January 16
This is quite an easy day to get through — all you have to do is make sure you get all the tasks done by the end of the day and you’re good to go. As always, save your game as the day begins in case you make a mistake, and use any free time you have to go secret-hunting. See the SECRETS section for more details.
Morning
You have three main objectives in the morning: wake up, have breakfast and complete your work. All can be easily achieved quite quickly if you focus on the task at hand and save item-hunting for later.
You’ll start the day with “tired” status, which makes it more difficult than usual to wake up. After the cutscene where Andie leaves for work, repeatedly tap the Triangle button to force yourself out of bed. Don’t worry if you fail, though — it’s actually pretty challenging to succeed in this. You can try again, but you’ll take a hit to your HP each time you do so, so you might find it easier to just fall asleep again and wake up once the “tired” status has evaporated — there’s no real benefit to the early start beyond having more time available.
Once you’re up, walk to the bathroom and press X to start the morning routine. Skip the animation if you want — you’ve probably seen it plenty of times by now. Once you re-emerge, walk to the kitchen and press X in front of the bread bin to examine it. Pick up the BREAD and make sure you examine it in your inventory rather than just eating it — it’s mouldy, so use it on the bin unless you want to find yourself with a rather inconvenient toilet-focused status effect lasting the rest of the day.
Pick up the BREADSTICK instead, then open the fridge and pick up the EGGS. Open the drawer next to the fridge and take the SMALL PAN. Use the pan on the cooker, then use the cooker again to turn it on. You can stand and wait — there’s some amusing comments if you keep examining it — but it’s a better use of your time to walk over to the other side of the room and use the coffee machine. Pick a CAPSULE according to how much EP you have — if you’ve been following this walkthrough exactly so far, a green one will probably suffice. Use the capsule on the machine, then open the cupboard across the room from the machine to take a CUP. Use the cup on the machine, then use the machine. Voila! One coffee. Drink it immediately — coffee provides a nice boost to EP, but isn’t nearly as effective if you allow it to cool.
By now the pan should be starting to boil, so use the eggs on the pan, then use your phone in your inventory to automatically set the timer. You have four minutes in which to wander around the house and its environs before the eggs are ready. A good use of your time is to empty the bin — walk up to the bin and use it to take the BINBAG out, then use the bag to pick it up. You won’t be able to open your menu or access your inventory while carrying the bag, though you can put it down if you need to.
Open the front door while carrying the bag, run down the stairs and out of the front door. Use the binbag on the green bin, NOT the blue one, then run back into the building, up the stairs and back into your flat. You should be back just in time for the timer to expire and your eggs to be ready — use the cooker to automatically take them out and prepare them; use the breadstick on the resulting plate to finish preparing your meal; use the finished meal to trigger a cutscene.
When you regain control, you’ll be in the study in front of the computer. Three battles will ensue as you attempt to get your work done, but you can pause to regain lost HP/EP between each one.
Battle 1: Blitz (HP 50,000)
This is an easy one. Kick off with a Comparison, follow it up with Context, Quip and finally Verdict.
Battle 2: Cross (HP 60,000)
This one’s a little tougher. Kick off with a Comparison again, but use your phone in the second round for additional damage. Follow with Praise, Quip, Question and finally Verdict.
Battle 3: Snapper (HP 70,000)
Despite the higher HP, this is the easiest one of all. Quip, Question and Verdict is all you need to do here.
Afternoon
The main objective in the afternoon is to pick up the missing package, but it’ll help you out to pick up some supplies at the same time. Fortunately, we can do both things in one expedition.
Pick up the CARD from the desk in the study. Then go to the living room and open the drawer to pick up the DRIVING LICENSE. It’s very important you get both of these items!
Pick up your COAT and equip it — it’ll be on the back of the chair as usual. Pick up your SHOES and equip them — they’ll be in the hallway. Then open the front door and use your keys on it to lock it. You don’t have to do this — burglaries are triggered by random chance, so you won’t always suffer one if you don’t lock the door — but it’s best to be safe.
Run down the stairs and out of the building’s front door. There’s no need to use your keys on the building’s main door — this one doesn’t affect the odds of burglary.
Now we have a fair old trek ahead of us. You can trigger a time challenge now if you want to — the rewards are pretty worthwhile, so we might as well do so. Run around the back of the building to the car park and look behind your car — you should see the icon there. Use it to start the clock.
Head out of the car park and on to the main road. Keep an eye out for cars and cross if it looks clear, but remember they don’t stop for you! If you’re worried about safety, you can use the crossing, but you’ll find attaining the best rank on the time challenge difficult if you do so.
Follow the road west for quite some time. When you come to some more traffic lights, turn right and start heading north-west. You’ll see there’s a shop here, but we’re not going to use that just yet — priorities!
Continue north-west up the road, and cross the road when you come to McDonald’s — it’s not a true crossing, but the small island in the middle of the road means you can keep safe if the traffic gets heavy. Continue north-west on this side of the road, taking care to avoid the hoodie-wearing enemies. They won’t bother you if you don’t bump into them, so keep a wide berth as much as possible.
Don’t worry about finding the post office — you’ll get a cutscene when you reach it. When you regain control at the counter, use the card then use your driving license to identify yourself. Pick up the package but don’t open it yet.
If you were quick enough, an S-rank on the time challenge should be yours. Enjoy the reward in the gallery.
Now retrace your steps south-east back to the shop we saw earlier. Purchase some BREAD and some items of your choice to restore the HP and EP you’ve used up today. Then continue back east to return home. Run into the building, up the stairs and use your keys on your door to enter. Use any of the food items you bought in the kitchen if you need to.
Open the package when you’re ready to trigger a cutscene. Oh my!
Evening
There’s not much you need to do in the evening, so spend some time restoring your HP by playing with the rats in the living room. When Andie returns, you’ll get a cutscene; after it finishes, talk to her again, then go to the kitchen, pick up the JUICE, open the fridge, pick up the WATER and use them both on a GLASS from the cupboard. Pick up the resultant DRINK and take it to Andie for a reward.
When you’re ready to start the final events of the day, go to the study and use the computer. A battle will ensue as usual.
Battle: Inspiration (HP 109,400)
Whew, these battles are starting to get pretty tough now, huh? Charge up a bit by using Focus three times, then Ponder. This should give you the Inspired buff, which is when you should trigger your Tortured Metaphor ability. While this is active, simply repeatedly attack Inspiration and it’ll all be over before you know it.
51.449716-2.149409