#oneaday Day 127: What You Leave Behind

Well, I’ve done it. I’ve made it through all of Star Trek: Deep Space Nine at last, and I’m pleased to report that it was fantastic. A consistently excellent show from start to finish, and a real demonstration of why ’90s Trek is so fondly regarded to this day.

I should probably add at this point that there may be spoilers ahead. I have somehow managed to go this long without having any of the latter part of Deep Space Nine (which I hadn’t seen prior to this watchthrough) being spoiled to me, so on the offchance there’s anyone in the world still left in that position, I thought I’d give you due warning. After this image of Doctor Bashir and Garak smouldering with unresolved sexual tension, anything goes discussion-wise.

One of the things I’ve always liked about Star Trek is that it strikes a good balance between being convincingly “sciencey” and having quasi-mystical elements. That’s the kind of sci-fi I like: where there’s a high level of technology and cool spaceships, but also where there’s still stuff that science can’t quite explain, or which feels like it drifts somewhat into the realm of fantasy. As someone who enjoys nothing more than an RPG where you kill God (or equivalent) at the end, I always have time for pseudo-mystical fantasy, even in a sci-fi setting; in fact, I tend to find that particularly “hard” sci-fi — that is to say, sci-fi that paints an overly practical, “realistic” image of the future without any overtly fantastical stuff, is a bit of a turn-off.

Deep Space Nine had this right from its very first episode, where leading character Ben Sisko encounters “The Prophets”, aka the noncorporeal entities that live outside of linear time inside the Bajoran wormhole. And this element runs as a constant thread through the entire series, right up until its climactic confrontation, placing Ben Sisko, Emissary of the Prophets, up against his most fearsome foe: the Emissary of the Pah-wraiths, who, of course, turns out to be Gul Dukat.

Gul Dukat is a thoroughly interesting character throughout the entirety of Deep Space Nine, and played brilliantly by Marc Alaimo. Beginning as a somewhat smarmy individual that is clearly bitter about the Federation occupying the space station he used to be in charge of, the episodes that involve him reveal a character with a considerable amount of depth and complexity — and one who goes through almost as much shit as Miles O’Brien. Sadly for Dukat, he doesn’t pull through in the way O’Brien tends to; his eventual fate is unglamorous, but for him to be the “final boss” of the series, defeated by Sisko flinging himself into the fire with a Pah-wraith-possessed Dukat in tow, is entirely appropriate.

The whole Dominion War arc, which takes up a significant portion of Deep Space Nine’s complete runtime, is kept consistently interesting by allowing us to see it from a variety of different perspectives. Even the Dominion’s grunt soldiers, the Jem’Hadar, are given some complexity through episodes such as “Hippocratic Oath” and “Rocks and Shoals”. And the sinister twist of Section 31, while relegated somewhat to background lore, provides a good means of giving the Federation a bit of interest, too.

One of the things Deep Space Nine shows repeatedly is that even the forces we have previously been led to believe are the “goodies” have their dark sides — and likewise, traditional “baddies” can have solid redemption arcs, too. The narrative arc of Dumar, set up to be a character the audience is supposed to loathe when he kills Dukat’s daughter Ziyal — one of the few indisputably “good” characters in the series — is thoroughly fascinating, with his descent into alcoholism and bitterness and his emergence on the other side with a new-found determination to cast off the shackles of the Dominion’s oppression. It’s fitting that he die a martyr.

Kai Winn is another character who I was pleased to see eventually get their comeuppance. I wasn’t sure if they were going to go full-on “Evil Space Pope” with her during the finale, but it is, again, entirely fitting that she have all the power and glory denied to her at the last minute as Dukat steals the show. She was a consistently loathsome character throughout her entire run in the series, so seeing her fall to evil out of her lust for power and end up incinerated for it was thoroughly satisfying.

It’s kind of sad that the end of the series marked so many “farewells” from the regular cast, but it makes sense; Deep Space Nine was not the kind of Star Trek that would necessarily lend itself well to a movie in the same way as The Next Generation was, and so it felt appropriate for most people to go their separate ways at the conclusion. I was surprised at the inconclusive fate of Sisko himself — I was expecting him to pop back into existence, Q-style, towards the end of the episode — but again, with the buildup of him being part Prophet throughout the latter seasons, it made sense for him to at least temporarily be “at one with them”, if not actually dead.

Anyway, I’m relieved, as finishing Deep Space Nine now means I feel like I can engage with Trek media produced since that series finished. The Dominion War was such an important event in Star Trek canon that I had always been hesitant to engage with anything post-Deep Space Nine for fear of inadvertently spoiling myself, but now I feel like I’m free to explore the wider Trek universe, be that through other series or video games. And there are a fair few Trek video games I’m interested in trying.

That said, I do kind of want to see how Voyager goes for its whole run. That’s another one I haven’t seen all the way through, so as far as my Star Trek journeys go, that one might well be next on the list.

Later, though. We’re off on holiday on Monday, and I wanted to finish Deep Space Nine before then, as it would have been frustrating to have just a couple of episodes left and no means of watching them while we were away! Now I just need to finish Silent Hill 2 before the end of tomorrow and I can go away with no regrets…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 92: The Dominion War

I have watched so many episodes of Star Trek: Deep Space Nine over the course of the last few days. I can’t remember the last time I was quite so hooked on a TV show to the exclusion of almost everything else — even gaming — but Deep Space Nine definitely has its hooks in deep.

Of course, part of the reason I’ve been able to enjoy so many episodes over the course of the last few days is because I’ve had a couple of days off work. Andie was having a long weekend away with some online friends, so I decided to take a couple of days off to just decompress and unwind also. And it turns out enjoying some quality TV and mostly staying away from the Internet has been exactly what I wanted and needed.

I’m currently on the third disc of season 6 of Deep Space Nine — yes, I’m doing this old-school, on DVD (not quite as old-school as when I was first watching the show on VHS, mind!) — and I think I’m into stuff I haven’t seen before. I say “I think” because the episode I just watched seemed quite familiar — or perhaps it’s just because it reminded me of another episode. I can’t be quite sure. I’m fairly convinced that I haven’t seen beyond season 5 before, but… well, I guess it doesn’t really matter. I’m enjoying it either way.

It saddens me a bit that TV isn’t made like this any more. Sure, there are Netflix series and what have you, but those are shot and budgeted in a completely different way, and it leads to quite a different feel. It’s rare for a new streaming show to last more than a couple of seasons, and some folks describe them as “8 hour movies”. One of the reasons Deep Space Nine in particular works so well is that while it is serialised and has definite arcs — particularly at this point in its run — it also isn’t afraid to spend an episode on just being a character piece, or doing something a bit weird.

This is good for the mood and helps the show feel varied. The Dominion War overarching storyline could easily have just gone unrelentingly bleak and worked well, but I feel it works even better with interludes like Worf and Dax’s wedding, or Kira dealing with the Mirror Universe counterpart of her deceased lover, or Julian contending with genetically modified humans who didn’t end up quite as well-adjusted as him.

I’m looking forward to seeing how some aspects of the series end up. Gul Dukat being utterly broken by the death of his daughter was without a doubt an incredibly significant moment for the series, so I’m looking forward to see what happens with him from there. And of course, there’s still plenty to resolve with Sisko that I suspect will continue right up until the very end.

It’s easy to see why this is such a well regarded series, and one which many people consider Star Trek’s absolute peak. I do find it quite funny that when it first started airing, some people considered it “the boring one”, though, and many of those folks didn’t come around until season 4. Part of the show’s strength is that slow build; while I’m sure it could have told a similar story over far fewer episodes, it wouldn’t be the same show without us just having the opportunity to live with these characters for so long.

I suspect I will cry at the finale, whatever form that takes. I have remained unspoiled on that for many years now, though, so I’m looking forward to finally experiencing it for the first time when I do eventually get that far.

Should probably sleep now, though. Or maybe one more episode…?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 73: Stylised TV

One of the things that I’m finding most striking about watching through Star Trek: Deep Space Nine is how the show is, on the whole, willing to experiment with structure, presentation and the entire way an episode’s story is told. I don’t know if it’s just that I haven’t watched a really good TV show for a long while or if things really were a lot more ambitious in this regard in the ’90s; either way, I’ve found it very striking.

There are several episodes that defy the conventions of what I think of as “regular TV” — or perhaps it’s more accurate to say what I perceive as the “norms” of the show. The first of these that springs to mind is the early fourth season episode The Visitor, which is frequently held up as an example of the show at its absolute best. And interestingly, it’s an episode of the show where it’s at its least “sci-fi”, outside of one significant aspect.

Spoilers ahead, though this episode is nearly thirty years old at this point, so I’m going to assume most of you reading this who might be interested in watching it will have probably seen it by this point.

In The Visitor, we are introduced to an old man who lives by himself. It’s a dark and stormy night, and a young woman comes knocking at his door, seeking shelter from the rain. The old man introduces himself as Jake Sisko — but at this point, we, the audience, know Jake Sisko as the 18 year old son of the show’s lead, Captain Benjamin Sisko.

The old Jake explains to the young woman that at some point after he turned 18, his father died.

Boom. Right in there with the intrigue. Had Star Trek: Deep Space Nine really killed off its lead in the second episode of its fourth season? No, of course it hadn’t, and everyone watching knew that was the case. But it was still one hell of a way to get the audience’s attention prior to the opening credits rolling.

The Visitor continues with old Jake telling the story of what happened to his father — apparently an accident aboard the USS Defiant pushed Ben out of sync with reality, causing him to “time jump” at various intervals. He’d return to Jake for a while — sometimes a few days, sometimes just a moment — and Jake would be older, but he’d not have aged a day.

Long story short, Jake spends his life trying to figure out what exactly is going on with his father, and how he might be able to save him. Eventually he comes to the conclusion that the only way for him to prevent his father from springing through time, attached to him by an invisible thread, is for him to die. And so, it gradually becomes clear over the course of the episode, that old man Jake Sisko is going to die, and that this is the only way for Ben to return to his own time.

The way this episode is presented is beautiful. It cuts back and forth between Old Jake simply telling the story to his companion, and us actually seeing what was going on at various points in Old Jake’s “past” — including some delightful “aged up” takes on Dr Bashir and Jadzia Dax. It’s just so unusual and beautifully directed that it remains one of the most memorable episodes of the series to this day; I remembered it fondly from when I first saw it on VHS tape roughly when it was “current”, and it hasn’t lost any of its impact in the intervening years.

I’m now getting into episodes that are less familiar to me, because I drifted off watching Deep Space Nine partway through the fourth season. Not because I wasn’t enjoying it, but because I didn’t really have the money or space to keep investing in VHS tapes with just two episodes on each!

Recently, I watched an episode called Rules of Engagement, and this also does some interesting things with its direction. The concept of this episode is that Worf is facing a hearing for supposedly destroying a civilian vessel during a confrontation with the Klingon Empire, who are, throughout the fourth season, being A Bit Of A Dick, to put it mildly.

Similar to The Visitor, a lot of the narration takes place in the “present” through the words of the participants in the hearing, but it also cuts to scenes that are being remembered by the people involved and the witnesses. In these instances, there are situations where the characters are going about their business as they did back in the way, but narrating them as they go — and even speaking directly to the “viewer” at various points. Seeing a character in a TV show directly address you, as if you are a participant in proceedings — in this case, casting you in the role of one of the participants in Worf’s hearing — is quite unusual, and it’s used to striking effect in this episode.

I’m sure from some perspectives both of these framing devices can be looked upon as a little cheesy. But I was struck by both of them as being thoroughly unusual and interesting. Like I say, it’s entirely possible that I just haven’t watched any “good TV” for quite some time (I can’t remember the last series I watched from start to finish. Possibly Fringe? And that was years ago) and thus haven’t seen anyone being particularly ambitious with direction and storytelling. But it doesn’t really matter; what matters is that Star Trek: Deep Space Nine still stands out as spectacularly good television, even nearly 30 years later.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

2504: Tears of the Prophets

0504_001

Reached the end of Star Trek: Deep Space Nine’s sixth season this evening and despite inadvertently spoiling myself on the death of a major character some months earlier (though given Deep Space Nine’s age, I’m surprised I lasted this long without spoilers!), it remained an impactful episode and an excellent season finale.

I really like how Deep Space Nine developed. While it started as something of a “soap opera in space”, which is why some people found it a little dull when compared to the galaxy-spanning adventures of Star Trek: The Next Generation, the gradual buildup of the Dominion storyline into all-out war throughout the sixth season gave the show scope to deftly and subtly readjust its focus over time.

At the end of the sixth season, it’s still recognisably distinct from the more “mobile” Star Trek series such as The Next Generation and Voyager, but the action following Sisko and his comrades into battle against the Dominion gets the action off the station often enough to keep things fresh and interesting — and Tears of the Prophets, the sixth season finale, features some spectacular space combat sequences, an area in which Deep Space Nine generally excels.

One thing I’ve found particularly interesting about the show as a whole is the development of the character Gul Dukat. Initially presented as a character whose motivations and overall alignment wasn’t entirely clear, he’s had plenty of significant moments over the course of the series, ranging from joyful to tragedy. When he’s at his lowest ebb, it’s hard not to feel sorry for him, because the show certainly kicks the shit out of him, but Tears of the Prophets makes it abundantly clear why it took such pains to make us sympathise with Dukat as he lost everything he held dear.

Dukat’s losses drive him to absolute desperation. He willingly allows himself to be possessed by a Pah-Wraith, the antithesis to the “Prophets”, aliens who live in the wormhole that Deep Space Nine protects. The Wraith kills [REDACTED so you don’t have to suffer like I did] and apparently cuts off the connection between the Prophets and Bajor before leaving Dukat’s body. We’re left to see Dukat with a few regrets — most notably the death of [AHEM] — but an overall sense that he’s enacted vengeance that he’s satisfied with.

This sequence — and the consequences therein — highlight another reason why I enjoy Deep Space Nine: it doesn’t attempt to explain everything away with (fake but plausible) science. Oh, sure, there’s plenty of traditional Star Trek technobabble throughout the series, but also there’s a real sense that some things simply are unknowable and impossible to understand by humanity at its stage of development in the 24th century. The recognition and embracing of this is the basis of religion (or spiritualism at the very least) and Deep Space Nine as a whole handles this sort of thing very nicely. It also makes for some extremely dramatic moments, as metaphysical, “supernatural” things are far less predictable than those which can be explained by science.

I’m looking forward to seeing how the series ends, and am very glad that I’ve finally got around to watching it all the way through for the first time. I’m even more glad that doing so is a simple matter of watching it on Netflix rather than collecting however many hundred VHS cassettes would have formed the complete run on its original release!

1934: Across the Universe

I’ve been rewatching Star Trek recently and simultaneously introducing Andie to it. At the time of writing, we’re coming up on the end of season six of The Next Generation and a few episodes deep in Deep Space Nine, because yes, I’m one of those people who likes to watch overlapping shows chronologically so the few-and-far-between crossover episodes happen at the “right” time.

I’ve been really enjoying them. I reached something of a saturation point with Star Trek in my late teens and early twenties as it was on TV an awful lot and it was one of those shows I liked to record every episode of on video. I started collecting the official videos at one point and even had some of the more ostentatious box sets — such as the awesome Data one which had a metallic mould of Brent Spiner’s face — but eventually reached a point where I simply parted ways with it, not because I was no longer enjoying it or had seen it all — to date, there’s a significant chunk of Deep Space Nine I’ve never seen, I’ve not seen beyond the first season of Voyager and I’ve been surprised how little I remember of The Next Generation — but simply because there were lots of other things vying for my attention.

With the modern age of video on demand, though, you can watch a show like Star Trek at your own pace when it’s convenient to you, and with no fear of missing episodes because you’re out on Wednesday nights at 6pm or whatever. This gives the shows a much greater feeling of coherence than if you’re watching disjointed — and sometimes out-of-sequence — episodes once a week on the television, and makes it into a much more enjoyable experience as a result.

Although I’m enjoying revisiting The Next Generation — and, as noted above, have actually forgotten a significant amount of it, so rewatching these episodes feels quite “fresh” — the main thing I’m looking forward to is the completely new episodes of Deep Space Nine. For some reason, when I was younger, I and my family regarded Deep Space Nine as “the boring one” in the Star Trek pantheon, with it not getting truly interesting until the fourth season, when they sped up the theme tune a bit, gave Sisko a badass starship to fly around with and decided it was high time the Klingons started being villains again. Watching it with more mature eyes and — I like to think, anyway — refined tastes, I’m liking it a lot more than I used to for its emphasis on characterisation and relationships over tales of derring-do in space. It’s a good complement to The Next Generation, and watching them in parallel as we have been really highlights this.

Also Odo is a work of genius, combining witty writing with some wonderfully deadpan delivery by Rene Auberjonois. I’m especially interested to find out more about his particular story arc, as that’s something I’ve only seen dribs and drabs of here and there; I stopped collecting the videos and watching the show just as the Dominion storyline was getting underway.

There’s still a long way to go before we’ve watched all of them, but I’m not complaining; the shows — with the possible exception of the first couple of seasons of The Next Generation — very much stand up to the test of time and, while occasionally cheesy (rocking camera shots while people throw themselves around the set ahoy!) remain some of the most interesting, enjoyable, dramatic, emotional and thought-provoking television there has ever been.

Here’s to the final frontier.

#oneaday Day 84: The Crossovers That Will Never Be

There’s a ton of untapped potential in the world of the crossover. Comics have been wise to this for a long time, with DC and Marvel in particular being highly aware of the fact that all their superheroes are running around disparate parts of the same world and might just bump into each other on occasion.

But what would happen if some of the more bizarre crossovers came to fruition? Well, let’s explore that, shall we?

Castlevania: Deep Space Nine

The most modern the series has got was with Soma Cruz, and even then it was still all bats and caves and swords and whatnot. Castlevania should go to space, and specifically to Deep Space Nine. Why? Because I had a dream about it so therefore it must be a good idea.

Benjamin Sisko discovers that as well as being the Emissary he is also a descendent of the Belmont clan and—horrors!—Dracula has found a way to harness the power of the Bajoran wormhole to summon forth the forces of Darkness into our reality. Fortunately, power of said wormhole also manages to summon Alucard, with little to no explanation as to why (this is Castlevania, you don’t ask silly questions like “why?”) who very carefully passes Sisko the Vampire Killer whip. Thus begins an exciting and thrilling co-operative adventure throughout the many decks of Deep Space Nine, culminating in a thrilling showdown with Dracula, who reprises his famous “What Is A Man?” speech in zero gravity.

Features narration by Patrick Stewart, as is the law for all new Castlevania games.

Dragon’s Den: Origins

The Archdemon is rising, and the world needs a hero. But heroes don’t just come out of nowhere. They need to be found.

Enter The Dragons: Peter Jones, Deborah Meaden, Theo Paphitis, Duncan Bannatyne and James Caan. A series of aspiring Heroes of Ferelden climb the stairs of destiny and pitch their ideas with which they believe they’ll be able to take down the Archdemon. Only by securing a Dragon’s investment in their expedition will they have a chance of success, otherwise they’ll be doomed to wandering the land in rusty chainmail using swords that fall apart as soon as you hit a log with them.

Superman: The Krypton Factor

A brand new gameshow featuring Superman attempting to overcome a variety of physical and mental challenges, all of which are laced with kryptonite. Will Superman survive this episode? Will he finally succumb to kryptonite’s influence? As the series finale, Superman has to defeat Gordon Burns in single combat, as it turns out that Burns, too, is also a superhero, but one who draws power from kryptonite instead of being weakened by it. WHO WILL PREVAIL?

Total WipeOut HD Fury

A combination of futuristic racing and people falling in the water repeatedly, the twist is that the courses which the high-speed anti-grav racers and the people running around have to follow are the same, causing significant risk to life and limb for anyone hopping over those giant Super Mario mushrooms whilst the pack bears down on them at approximately 700mph. The winner is the team whose antigrav racer and panicking human both survive.

The Hairy Bikers in: Road Rash

The Hairy Bikers have had enough, and have decided to take on a gruesome, brutal world tour atop their throbbing motorbikes. Along the way, they smack the shit out of anyone unfortunate enough to cross their path, collect the meat from the smouldering corpses and cook it into a delicious recipe between each stage of their journey.