it to be. (For my part, I’ve completely rejigged the interface and use an excellent system called Soundtrack which allows you to assign custom music to zones, monsters, special events and battles).

Or perhaps you could spend your time interacting with other players. That is one of the key things about a multiplayer game, after all.

I play on a roleplaying server – Darkmoon Faire, if anyone’s interested – and this means several things to me. Firstly, it means that there are people out there who sometimes like to forgo the levelling experience for the sake of some in-character conversation. Anyone who has played a tabletop roleplaying game will know that some of the best moments come from the inter-party banter and improvised storylines. RP in WoW is no exception and while, yes, you do get a few teenage lesbian Night Elves around the place sometimes, and yes, you do get some people who don’t know when to stop with the melodrama sometimes, for the most part RP on Darkmoon Faire is mature and entertaining.

The other thing about an RP server in my experience, though, is that those same people who like to RP tend to be the nicer, more articulate people that there are. People who write in full sentences, know how to use capital letters and punctuation. People who don’t abbreviate everything just for the sake of it. And, hey, people who are polite.

I know a big part of my WoW experience is the people I get the chance to talk to while I’m playing. And while most of them are streets ahead of me in levels, experience, time played and skills, meaning that I rarely get the chance to actually play alongside them, the fact that I can chat to them on the channel they’ve set up, or turn up to the regular improvisatory RP sessions that are held in newbie-friendly areas makes the whole experience more worthwhile socially.

But still a massive waste of time. 🙂

Heartwarming Tale of the Day

Hello! Regular posting will shortly resume. Those of you who know me well will know that I’ve been in the process of finding a new job and preparing for that. That starts on the 2nd of November, excitingly.

I also have tons of things to talk about that have gone on recently, what with some decent new games and all manner of other things, but now’s not the time for it. For now, I just wanted to share a heartwarming story posted on a World of Warcraft forum I frequent that shows that, mercifully, not everyone in the world is a complete douchebag.

Ok so heres the story… I come from an RP realm (let the flames begin) joining a guild that centres itself around RP doesn’t care if you have epics, doesn’t care what level you are. Just so long if you abide by the server rules, and enjoy storytelling etc, that sorta thing, you are welcomed with open arms. (that doesnt mean we all wear robes and try to do impressions of Gandalf)

On Moonglade our guild is somewhat respected for its RP, and being a guild officer, i have to deal with a lot of requests from people to join.

A few months ago i was in STV using the neutral action house, and i recieved a whisper from someone “please cn you help me with some quests” usually i’d just tell people i’m busy, or ignore them, but he actually made the effort to spell the word “please” instead of “plz” or the ever confusing “pl0x”

So off i went, with a lvl 34 Human Warrior, and helped this fella out with a few of his red quests.. We chatted a little whilst we played, and it came to my attention that this wasn’t a very old player, as he kept on having to go “becuase dad neds 2 chek the emall” he also clearly had no idea how to play, kept on pointing at random objects and saying “coooooooooool!!”, and by the state of his outfit, it looked like he hit mach 2 and collided with a Dorthy Perkins store.

Anyhoo.. After a few quests, i really had to go, he was a very polite kid unlike most that play, and actually said “thank you very much” instead of “thx” but then he started asking if he could join my guild.. Now i don’t wanna sound big headed, but that sort of player isn’t suited for an RP guild.. Atleast not the one i’m in.. Its like a fury spec warrior wearing all green items, asking to be main tank in an MC run.. Its just a big no no.

So not to hurt his feelings, i just told him we were full at the moment, he didn’t mind, and bounced off into the sunset, again thanking me.

Over the course of the next few weeks, i would recieve messages from him, just random stuff of his progress, the occasional “ding! lvl 50 :D” he wasn’t one of these annoying people that you help once, and then they seem to think you’re some sort of xp vendor for the remainder of there leveling process.

A few days ago i was in SW checking the AH, and some people were flaming some poor guy in the trade channel about selling an item for a high price… Afteri while i realised it was this kid that i helped out so long ago.. I didn’t want to get involved and just let the flaming die down, but these idiots on the AH were just being really nasty to the poor kid, sure i know they probably didn’t know his age, but still, you should be aware of that when playing games like this.

Anyway, a few hours later, i get a message from this kid “i got kicked from my guild :(” i tried to cheer him up, but it wasn’t happening.. And to be honest i couldnt be arsed trying, and i was tired and logged off.

So yesterday i log on, and say my usual hellos to everyone, and go to the mailbox.. When i get there, i see this kid sitting next to the mailbox, no guild tag, people bouncing around him having fun.. And theres him, all alone, no-one paying attention to a “noob”.. Now i know human race facial expressions never change, but as far as avatars go, this one looked really depressed.

So i message him asking if hes cool, and he tells me hes thinking about quitting, becuase he gets bullied alot at school, and his ex guild mates all said really horrible things to him, and that he knew some of the kids in reality, becuase they go to his school, and are beggining to bully him in school about how he plays WoW etc. We all remember how it was.. I remember i used to get bullied in school for not having any toys, or having an old version of a toy.. Imagine it now, you get bullied about it at home AND school too.

Now this kid had got himself to lvl 62 under his own steam, where as the kids that were giving him a hard time, were all about level 20 and spent the majority of there time in Goldshire asking people to raid Crossroads.

So what did i do? I took the kid shopping is what i did… Bought him his epic (ground) mount, a load of nice armour off AH, which i made sure was well colour co-ordinated AND gave him very nice stats for his level. Bought him 2 very nice rare axes (fotgotten the name) and got a guild mate to put +15 agility on each one.

I also bought him a host of accessories, fun stuff, like a mana wyrm, somedeviate delights, an Orb of deception.. yunno.. all the “coooooool” stuff.

Then i invited him to an outing to Goldshire with 6 other guild friends, to casually walk past these bullies who kicked him from the guild. I then RPed the role that he was a great warrior, and saved me from some horrific fight etc etc blah blah.. The bullies then started to flame him in general chat about “noob” things hes done, so i told them hes one of the best PVPers i have ever met, and he won his epic mount from a bet, by defeating the most powerful PVP player on our realm (whoever that is…. sorry! hehe).

After a while, these kids started to change there attitude, and actually began to beg for him to rejoin there guild.. But i told him not to.. Instead, i helped him make his own guild, i bought his tabard, helped him with his spelling etc. And also helped him recruit enough members to get his charter registered.

Fast forward to today, and i get a mail from this kid.. Except its not the kid, its his Dad, thanking me.. He said i quote

“Dear Falcore

I want to thank you for helping my son in this game, he’s been so excited for days about the new things you bought him, hes also been having a tough time in school latley, and we agreed we would get him this game as an escape, although latley its turned into nothing more than another source of bullying and abuse.

Thanks to you the little chaps smiling again.

Once again, lots of thanks!”

Now all of this cost me a total of 1600g-ish. Money that i was saving for my epic flying mount… But i tell ya, putting a smile on a bullied kids face like that is worth more than every epic in the game.

Moral of the story? Helping makes you feel happy, flaming just makes you an *!*@*#%.