2532: Five Games You Should Get in the Steam Sale

Steam’s Winter Sale has rolled around again! As always, there’s a wealth of great games on offer. On the off-chance that you don’t already own some or all of these games, here are five of my favourites that you should check out.

Recettear (£2.59)

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I find it hard to imagine that anyone doesn’t have Recettear yet, but on the offchance you don’t, here’s the pitch.

Recette is a young girl saddled with an enormous debt. Fortunately, she has a shop with which she can attempt to clear said debt by selling items to the local community, as well as through making good use of the assistance of her fairy companion Tear (actually a representative of the bank keeping an eye on her finances) and the local adventurer’s guild.

Recettear is split into two main components. Firstly, there’s running the shop, which involves putting out items for people to buy, correctly answering their requests and haggling over prices. Secondly, there’s a significant roguelike-esque action RPG component in which Recette can hire one of the local adventurer’s guild to go into one of the nearby dungeons to fight monsters and acquire items that she can subsequently craft into more interesting items or simply sell as-is.

The closest comparison is probably Gust’s Atelier series, though there’s much less of a focus on crafting in Recettear and more on the dungeon crawling and customer interaction side of things. It’s one of the most charming games ever created, with a stunning localisation from the original Japanese by Carpe Fulgur, and is well worth your time.

Steam page

Binary Domain (£2.74)

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An absolutely wonderful third-person shooter, Binary Domain takes Gears of War’s po-faced, joyless over the shoulder cover-based shooting and ramps up the adrenaline to make something with a bunch more personality and drama about it, albeit with (arguably) a few more clunky edges to it.

In Binary Domain you spend a lot of time shooting the shit out of robots, all of which shatter into pieces rather satisfyingly. There’s a variety of upgradeable weapons to acquire over the course of your adventure, and some truly entertaining setpieces. The story is good, too, featuring a cast who are all much more interesting than the walking military stereotypes found in shooters that take themselves a bit too seriously, and the whole thing feels like it’s been designed on the understanding that games are supposed to be fun.

Steam page

HuniePop (£1.74)

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One of the absolute best puzzle games to be released in the last few years — hell, one of the only puzzle games to be released in the last few years that isn’t a free-to-play mobile phone-based Bejeweled ripoff — and a game full of endearingly cheeky humour designed by a team who doesn’t give a fuck about political correctness.

HuniePop is ostensibly a dating sim in that you build up your stats in order to attempt to woo the various girls on the cast, but the twist is that in order to have successful dates (or “intimate” encounters) you need to indulge in some mind-bending, highly strategic puzzle-solving using a combination of your pattern-spotting skills and the items you collect throughout the dating sim gameplay.

HuniePop is beautifully presented, highly playable, shamelessly lewd and an absolute pleasure to play.

Steam page

VA-11 HALL-A (£9.34)

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VA-11 HALL-A is a brilliant visual novel-cum-bartending sim in which you take on the role of Jill, a rather ordinary young woman who lives in a cyberpunk future and tends bar in the titular drinking establishment.

VA-11 HALL-A tells its story rather wonderfully through what it doesn’t show you — since the majority of the action unfolds from Jill’s perspective behind the bar, you tend to see the immediate prelude to and aftermath of important events in the game world rather than the events themselves, which allows you to develop a much more personal attachment to them by hearing firsthand accounts from people who were there.

There’s a wonderful cast of characters — effortlessly “diverse”, I might add, and without making a big song and dance about it at any point, unlike its spiritual predecessor Read Only Memories, which very much wanted you to know how progressive it was at every opportunity — and a compelling story to enjoy here, all beautifully presented in the style of an old PC-98-era visual novel from Japan. Except this masterpiece was put together by a couple of dudes from Venezuela over the course of the last couple of years.

Steam page

Assault Android Cactus (£5.49)

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One of the best shoot ’em ups I’ve ever had the pleasure of playing, Assault Android Cactus channels a variety of influences ranging from bullet hell shooters to Rare’s Jet Force Gemini to create a marvelously entertaining and meticulously designed twin-stick shooter for up to four players simultaneously.

Unfolding across some beautiful-looking dynamic levels, Cactus will challenge your shooter skills to the limit if you want to attain the best scores and grades, but the game also remains accessible to newcomers who just want to blast their way through to the end to say they’ve beaten it.

The whole package is capped off with an amazing soundtrack and some brilliant old-school Sega-style “EX options” that can completely change the way the game plays, and is an absolutely essential purchase for anyone who enjoys a bit of quality arcade action.

Steam page

#oneaday, Day 560: Enchanté, Elise

I very much enjoyed EasyGameStation’s Recettear: An Item Shop’s Tale, mostly due to the wonderful localization job done by Carpe Fulgur. I booted it up for the first time half expecting to be done with it within less than an hour — most games involving supposed “shop management” and the like these days are in fact social games and therefore pretty much devoid of any meaningful thought whatsoever. Recettear, though, was different — by blending the loot-whoring dungeon crawler with a simple business sim and some lovable characters, EasyGameStation and Carpe Fulgur managed to create easily one of the most memorable games of last year for me.

So it was with some anticipation that I heard the team was hard at work on localizing another EasyGameStation title — Chantelise: A Tale of Two Sisters. From what I’d heard of it, it sounded like a more conventional action RPG than Recettear, but I was confident that Carpe Fulgur’s translation would prove super-effective once more.

The game came out the other day so I grabbed a copy — it was cheap, and I’m happy to take a risk on something from a developer I trust, particularly for a low price. I’ve been playing it for a few hours now, and while it’s quite a different experience from Recettear, the similarities are pleasing — you can still heal yourself by eating egg on toast, for example, and a lot of the “miscellaneous treasure” items are the same. The monsters are almost identical, too, and protagonist Elise looks somewhat like what Recette would probably look like if she were a little older. And there’s a fairy involved again, too.

What’s been a pleasant surprise about Chantelise, though, is how unconventional it is. Despite looking to all intents and purposes like a fairly generic action JRPG, there’s some inventive ideas in there.

For starters, there’s no grinding for experience points, levelling up and that sort of thing. Powering up Elise is done entirely through purchasing items and/or completing parts of the story. This negates the need for tedious grinding, as money seems reasonably easy to come by.

Then there’s the magic system. Rather than simply learning an arsenal of spells and then using magic points to cast them, Elise’s sister Chante (who has been turned into a fairy) handles magic. If Elise collects magic gems dropped by monsters, Chante can then use these to cast spells — each colour causes a different effect. Multiple gems can be used at once, too, with different combinations yielding different effects. The twist is that Chante will only cast a spell using the last gem you picked up, meaning that there’s an element of almost puzzle game-like strategy to picking up loot from the floor as you need to ensure you have a helpful arsenal of spells on hand to use.

The game structure is peculiar but effective, too. Split into various areas which are then subdivided into stages, Chante and Elise must batter their way through all the monsters in a stage to unlock the path to the next. The final stage in an area features a boss fight. Getting KOed along the way sends the heroic duo back to town, and re-entering the area requires them to start again — only this time they can charge straight through stages that have already been completed to quickly get back to where they were. This makes getting KOed mildly inconvenient, but not inordinately frustrating.

Alongside the basic game structure, every stage also has a secret treasure chest to find, too. Requirements for revealing this range from killing special enemies to destroying parts of the scenery, and the game keeps track of which areas you’ve found the secrets in and which you haven’t. Interestingly, you don’t have to run the whole gauntlet of stages if you’re just going for a treasure chest — you can play individual stages in a time attack mode if you’re just treasure hunting, but you have to follow the linear “story mode” path if you want to progress through the, well, story. Obviously.

In practice, the game is more of an action game with an upgradeable character than an RPG. The first few stages are deceptively easy but by the time you’re into the second dungeon you’ll find yourself having to thoroughly understand what Chante and Elise are capable of if you hope to succeed. Hordes of enemies — some of whom can only be defeated in a specific manner — attack the pair and it becomes rather more important to think tactically rather than charge in mashing the Attack button.

Chantelise likely isn’t going to appeal to everyone. Its animé visuals look like pretty much every budget JRPG ever. There’s a lot of repetition involved, particularly if you keep dying. The tutorial is rudimentary at best, leaving you to discover the vast majority of how the game works for yourself. The music’s a bit annoying. And the Zelda-style BLING! BLING! BLING! BLING! noise when you’re low on health will drive you nuts (pro-tip: don’t get low health). But I happen to love all these things (even the annoying music and BLING! BLING! BLING!) so I’m looking forward to what promises to be a reasonably lengthy adventure with plenty of hack and slash action and the same wonderful localization that set Recettear apart as one of my favourite games of last year.

Carpe Fulgur have great things ahead of them — they’re already working on two new titles, one of which is secret. Discovery of games like Recettear and now Chantelise — both blissfully Achievement, Online Pass and DLC-free — is why I’m very glad I’m now doing most of my gaming on PC.

#oneaday Day 76: The Alternative Video Game BAFTAs

So the BAFTA Video Games Awards happened. Last night, in fact. And while the nominations were fairly predictable, there was a relatively pleasing spread of different titles that actually won. In fact, I did a lovely writeup over at GamePro that you should probably go read.

But enough of that. Those awards are all very conventional. So I thought I’d come up with some of my own. Without further ado, I present the Alternative Video Game BAFTAs.

Most Opportunities To Go To The Toilet In A Video Game

Winner: Heavy Rain, where despite the fact there is no logical reason for you to make your characters go to the toilet, you find yourself doing so anyway.

Honourable mention: The Sims 3, which only didn’t win because it didn’t come out in 2010, unless you count the console version, which I don’t, except when putting it in as an Honourable Mention.

Game No-One Had Heard Of When I Played But Now Most People Have Heard Of

Winner: Recettear: An Item Shop’s Tale, one of the most charming games I played last year, promptly got very excited about and some months later everyone else seemed to discover.

Game That Has Been On My Shelf The Longest, Unopened

Winner: Resident Evil 4 on PlayStation 2, which I’m not sure counts any more because I started playing it last night.

Former Winner: Final Fantasy XII.

The “MMO That Isn’t Boring” Award

Winner: DC Universe Online, which I am aware came out in January of this year, not last year, but these are my awards, so my rules.

Game Most Likely To Make You Feel Uncomfortable If Someone Walks In On You Playing It

Winner: Deathsmiles, for reasons that are well-documented.

Runner-Up: Recettear: An Item Shop’s Tale. “That looks shit and cheesy and their voices are really annoying and my God that music!” “No, but it’s really funny! Seriously!” “Shut up. I’m going to go and play Starcraft.”

Honourable Mention: Dead or Alive Xtreme 2, the most summery game in the Universe. I know it didn’t come out last year, but I still play it in the summertime because it’s like being on holiday with improbably-proportioned women who like jetskiing. I have an Achievement and everything.

Sadomasochism Award

Winner: Castlevania: Harmony of Dissonance, a game which enjoys kicking you in the balls so much that it’s enough to put most people off within a matter of minutes. I, on the other hand, have sunk over 20 hours into it and have just started playing it again.

The “I Love You But You Make Me Angry” Award

Winner: Mass Effect 2, for being a magnificent game that I finished before all the DLC came out and considered going back to just to play the extra stuff but then decided to wait for the “definitive” PS3 version, which then has some extra DLC announced for it, too. STOP IT. STOP MAKING THAT GAME. YOU FINISHED IT. MAKE THE SEQUEL. AND DON’T FUCK IT UP OR RUSH IT OR POST REVIEWS FOR IT ON METACRITIC.

The Game I Keep Forgetting Exists But Is Actually Really Good

Winner: Frozen Synapse, a wonderfully inventive take on the competitive shooter that is turn-based and play-by-email. And awesome.

The Game I Got Best At While I Was Really Totally Off My Face On Expensive Cider

Winner: Joe Danger, a game which my friend Sam and I started playing early in the evening, got drunk and accidentally played for over 3 hours. Highlight of the night was when I discovered how to get massive scores while Sam was in the toilet, meaning that when he came back my average score was roughly 1,000 times more than when he left.

Best Game

Winner: Deadly Premonition. No further explanation required.

Best Video Game Podcast

Winner: The Squadron of Shame SquadCast. Of course.

The Alternative BAFTA Fellowship

Winner: @SpaceDrakeCF from Carpe Fulgur for the magnificent localisation job on Recettear. We’re talking a translation of Phoenix Wright quality here. Not only that, but he was consistently entertaining to follow during GDC and provided some excellent “liveblogs” of the sessions he attended.

#oneaday, Day 332: Fire The Canon… He’s Not Pulling His Weight

What are those games you have to play?

The answer, of course, is none at all, but there are plenty of people out there who believe that you can’t call yourself a “true gamer” (whatever that means) unless you’ve played this game or that game. And for sure, at one point that was true, simply because the volume of games being released was such that it was easy enough to keep up to speed on at least all the big releases, if not absolutely everything that was available.

Nowadays, though, gaming is such big business that it’s impossible to keep up with triple-A releases, let alone delve into the increasingly-awesome pool of independent and/or smaller titles out there.

Rather than this being a frustrating thing, though, this is a very positive sign. Speak to someone who’s a film snob and they will probably turn their nose up at the prospect of a Michael Bay film, yet there are plenty of people out there who go and watch various childhood-raping movies that ensure you can never look at Transformers in quite the same way ever again.

And it’s the same with gaming. There is no one set “canon” of games that you absolutely must play. I’ve come around to this idea, having had it first mooted by my good buddy and fine, upstanding gentleman Calin. There are games that are important to the history of gaming, sure. But they’re not things that everyone has to play. If everyone plays all of the stuff from history that is supposedly “important”, they’ll never get to anything from today. It’s a balancing act.

What I’ve been wondering is if it’s possible for someone who is a full-on gaming enthusiast to spend their time playing nothing but non-triple A titles. Surely there are enough indie and “cheap-fu” titles out there now to enable someone to have an enjoyable experience without having to spend $60 a time for the privilege? And yes, I’m using dollars to illustrate my point because I’m in the States. When in Rome and all that.

This approach isn’t for every gamer, just like watching only foreign and/or arthouse movies isn’t for everyone who purports to “like movies”. I love ASCII-based roguelike Angband, for example, and have sent any number of heroic @-signs to their death now, but I don’t expect everyone to find that sort of experience palatable. I can certainly play that game and find it enjoyable, however, and there are times when I’d pick playing that over something like, say, Halo. I’d certainly always pick it over Call of Duty.

But there are people who feel the opposite too. And it’s pretty cool that we’ve reached a stage where we can say that about the gaming industry. The only difficulty that comes with this territory is the fact that the gaming press is not able to cover everything that is out there, meaning some spectacular stuff can get completely overlooked, or sell poorly, or be unfairly judged.

This is where word of mouth comes in. You found something awesome you think friends might enjoy too? Tell them. Don’t keep it to yourself. I know that I’ve convinced at least a few people to play Recettear: An Item Shop’s Tale since I started banging on about it a few weeks back, and I’m sure there are others out there who might be interested in trying other things I’ve mentioned. Similarly, my obsession with Persona 3 and 4 can be entirely attributed to a blog post my friend Mark wrote extolling the virtues of Persona 3, a post which was enough to make me think “I have to play this game.”

We’re in an age of active involvement and active socialisation. The gaming press still certainly has a place—I should hope so, anyway, since I’m involved in it—but there’s just as much importance, if not more, on word-of-mouth recommendations and discussion.

Think about the last game you played. Was it something you played because reviews were good? Because people were talking about it? Or something you took a chance on and then felt like telling everyone how good/bad it was?

In my case, the last two games I played (Recettear and DEADLY PREMONITION) were the latter two. I took a chance on Recettear and adored it. And I couldn’t not play DEADLY PREMONITION after hearing some of my closest friends discussing it in appropriately reverent tones. I actually can’t remember the last time I bought a game purely on the strength of a review.

#oneaday, Day 320: Achievement Locked

I’ve just done something I haven’t done for a while. I’ve beaten a game with no Achievements. No, I don’t mean that I played the game so terribly that I didn’t get any Achievements (I don’t think there’s a single Achievement-supporting game out there that will allow you to do that)—I mean I started, played, enjoyed and beat a game which did not support Achievements of any kind, be they Steam Achievements, Xbox Achievements, PSN Trophies or a built-in Achievement-like system.

Said game was Recettear: An Item Shop’s Tale, which I enthused about at some length a few days ago. I beat it tonight, but there’s a load of stuff after the ending, too, so this isn’t the end of my time with the game. I am, however, glad that there were no Achievements along the way.

Achievements are generally considered to be a good thing. And for some games, they are. Freeform games like Crackdown use Achievements to encourage players to try crazy things that they might not have thought to do otherwise. Skill-based games like Geometry Wars use Achievements to display player skill. But when you get into the territory of “Fire your gun 500 times”, you know it’s getting a bit silly.

I played Oblivion a while back and greatly enjoyed it. I got all 1250 Achievement points in it. The thing is, though, that wasn’t the whole game. There are tons of sidequests in Oblivion which don’t have associated Achievements. How many people do you think bothered to do them? Not many, I’d wager.

Achievements often direct your experience and encourage you to play in a specific way. For some types of game, that is good. In others, it’s not. Part of the joy of Recettear is the discovery of how different things in the game work. Over time, you naturally figure out which customers you can get away with charging a bit more to, which ones will come in at what times of the day, which products appeal to which people and all manner of other things. Even the adventurer characters you can take into the dungeons have their own individual quirks for you to learn. As soon as you add Achievements like “Sell 20 Baked Yams” to that mix, you start playing differently in order to get that Achievement. You start focusing on becoming the best damn Baked Yams supplier there ever was, to the exclusion of more profitable things like treasure and adventuring equipment.

Achievements are, on balance, a good idea, I think. They provide an additional reward mechanic above and beyond that which the game should be offering anyway. But it’s when they start to take over, to become the most important reward mechanic—more than the inherent rewards built into the game itself—that things aren’t quite right with the world. It’s a fine line, and I don’t think making the support of Achievements mandatory is the correct way to be. Or if there’s no way around that, let’s see more games like DEADLY PREMONITION, which simply has an Achievement for beating each chapter, one for each difficulty level and one for 100%ing the game. Nothing more. Nothing more needed. Even then, I’m pretty sure there will be at least one person out there who will go back and replay the whole game just to get all three difficulty level Achievements. That shouldn’t be why you replay DEADLY PREMONITION. You should replay it because it’s awesome.

So, anyway. Don’t be afraid to pick up a game with no Achievements. You might be surprised. Games can be fun without having to tell you how awesome you are every ten minutes.