2383: Fencing with Fairies

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Doubtless I’ll be writing about this in more detail at some point in the near future over on MoeGamer, but while it’s still new and fresh I thought I’d give some initial impressions on Fairy Fencer F: Advent Dark Force, Compile Heart’s latest PS4 release.

FFF:ADF, as I will refer to it hereafter, is a Neptunia Re;Birth-style reimagining of the PlayStation 3 game Fairy Fencer F. It includes the whole story of the original game, updated and expanded with all-new mechanics, plus a whole bunch of brand new content as well, making for what looks to be an absolutely sprawling mammoth of a JRPG that I’m very much looking forward to sinking my teeth into.

For the uninitiated, FFF:ADF casts you in the role of Fang, a lazy asshole who we’re introduced to as he’s been locked in prison for stealing bread. Three days earlier, it transpires, Fang pulled a legendary sword known as a Fury out of the ground, and thus found his fate inextricably intertwined with the adorably cute but rather headstrong fairy Eryn. Fang, wanting nothing more than a good meal and a warm bed, finds himself rather hastily recruited into a quest to find all 100 other Furies scattered around the world and use the power of the Fairies within to wake up the Goddess and prevent some sort of horrible catastrophe from occurring.

FFF:ADF follows Compile Heart’s usual RPG formula fairly closely. Town scenes are menu-based and allow you to visit a number of different locations to purchase and sell items or just chat with NPCs. As you progress through the game, more facilities become available in town.

When you leave town, you’ll likely be entering one of the game’s dungeons, which are filled with enemies you can see wandering around the map, and perhaps an event and/or a boss fight to complete.

Striking an enemy with your weapon while you’re in the field — a challenge made significantly easier than in the Neptunia series by the simple addition of a visual and auditory cue when you’re in range to connect a hit — allows you to get the jump on an enemy; mistiming it or letting an enemy run into your back, conversely, lets them ambush you.

Combat initially appears similar to the Neptunia series but there’s a few twists on the basic formula. For starters, characters only begin with a basic attack rather than a multi-hit combo. Multi-hit combos can be unlocked later — and they include fighting game-style techniques such as launching and juggling enemies — but initially the bulk of your damage will probably come from your special skills, which are further subdivided into weapon skills and magic spells.

The thing that’s looking most interesting about FFF:ADF at this early stage is its progression system. Whereas Neptunia’s character progression was completely linear — though once you unlocked abilities you could customise your characters to a minor degree, and Megadimension Neptunia made more of this by making different weapons capable of different combos — in FFF:ADF you earn WP (“Weapon Points”) through combat, which can then be spent on unlocking abilities, buffing stats and activating passive skills. In practice, there’s probably a “right” order to unlock things in — and if previous Compile Heart RPGs are anything to go by, you’ll probably unlock everything by the time you’re through — but it’s nice to at least feel like you have some options.

Other cool features include a battle system that allows up to six party members at a time, which will hopefully make for some interesting encounters later in the game — I only have two characters at present! Neptunia’s Challenge system is back, too, providing you with useful stat boosts in exchange for completing various tasks.

It’s early days yet, but FFF:ADF looks like Compile Heart’s most polished title to date; there’s none of the weird screen tearing from Omega Quintet and, so far, none of the frame drops of Megadimension Neptunia, and the 2D art (courtesy of Neptunia artist Tsunako) is as gorgeous as ever.

I’m looking forward to seeing what this game has to offer; everything I’ve heard from people who have already played it makes me feel like it’s going to be a really solid JRPG, and I’m excited to see what other gameplay features I’ll be fiddling around with as I progress further.


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