1053: Kira Kira, Sparkle Sparkle

Page_1Having completely and utterly 100%-ly finished classic visual novel Kana Little Sister, which you can read all about here (and in the book I’m still fully intending on writing and have already written just under 3,000 words of), naturally I immediately started on a new project, and one of a markedly different tone.

Kira Kira (which, apparently, is Japanese onomatopoeia for “sparkle sparkle”) is a game about a bunch of high school kids (natch) who decide to put together a band. I haven’t got far enough to know whether or not their band is particularly successful, but given the intro sequence showed them well and truly rocking out with suitably ridiculous hairstyles and outfits, I can only assume that they enjoy at least a small degree of success. Given that there is also a sort of sequel called Kira Kira Curtain Call, too, it’s probably a fair assumption.

The reason I’m playing Kira Kira now is actually because of a completely different game I picked up a while back called DeardropsDeardrops is also about a bunch of high school kids who decide to put together a band — I think, anyway, as I haven’t played that one at all yet — but a fellow (and considerably more experienced) VN enthusiast on Twitter recommended that I play Kira Kira first, because some of the characters have cameo appearances in Deardrops. Got all that? Good.

I like this sort of “crossover” idea, and apparently it’s not all that uncommon — I understand that the story of Kana Little Sister is depicted as a movie in another game by the same developer called Crescendo, which is also in my growing pile of shame. (I have a sub-pile purely devoted to VNs, but given that the damn things are so time-consuming yet enjoyable, I’m not getting to anything outside it at the moment! That’s… fine by me, to be perfectly honest. But I digress.)

Anyway. Kira Kira. As I say, I’m not all that far into it yet so I’m hesitant to say too much right now, but so far early impressions are very positive. Coming off the back of Kana Little Sister’s 640×480 visuals and distinctly synthesized music — both of which are great, I hasten to add, just obviously dated — the super-sharp, crisp visuals, glorious digital music, quality voice acting and wonderfully atmospheric ambient sounds of Kira Kira make it obvious that this is a much more recent production. It’s a much more multi-sensory, “multimedia” sort of experience, and it makes a massive difference. Kana immerses the player with its compelling story and interesting characters despite its relatively simplistic aesthetics; Kira Kira has, so far, immersed me with its presentation — it’s a bit early for me to comment on the characters and plot so far, but they seem to be an interesting enough bunch.

Kira Kira isn’t just interesting from an audio-visual presentation perspective, however. No, the way it’s written and the way the text is presented is quite interesting, too, adopting a full-screen “novel” style similar to that seen in Kana Little Sister rather than the more common “adventure” (smaller text box, larger, unblocked image) interface seen in many other titles.

In terms of the way it’s written, it seems to be quite wordy so far, but that’s not necessarily a bad thing. It allows the player to understand the thoughts of the protagonist quite deeply, and the narration is presented almost as if the protagonist is talking to the player at times — not quite breaking the fourth wall, but certainly testing its structural integrity. Maejima-kun, it seems, thinks about things a lot, including his feelings about people, the things he’s seen and where his life is going. His introspective nature makes the beginning of the game seem rather slow paced — it’s a good hour or two before the OP video plays — but, as I say, I have no issue with this personally; he seems like an interesting character thus far, so I’m happy to have the opportunity to get to know him. Plus on subsequent playthroughs, the “Skip” button is right there if I want to fast-forward through all his exposition.

What’s really interesting about the writing, though, is that it provides a uniquely Japanese take on something that is peculiar to the Western hemisphere — rock music. The setup of the game is that the school’s “Second Literature Club”, which Our Hero is a member of having quit the tennis club some time back, are struggling to think of something to do for the upcoming cultural festival. Naturally, after Our Hero and the resident squeaky-voiced, faintly annoying ditzy girl Kirari attend a live show by local legends “STAR GENERATION” (the capital letters are important), they decide that forming a band is The Right Thing To Do, despite the fact that none of them play an instrument or indeed know anything about music whatsoever. Enter Our Hero’s friend, a fan of punk music that hasn’t been to any live shows himself, who decides to educate the club with an informative video about The Sex Pistols and the punk movement. The club are understandably rather bewildered about all this, having hilariously little understanding of culture outside of Japan (“R&B? Isn’t that music for black people?”) but decide that yes, they’ll give it a shot.

That’s as far as I’ve got so far, but it’s an intriguing setup with potential for plenty of hijinks — yes, hijinks — along the way. I’m looking forward to seeing how it progresses — and to hearing more of the excellent soundtrack.


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