#oneaday Day 176: Take a Bow

Today, I played through all of the first Laura Bow game, The Colonel’s Bequest. I enjoyed it a lot! You can read more about my thoughts on the subject right here, and a full Let’s Play of the game will kick off on my YouTube channel from tomorrow. It’s just three (long) episodes rather than a lot of 30-minute episodes like I did with The Case of the Serrated Scalpel last year, as I felt that fit the format of the game a bit better, and the overall structure of The Colonel’s Bequest is… well, quite different from pretty much any adventure game I’ve played.

But enough of that. What’s next? The Dagger of Amon Ra, of course! This is the follow-up to The Colonel’s Bequest, and I’m going to do my best to play it through and record it tomorrow. I don’t know if it’s longer, shorter, easier, harder… the only thing I do know is that it uses point-and-click controls instead of The Colonel’s Bequest’s text parser, and it quizzes you on what happened at the end, so you need to make notes, just like Laura herself.

Then after that, I’ll start having a look at The Crimson Diamond. Plus alongside all this, I might do something similar to what I did last year (“3 interesting DOS discoveries”, “5 DOS games I always wanted to play” and “5 of the best early FPSes”) if I can figure out what I might want to cover for videos in that style. I haven’t started looking yet. Racing games is a possibility — a good excuse to bust out the Screamer series, perhaps? — or flight sims. Space combat sims? I don’t know. I haven’t decided yet. Looking at shareware stuff I used to like is also a distinct possibility, perhaps from the perspective of “shareware games I always wanted to try the Registered version of”, since the only Registered shareware game I had back in the day was Wolfenstein 3-D, which I got for free after making some levels that were included in the official “Super Upgrades” expansion pack.

I’ve probably told this story at least once on this blog before, right? Well, regardless, I’ll tell it again, ’cause you might be new around here. It’s a story of delightfully happy coincidence.

Back at the time I was playing Wolfenstein 3-D on the family PC, I was involved with a local shareware library. I did a bit of part time work helping them out at local computer fairs, writing their catalogues and that sort of thing. I don’t remember getting paid for this, but it was decent experience and I got lots of freebies from the shareware library, which was nice.

Among those disks that I got for free were numerous Wolfenstein 3-D editors, and they worked with the shareware version. So I made a bunch of levels.

I forget the exact circumstances of how the next bit came about, but I was browsing the GAMERS forum on CompuServe one day, when I found myself in contact with a gentleman called, as I recall, Carlton somethingorother. He was a representative from Apogee, and he was looking for new Wolfenstein 3-D levels to include in the upcoming data disk for the game. There was money on offer for anyone whose levels were included. After consulting with my parents — online safety and all that — I submitted my pack of ten levels to him, expecting never to hear from him ever again.

Imagine my surprise when a few months later, I got a package from the United States containing a cheque for $200, plus a registered copy of Wolfenstein 3-D and the new Super Upgrades pack, which included my levels, along with a bunch of other community contributions. So technically I’m a professional game designer.

But anyway. Yeah. That copy of Wolfenstein 3-D was the only Registered shareware game I had, because it was the early days of the Internet (in fact, via CompuServe, our “ISP” at the time, you couldn’t even access the Web, and had to append “INTERNET:” to any email addresses you were sending messages to outside of the CompuServe service) and my parents weren’t super-into the idea of sending $40 overseas in the hope of getting a video game back, and they absolutely weren’t going to share their credit card information online. As such, I became intimately familiar with a lot of “Episode 1s” and not a lot else… so exploring the “Episode 2s” and beyond for some games I liked back in the day might be interesting, for sure.

I’ll think of something. For now, I think it’s time to just play something fun for a bit without thinking about how to turn it into an article or video. Come to me, Donut Dodo…!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 175: I picked what to play for #DOScember

As you will know if you’ve been reading for the past few days, I’ve been mulling over what to do for “DOScember” this year on my YouTube channel. I was fairly firmly set on doing another full adventure game playthrough, but hadn’t quite settled on what.

Well, after being recommended the excellent looking The Crimson Diamond, I’m… not going to play that right away. Instead, I’m going to play at least one of the games it cribs extensively from, and a series of adventure games I’ve always wanted to check out but never got around to: the Laura Bow mysteries from Sierra.

I’ve spent a little time familiarising myself with the first game The Colonel’s Bequest this evening, and I think I’ve got a feel for what to expect now. This was a highly experimental game for creator Roberta Williams, and modern commentators tend to agree that it doesn’t quite succeed at what it’s trying to do, but it’s a thoroughly interesting game nonetheless. That sounds like ideal fodder to play, talk about and discuss. Plus, like I say, I’ve wanted to play both Laura Bow games for ages and never made the time to do so.

For the unfamiliar, The Colonel’s Bequest is a mystery-themed adventure game in which you play the 1920s journalism student Laura Bow, who has come along to provide moral support for her friend Lillian while she attends a family reunion of sorts. Said reunion is taking place on the plantation of Colonel Henri Dijon, a former war hero, and is, for maximum creepiness, in the very depths of a bayou in the southern United States.

Upon arriving at the mansion, Laura notes that despite the Colonel announcing that he has left an equal share of his fortune to everyone present (except Laura, obviously), all the family members immediately start being absolute dickheads to one another, and it’s clear that mischief is about to be afoot. What then follows is a curious twist on the usual adventure game formula, where you, as Laura, must wander through the mansion and its grounds, attempting to gather pieces of evidence and knowledge that will allow you to leave the situation 1) alive and 2) with a full understanding of what happened.

The Colonel’s Bequest mostly lacks conventional puzzles, aside from a couple of instances. Instead, the game is mostly about being in the right place at the right time to witness or discover things; the game is split into hour-long Acts, which in turn are split into 15-minute time blocks, and discovering something significant causes time to advance. It’s possible to advance time before gathering important items or speaking with certain characters; indeed, it’s possible to “finish” the game with almost complete obliviousness to what happened around Laura, and you are not penalised for doing so, other than receiving a low “Sleuth” rating in the finale.

What this effectively means is that The Colonel’s Bequest is a game in which taking notes of what happens when, where, how and why is quite important, particularly if you plan to replay the whole thing. Having pieces of evidence or knowledge to ask or tell people about can lead to learning more about what’s going on, and you’ll need to follow all these threads to their various conclusions as much as possible to get the best rating.

I stopped playing for this evening because I don’t want to spoil too much for myself. I suspect my playthrough won’t conclude with me getting the elusive “Super Sleuth” rating at the conclusion of the playthrough, but I’m looking forward to giving it a go anyway. In typical Sierra style, there are some delightful characters involved, along with some fun narration, and this is what I’m really looking forward to: having an excuse to do some silly voices.

Anyway, yeah. So that’s the plan. The Colonel’s Bequest, at the very least. And if I get through that fairly quickly, on to The Dagger of Amon Ra. And if I beat that before December is through, then I’ll look at The Crimson Diamond. After all, I felt like I should probably familiarise myself with the “source material” before jumping into something that is a direct and unashamed homage to it, right?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.