#oneaday Day 982: Must Try Harder

I’m not normally one to put down the hard work of others, particularly in my own field of writing, but I feel compelled to say a few words about some things that have been published this week.

Here’s one.

Here’s the other.

Now, lest I come across as some sort of joyless bastard, I am aware that both of these pieces were written in jest in an attempt to be — I assume, anyway — “satirical”, but the fact is that they both utterly fail in what they are trying to do, leaving them both looking rather foolish — particularly the deranged scribblings of the Borderlands 2 piece.

There are several things that irk me about these two pieces. Firstly is the fact that they exist at all, and on high-profile, (arguably) respectable sites that actually pay their writers. It’s hard to feel that this sort of thing is justifiable when there are plenty of people across the world writing purely for the love of writing about games. My team over at Games Are Evil is just one of many groups who don’t write about games as their main, paying job but still put in a ton of effort to produce great content and strive to improve their own work over time. The scores of community writers over at Bitmob are another great example. The countless bloggers all over the world. Those who run enthusiast sites in their own time in an attempt to get noticed. All of those produce higher quality work than the two pieces linked above — and yet these are the articles that are deemed worthy of pay. There’s no justice there.

The second thing that has vexed me somewhat regarding this matter is the amount of praise they have got — mostly from fellow professionals, it has to be said. The first piece in particular drew a frankly astonishing amount of fawning, with quotes including that it was the “most clever [review of Borderlands 2]” that one tweeter had ever read; that it was “anarchic stream-of-consciousness, like the game itself”; that it was the “most incredible piece of games journalism ever” and the “Ulysses of games journalism”.

Now, I’m all for celebrating good writing. But this was not good writing. Even from the perspective of it presumably being some sort of parody (or “anarchic stream-of-consciousness”) it just didn’t work. The number of utterly bewildered comments beneath the article is proof of that — and it’s the same for the Eurogamer piece.

The thing is, I know both writers are capable of much better — and I have nothing against either of them personally. The author of the Borderlands 2 piece is not only the editor of one of the biggest video game sites in the UK, but also a novelist. I expect considerably better from him, in short — or if he’s going to try something clever, it should be something that actually works.

Since taking a step back from mainstream games journalism (my day job focuses on mobile and social games, and Games Are Evil focuses on the “alternative” side of computer and console gaming) I have regrettably confirmed a few suspicions I had about the state of the games journalism sector in the UK. A noticeable, vocal proportion of it is made up of a very insular “old boys’ club” which appears to believe itself immune to criticism, meaning that it feels more and more liberties can be taken with what sort of work and attitude is acceptable — and anyone who steps out of line to say “hang on a minute…” gets summarily ridiculed. I found myself the recipient of such scorn last year when I pointed out my discomfort at the tone and content of the Games Media Awards Twitter feed, and consequently have shied away from publicly criticising things ever since. I was in two minds about posting this entry at all with that in mind, but in this instance I felt the need for a bit of cathartic release if nothing else.

There are plenty of fantastic games writers out there who don’t need to resort to… whatever these two pieces were resorting to. Satire? Parody? Childishness? I honestly don’t know, even after rereading them both several times.

Demand better from your articles about games. For all the pontificating about how games journalism is “broken” and how it should be “fixed”, if these pieces are anything to go by it seems to be getting worse rather than better.

#oneaday, Day 257: Away Message

I’m away for the weekend. Specifically, I’m attending the Eurogamer Expo, the UK’s answer to gaming conventions like PAX. It’s been running for a good few years now apparently but I only really became aware of it this year. I decided to attend, as I thought it’d be a good opportunity to get hands-on with some of the latest hotness that I’d missed out on at PAX, as well as catch up with a few friends from Twitter.

Eurogamer Expo has a way to go yet before it can even think about competing with PAX in terms of scale, but it’s certainly got potential. There are plenty of high-profile companies in attendance with their big games, and tickets sold out completely, so people are certainly interested in events like this. They need to sort out their non-existent press provision and look at more in the way of “special events” to make it a truly excellent gaming convention, though. Some evening concerts wouldn’t go amiss; or more in the way of the few developer talks and presentations that they do have already.

Day 1 has so far passed in a most pleasant manner and I am looking forward to tomorrow. I wrote an article about Fable III today, you should totally go and read it, as it’s awesome. Here’s the rest of the day in one-word summary format:

Assassin’s Creed Brotherhood Multiplayer: Tense.
Killzone 3: Loading.
Killzone 3 in 3D: Migraine.
Gran Turismo 5 in 3D: Cardboard.
Peter Molyneux: Entertaining.
Fable III: Amusing.
Dead Space 2: Frightening!
Gears of War 3 Beast Mode: Multiplayer?
Fallout: New Vegas: Fallout.
Saw II: Bloody.
3DTV: NO.
Rock Band 3: Realistic.
@jenjeahaly: Yay!
@shoinan: Fun!
@lewisdenby: Brief!
@LinkYeah: Freshers.
Eurogamer’s press provision: Horseshit.
Being told off for taking a coffee while wearing the wrong wristband: Bewildering.
That redhead girl I saw at one point: WOW.
Tonight: Surprise!

So that was my day. Tomorrow will be another day and hopefully I’ll get a chance to try out a lot of the things I didn’t get to see today. There’s a lot of really good-looking games on offer, most of which will be well familiar to people who went to PAX, in all likelihood. Fable III in playable form was the big deal for those who like that sort of thing, and it’s looking lovely. Peter Molyneux’s talk on the history of the Fable series and its influences from movies and games was particularly interesting, as you’ll know already if you’ve read this like I suggested earlier.

It was great to finally put a face to some Twitter usernames, too, and meet a few new ones as well. Hopefully over the next couple of days there’ll be more of that until we’re all one nice big happy games-loving family of awesomeness.

And, of course, tonight. Surprising a very dear friend was totally worth it. Even if I got called a few rude names along the way.

For now, I bid you good night.

#oneaday, Day 255: The Big Pixels are Here!

Ladies and gents, it’s my great pleasure to reveal The Big Pixels to you.

You may recall some days ago that I was mourning the loss of Kombo. Kombo’s still not dead yet—feel free to drop by and support the remaining writers—but, to be frank, it’s probably only a matter of time. It’s very sad to see the end of something which has clearly had love, care and attention poured into it over the last few years, and I’m happy that I was part of the experience for a short while.

But this post isn’t about mourning the past; it’s about celebrating the future. And that future begins with today’s launch of The Big Pixels.

The Big Pixels are a group of friends first and foremost, video game writers second, and we decided to band together to produce something that we’d want to read ourselves. Intelligent, thought-provoking games writing. No flamebait. No traffic-whoring. Just the kind of thing that gets people stroking their chin and going “Hmmm”, and hopefully provoking some discussion. Those of you who follow The Squadron of Shame will undoubtedly dig what we’re doing. And those of you who are tired of the same old news stories posted everywhere day after day will surely enjoy our work, too. It’s an N4G commenter-free zone!

We’re there to have fun and build a community, not to chase page hits. So the important thing for you (yes, you!), the reader, is that you enjoy it. Read our work. Tell us what you think in the comments. Feel free to share any pieces you find particularly interesting or entertaining. And help us to build up our own unique little corner of the internet; a home away from home for those who are sick of “Top Ten Tuesdays” featuring boobies, guns or any combination thereof, or people who are sick of seeing the same picture of Michael Pachter on every article where he says something contentious and/or stupid.

Since you’re reading my blog, I’m going to draw particular attention to my own posts, of course. I am nothing if not a whore, after all. So while you’re over there, feel free to check out a “reprint” of my article on game development’s gender divide (featuring much-appreciated assistance from the very lovely Mitu Khandaker and Lauren Wainwright), a companion article to the most recent SquadCast on video game music, and a discussion of adult gaming. I hope you like them; and be sure to check out my buddies’ work while you’re over there. And don’t forget the Looney Bin, receptacle for all manner of game-related crap that we’ve encountered in our journeys around the web.

It’s been an interesting journey over the last few days, and it’s only just beginning, for sure. Stay tuned to The Big Pixels, as we’ll all be pushing out a wide variety of articles on all manner of game-related subjects every week. Follow us on Twitter and/or Facebook for the latest and to make us look popular and awesome.

Also, our review scoring system has a rainbow unicorn pixel in it. And there is absolutely no way you can say that isn’t the most amazing thing you’ve ever seen. Unless Maru is your cat.