1608: Soul Suspect

I’ve been playing a game called Murdered: Soul Suspect today. It’s a game that immediately intrigued me back at the Eurogamer Expo last year when I attended a hands-off gameplay demo and developer talk about it.

For the uninitiated, the premise is this: You play the role of Detective Ronan O’Connor, a sharp-eyed investigator in the traditional sense, complete with perpetual smoking habit and the dress sense of someone from the 1940s. Ronan is investigating a murder. Nothing unusual for a detective, you might think, until you discover that the murder he’s investigating is his own. He’s dead, you see, and not altogether happy about the situation in which he finds himself. And, in traditional ghost story fashion, he can’t fully shuffle off this mortal coil until he unravels the mystery keeping him chained to existence.

Murdered: Soul Suspect has received rather poor reviews to date, with its Metacritic rating varying anywhere between the low 60s and the 40s depending on which platform you look at. And yet, as I’ve found in so many cases recently, these numbers do not paint an at all accurate picture of what the experience of playing the game is like.

It’s enormously enjoyable. It’s engrossing, well-written, well-acted and intriguing. Its blend of noir-style detective fiction and ghost stories is excellently handled, and the main storyline is backed up by some truly excellent supporting material, ranging from an exploration of setting Salem’s history to some entertaining, authentically “campfire-style” ghost stories that you can unlock by discovering collectibles around the various environments in which you find yourself.

Gameplay-wise, it’s rather simplistic: you wander around, you uncover clues — occasionally using your ghostly abilities to do so — and every so often you’re quizzed on what you’ve discovered in order to progress. These quizzes may involve putting a sequence of events in the right order, deciding on the right piece of information to use to get a witness to do something, or simply making deductions based on the evidence you’ve found. Some of the questions and answers throughout are a little obtuse — and some are deceptively obvious — but the game never feels like it’s punishing you for picking the wrong choice. Story is king here, and in this sort of game that’s exactly how it should be.

In many ways, the game feels like a late ’90s PC game, with its open, non-linear environments, lack of minimap and objective markers and… I don’t know, there’s just something about the general atmosphere of the whole thing that calls to mind titles like the original Deus Ex, Kingpin, Thief and any number of other titles from that similar era. It feels like a game out of its own time — and I kind of like that. (Oh, the PC version is also a tad buggy, too; I had to tweak an .ini file to get it running above 30 frames per second, and it works better with keyboard and mouse than it does with gamepad, but neither of these issues are something that has particularly hampered my enjoyment.)

There’s an interesting cast of characters to explore, and some enjoyable banter between Ronan and Joy, a young medium who becomes his “sidekick” and pair of physical hands as his investigation progresses. The story itself — which I’m yet to finish — is looking like it might end up being fairly predictable overall, but that’s not necessarily a bad thing; plenty of hardboiled and noir fiction is, in itself, predictable and formulaic, but that doesn’t make it any less enjoyable.

In fact, I’d go so far as to say that Murdered: Soul Suspect has been unjustly lambasted by much of the press. I’m not entirely sure what people were expecting from it going in to it; I’m really enjoying it so far, and its simplistic gameplay certainly doesn’t detract from the fact that it tells an enjoyable, interesting and unusual story. And that’s what I want; I don’t need fast action sequences, sprawling open worlds or a story that drags itself out unnecessarily over the course of 40+ hours. With Murdered: Soul Suspect what I’ve got is a good, concise, enjoyable interactive story that doesn’t overcomplicate itself with unnecessary mechanics and irrelevant content.

It’s a game worth playing, in other words, and another nail in the coffin for the usefulness of most modern reviews, so far as I’m concerned.


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3 thoughts on “1608: Soul Suspect

    1. It’s published by Square Enix, developed by Airtight Games. You can get it on Steam or most other digital download stores, though I doubt Big Fish has it.

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