#oneaday Day 69: A Grand Day Out

We had a work day out today. Despite us not being based in London and none of us living in London, we went to London.

I haven’t been to London for a very long time. For context, the last time I went to London they had not introduced the ability to “touch in” and “touch out” on the Underground with a credit or debit card.

My work colleagues went to The Crystal Maze Live Experience first of all, but I passed on that as I suspected I probably wasn’t physically fit enough to take part. A shame, because it sounds like it was fun, but I don’t mind too much. I’m knackered enough as it is!

Instead, I joined everyone for lunch at Covent Garden. We went to an “Asian fusion” place with touchscreen tables that didn’t work very well, and had a selection of Japanese-style tapas. Pretty tasty, though I have been left with foul smelling burps.

I suspect that may have been more to do with the cocktails we had at our next destination, an arcade bar just off Oxford street. This was a dingy basement with lots of blacklight and some great arcade machines, though a few clearly needed a bit of TLC on the displays.

There was a great mix of classic stuff, including oldies like Galaga, Pac-Man and Donkey Kong, along with later large scale stuff like OutRun 2 and all three Time Crises. It wasn’t free play, sadly, you had to buy tokens (£9.50 for 15, and a lot of games took 2 tokens) but the CEO was kind enough to provide us a generous allowance. There were also plenty of consoles equipped with Everdrives and equivalents, and those were free for anyone to play.

It was an enjoyable hangout. A little loud for decent conversation — from the music rather than the machines — but there was a nice vibe, and it seemed to pick up and become quite lively as afternoon turned to evening. The gaming-themed cocktails were great, too, even if they were all at least £11 a pop.

I am, however, as previously noted, absolutely pooped, so now it is time to sleep. I suspect I will sleep well tonight!


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1652: A Grand Day Out

We took our visitors up to Oxford today, for several reasons — to have a look at some genuinely Old Stuff, to play a couple of Zero Escape-style “room escape” games, and to visit Oxford’s answer to Toronto’s board game cafe Snakes and Lattes, Thirsty Meeples.

It was a great day out, though the amount of walking reminded me that I don’t do nearly enough just walking around these days.

The early part of the day consisted of the aforementioned “room escape” games courtesy of Ex(c)iting Game, a modest operation that offers two different interactive experiences in which you’re given an hour to solve a particular task. In the first room, we were challenged to break into a computer to recover a piece of information about someone who was going to be assassinated; in the second, we were tasked with locating a USB stick containing sensitive information before it was auctioned off.

In both cases, the games were fairly low-rent, consisting of straightforward and simple props with a few fun gadgets. The two games were markedly distinct from one another, too; the Stop the Assassin game was much more gadget-heavy, seeing us cracking a safe, using a blacklight and eventually cracking the code that led us to the computer password; conversely, second game The Auction was much more focused on deducing the answers to various riddles in order to solve combination locks and get them open.

Both games also featured a number of red herrings that had little to do with the games themselves, and both were reasonably challenging, taking our group of four a decent amount of time to crack in both cases. We completed the first game with just six minutes to spare; the second game we solved a little more quickly, with around twenty minutes left on the clock.

The setup, although simple, was effective. The staffer — whom I felt rather sorry for, since she clearly spent an awful lot of time twiddling her thumbs between appointments — observed our efforts to solve each room via webcam, and subsequently offered real-time hints through the monitor that otherwise displayed our time limit. Rather than these hints being predefined, she was able to highlight particular things in the room or type messages to us to ensure we could normally be nudged back onto the right track. In the case of both games, we would have probably found the answers ourselves eventually, but the hints were timed nicely so it didn’t feel like our intelligence was being insulted.

All in all, the game experience was fun. It would be neat to see the idea implemented with a somewhat bigger budget — perhaps some more special effects, more high-quality props and a little more effort to make the games more strongly thematic — but for today, it made an enjoyable and memorable day out.

We then took a bus into the city centre of Oxford, where we had a wander around a couple of the colleges, which was a fairly humbling experience when I think back on the places I stayed and studied when I was at university in Southampton. The dining hall in one of the colleges in particular was a real Hogwarts-style affair that impressed me and Andie almost as much as it did our visitors.

Following some wandering around — and a break for a drink in an incredibly old pub — we made it to Thirsty Meeples, where we had coffee, snacks and some gaming. We played the cooperative game Robinson Crusoe, which I’ve been curious to try for a while, and Boss Monster, which I’ve likewise heard of previously and have been keen to give a shot.

Robinson Crusoe is a very cool and strongly thematic cooperative game, though for those who enjoy the more Euro end of the spectrum, there’s plenty of worker placement and resource management involving shifting little wooden discs and cubes around the place. There’s also a number of different scenarios that I can see would likely change the way you play significantly — it’d be a game you could get a decent amount of replay value out of, due to the randomised elements. It was initially a little difficult to grasp, but after a turn or two all becomes clear and highly enjoyable — likely a game I’ll try and score a copy of for myself in the near future.

Boss Monster, meanwhile, is a short and simple card game in which you play a 16-bit era video game boss and have to build a dungeon to fend off the never-ending hordes of incoming heroes. It’s a simple, easy-to-understand game that I think will be a lot of fun with various groups — I ended up picking up a copy of it along with Avalon before we left.

We also gave Concept a go, which is, along the lines of Dixit, more of a fun group activity than a “game” per se. Like Dixit, it involves a certain amount of creativity — meaning Andie wasn’t a huge fan of it, but she soldiered on regardless — but handles things very differently. Rather than attempting to describe pictures on cards, Concept challenges you to get, well, concepts across by placing markers on various icons. It’s kind of Charades-ish, only you don’t do any actions — you place markers to describe the main concept of the word, phrase, title, whatever it is, and its “subconcepts”. You can then use smaller markers to elaborate on these a bit, but the only thing you can say during this whole process — which is surprisingly frustrating if your tablemates just won’t grasp something that seems obvious to you — is “yes” if they get something along the right lines.

So all in all, then, we had a great day. I’m pretty tired now, though, so I have a feeling I’ll sleep rather well this evening!

1651: British Things

When British people have visitors from overseas — such as we have at the moment — it is seemingly obligatory to do at least a few things that are as British as possible, just to clarify the fact that yes, it is the United Kingdom of etc. etc. that they are visiting and not just, say, the next town over to where they normally live. And in doing so, it can often be quite eye-opening to contemplate the quirks of one’s own culture when seen through the eyes of those from elsewhere — even those with some cultural crossover with Britain, such as our present visitors, whose cultural background includes both Ontario, Canada and Texas, USA.

For part of today, we took a trip out to a local National Trust site that I’ve forgotten the name of. It was about eight miles away from where Andie and I live, and featured a modestly sized stately home — “modest” being a relative term here, obviously — as well as some nice grounds and gardens. It’s the sort of place that Andie and I would probably never go to by ourselves, but since Mark and Lynette wanted to activate the National Trust passes they had for the remainder of their visit and this site was the nearest place that would allow them to do so, we figured we may as well pay it a visit.

It was enjoyable and impressive to see the house, which had been kept in very good condition and had an interesting history. The grounds, too were pleasant to look at, with a nice walled garden area and part of the River Test running through the grounds. There wasn’t too much to take in there, either; no feeling that you needed to spend the whole day there to get your money’s worth.

We followed the visit up with a trip to the Forte Tearooms in Winchester, one of the most British eating and drinking establishments I could think of that wasn’t a chip shop (that’s on the agenda for tomorrow) or a pub. Unfortunately we weren’t quite in time to enjoy a cream tea as well as our rather late lunch, but the food we did have time to enjoy was tasty enough.

After that we grabbed some food from Sainsbury’s — meat pie, chips, Mr Kipling fruit pies — and came home to eat, accompanied by the deliciously British sounds of classic Radio 4 show I’m Sorry I Haven’t a Clue.

All in all it’s been a thoroughly British day, and surprisingly enjoyable. Tomorrow we’re going a little further afield to Oxford for a few different activities — two different “room escape” games a la Zero Escape, some authentic fish and chips and a visit to Oxford’s board game cafe The Thirsty Meeple. Should be a lot of fun, so expect a full (and likely exhausted!) report tomorrow.