A fairly quick one tonight as I’m suddenly very tired, but I’ll make it a “Pete’s RPG Maker Game Teaser” post just to make up for it, or something.
I thought I’d talk a little about lighting effects, because they make a huge difference to the overall look and feel of a game (or part of a game’s setting) and can add a lot to the overall personality of something you’re making.
More than anything, lighting effects can be a huge contributing factor in ensuring your game doesn’t look like “just another RPG Maker game”, which is by far the most common criticism of games made with RPG Maker. Hey, you provide people with tools, they’re gonna use them, sometimes lazily.
Anyway. Yes. So far as I’m concerned, the best ways to make your game not look like “just another RPG Maker game” without actually replacing the built-in graphics is a combination of fiddling with lighting effects (and screen tints to go with them) and tweaking the user interface so it’s no longer recognisable as the default RPG Maker battle system. (Of course, there’s nothing wrong with just using the default bits and bobs while you’re learning, but once you start feeling ambitious, it’s a good idea to try and put your own personal stamp on the project, and the easiest way to do that is through careful selection of audio-visual assets.)
So here are a few comparison screenshots of a map in the RPG Maker editor, which doesn’t show lighting, and in the game itself (which also features elements of the UI).
Here’s how a security computer room looks in the editor. (The checkerboard background means there’s nothing there. If you set up a parallax background, it will appear where the checkerboard is; otherwise if will simply render as black in the game.)
And here it is in game, using a lighting plugin for adjustable, colour-able light radiuses wherever you like on your maps. Makes some really nice atmospheric effects.
Here’s a house (currently with no door, because I haven’t made the inside yet) in the editor:
And here it is in game, the simple addition of a transparent “sunbeams” overlay image giving it a bit more life:
Here’s the edge of a swamp in the editor:
And here it is in game, featuring a moving “mist” overlay image, plus a change to the screen tint that gives it a slight purple hue as well as desaturating the colours a bit:
Finally, here’s part of a forest labyrinth in the editor:
And here’s the dramatically different presentation in game, featuring an adjusted screen tint and a tiled overlay to simulate the leaf canopy blocking out sunlight:
I know to all the jaded pros out there it probably still looks like “just another RPG Maker game”, but given that I’m mainly using this project to experiment with the software and see how easy it is to put a complete experience together, I’m happy with the twists on the standard look and feel I’ve got going on so far.
More teasers in the coming weeks.
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