1798: Chaos Reborn

I was pleased to see the other day that Julian Gollop’s reimagining of his ZX Spectrum classic multiplayer strategy game Chaos has finally hit Steam. The version of Chaos Reborn currently available is, sadly, only an Early Access version containing nothing but online multiplayer and 7 levels of progression — no sign yet of the ambitious-sounding single-player mode and massively multiplayer/persistent elements — but despite this, it’s already looking really rather good.

The original Chaos, for those unfamiliar, was a turn-based strategy game for up to 8 players, both human- and computer-controlled. The aim was simple: destroy your fellow wizards via any means you had available to you, be it direct-damage spells or an array of weird and wonderful creatures you were able to summon.

The “Chaos” of the title came in the form of a balance meter that tipped either towards law or chaos according to the specific spells that various players cast. As the balance tipped in one direction or another, the spells of that respective alignment became easier to cast, while their polar opposites became more difficult. Canny players could manipulate this to their advantage, though the ability to summon creatures as illusions meant that you could never quite be sure if your opponent had really summoned that Manticore or not… were you willing to potentially waste a turn attempting to “Disbelieve” it?

Chaos Reborn stays remarkably true to this original formula, albeit with a few changes. The maximum number of players is now 4 rather than 8, for one thing, and this is primarily to keep play sessions short and snappy — not a pair of adjectives you’d typically associate with turn-based strategy games, but having played a few games today, this particular approach is very welcome indeed, especially when I bear in mind so many multi-hour multiplayer Civilization games that never, ever reached any sort of satisfying conclusion.

Another core difference is the way spells are distributed. Rather than being given a random selection at the game’s outset and then tasked with using them as effectively as possible, you now have a deck of “cards” depicting various spells and summoned creatures, and as you level up you’ll gain access to more of these — though it’s worth noting that these cards aren’t necessarily “better”, just different, so a level 1 player can still take on a higher-level player without the confrontation necessarily being a foregone conclusion.

This “cards” aspect looks to be interesting, as it promises the ability to build your own decks of spells as you unlock new creatures and attacks. There’s a lot of potential to build your own personal play style, and it will be interesting to see how different people approach the game, how to build their decks and how to use the cards therein most effectively.

Chaos’ roots are very much in board gaming — the original Spectrum version was even published by Games Workshop — and this aspect very much comes to the fore in Chaos Reborn. Between the deckbuilding and the ability to play games in an asynchronous manner as well as against live opponents, the game has a huge amount of potential, and I’m very much looking forward to seeing how it develops over time. For now, the Early Access version is a decent, if slightly limited package, but exciting things are on the horizon.

#oneaday, Day 111: Chaos, The Battle of Wizards

It’s a sad but true fact that returning to the games of your youth usually ends in disappointment as you realise that gaming has moved on a lot, and those games never got a re-release on Xbox Live Arcade or the like for a very good reason — they’re not very good.

But there’s a few exceptions. Specifically, anything made by Julian Gollop is still just as fresh as it was back then.

How do I know this? Thanks to the Elite ZX Spectrum Collection app for iPhone. This app features a decent Spectrum emulator and a selection of games, most of which can be bought via in-app purchase in packs of six. One such pack is a Julian Gollop pack, which contains five fantastic strategy games and one utterly awful bouncy-ball atrocity, the less said about which the better. At least — hopefully — after that, Gollop figured out what he was good at and what he wasn’t.

The games included in the pack are Chaos, Lords of Chaos, Rebelstar and its sequel and Laser Squad. I can’t remember what the bouncy one is called but it involved catching balloons and wasn’t fun at all.

The strategy games, on the other hand, are another matter. Chaos is the simplest of the bunch, with Teletext-quality graphics and feeble beep-and-fart type sound effects, but it’s an immensely competitive game that supports up to eight players. It works well as a “pass the phone” game, too. And casting a Gooey Blob that gets out of hand never gets old.

The remaining games are all fundamentally very similar, featuring the same basic gameplay mechanics and gradually-improving graphics. In fact, if you’ve played the X-COM games, you’ve played these games too. That’s no bad thing, though, because X-COM is awesome. Featuring turn-based multiplayer action, they’re, in many ways, virtual boardgames that don’t demand any throwing of dice or getting out a billion pieces or avoiding bumping the table or spilling curry on them or anything like that. And the Spectrum controls, while a little clunky, manage to work pretty effectively on the iPhone app. It helps that the keys are labelled, rather than my first experience with Chaos on a PC based emulator, where my friend Sam and I spent a good half an hour or so attempting to work out by trial and error what keys did what.

So if you’re jonesing for more X-COM and don’t object to playing on a touchscreen, then grab the Elite ZX Spectrum Collection and the Julian Gollop pack. I can guarantee that you won’t be disappointed, and you’ll be surprised that retro gaming can still be fun, deep and rewarding rather than vaguely upsetting.

Day 459