2354: They’re Both for Monsters

0354_001

(yes, I found a way to put a beard on my model in ComiPo! Woo!)

I’ve been playing a bit of The Witcher 3: Wild Hunt lately. I’ve been meaning to give it a go for ages, but it’s never quite dropped in price enough for me to want to jump on board; thankfully, the combination of the Steam Summer Sale and Andie generously buying me a copy as an anniversary present means that I can now explore this game to my heart’s content.

Playing Witcher 3 alongside Ys: Memories of Celceta is an interesting experience, because it’s a study in contrasts between Western and Eastern game design philosophy. Both of them have a surprising number of elements in common: they’re both action RPGs, they both involve exploring a large overworld, fighting monsters and completing quests, they both feature a muscle-bound man with white hair tied back in a ponytail (though he’s not the protagonist in Celceta, instead acting as a Dogi-substitute and cipher for the ever-mute Adol) and they’re both very good. But they’re both very different.

Celceta is fast-paced and action-packed. Its combat is very arcadey, with lots of flashy special effects, overblown sound effects, rockin’ music and celebratory messages flashing up on the screen as you do things like use the right attack type to take advantage of enemy weaknesses. In contrast, Witcher 3 feels almost sedate in its pacing, even in combat, which, thanks to its excellent animations and fluid movement, has an almost dance-like feeling about it as opposed to the frenetic leaping around of Celceta.

The upshot of this is that Witcher 3 is a surprisingly relaxing game to play. This might sound strange, given that the setting for the Witcher series is one of the darkest, bleakest takes on Western fantasy out there, but I’ve absolutely found it to be the case. While in Celceta you can’t relax for a moment when you’re out in the overworld because everything is trying to kill you, in Witcher 3 there’s plenty of opportunity to explore, wander off the path into the bushes and just start walking in a direction to see what’s there. Worthwhile things are marked on the map so you’re not wandering completely aimlessly — unless you want to — but for the most part the game’s rather sedate pacing has the pleasant feeling of a walk in the countryside or the woods rather than constantly fighting for your life, even though the countrysides and woods of Witcher 3’s world are far more dangerous than what your average rambler might have to contend with.

Both games have their place, then, and I’m enjoying them both a great deal. I feel like on the whole, I tend to enjoy the more frenetic, chaotic, joyful pace and tone of the Japanese approach to RPGs more — they cheer me up with their sheer energy — but there’s most definitely something very appealing and oddly relaxing about the more sedate pacing and carefully crafted periods of solitude in games like The Witcher 3.


Discover more from I'm Not Doctor Who

Subscribe to get the latest posts sent to your email.