I’ve been meaning to check out the Ys series for quite some time — my Steam library informs me that I have owned a number of the PC versions for several years, and I also have a number of the PSP versions loaded on my Vita, too. For some reason, though, I’ve never got around to it.
I decided that it was time to change all that, so I booted up Ys I to start at the beginning. And, well, I kind of wish I’d done this sooner.
Ys is a series I’ve been dimly aware of for many years. I remember some seriously random things from my childhood, and one of the things that is still stored in my memory for some inexplicable reason was seeing a review of Ys III: Wanderers from Ys in the SNES magazine my brother’s girlfriend at the time was working on, Control. Something struck me as very interesting about this side-scrolling hack and slash adventure, and I often found myself wondering what it would be like to play. For one reason or another, though, I never did check it out, but the Ys series had always been at the back of my mind ever since.
Ys I is a rather different affair from Ys III, which took a distinctly Zelda II-esque approach of attempting to reinvent the series as a side-scrolling platform action RPG rather than the more traditional top-down perspective of other installments. But Ys I isn’t like any other RPG I’ve played, either. It’s not like Zelda because of its use of the rather peculiar (but fun and satisfying) “bump” combat, wherein you attack enemies just by walking into them, and whether or not they do damage to you depends on the angle you hit them at. It’s not like Final Fantasy or Dragon Quest because it’s not a turn-based RPG, nor is it a globetrotting adventure. Instead, it’s something that very much has its own identity.
Ys I — and, indeed, most of the subsequent Ys games — casts you in the role of one Adol Christin, a redheaded adventurer lad who washes up on the shores of the land of Esteria against all odds after surviving a strange phenomenon surrounding the island called the Stormwall. After a brief convalescence — and specifically against the recommendations of his doctor and nurse — he heads out into the world to explore and figure out what is going on, and before long, oh, wouldn’t you know it, he’s some sort of Chosen One at the centre of all sorts of mystical happenings that appear to converge on Darm Tower, a hulking, sinister structure on Esteria that seems to be the source of everyone’s troubles and woes.
Where Ys shines is in its small scale. In this sense, it’s rather similar to the only other Falcom game I’ve played to date, The Legend of Heroes: Trails in the Sky. Trails in the Sky featured a fairly hefty journey for its main cast, but its real appeal was in how much character and personality it gave each and every party member, shopkeeper, NPC on the streets and distinct region of the world. Ys I is the same, only in more concentrated form; the island is a very small place that you quickly learn to find your way around, even with the game’s total lack of any sort of map function, and it’s not long before you feel like you’ve got to know pretty much all of the 88 characters who are scattered around the game world, some of whom have something interesting to say, others of whom are simply background colour.
What’s fascinating about Ys is that even the incidental, “useless” NPCs are full of personality and have clearly been written with a greater context in mind. They each have their own little stories to tell, and over the course of Adol’s adventure, the things they say change subtly, giving you a good feeling of the sort of person they are and what they think about everything that’s been going on. And the game sometimes surprises you by making what appeared to be an incidental character rather more important than they first appeared.
Couple all this with some really lovely pixel art in the field, some gorgeous visual novel-style illustrations when speaking with the more important characters, and an absolutely rockin’ soundtrack, and, well, you have a game that is really rather good: unconventional, memorable, interesting and, most of all, fun.
If Ys I, the oldest and most primitive title in the series, is this appealing to me, I can only imagine how enjoyable the most well-regarded entries like Oath in Felghana and its ilk are. I’m looking forward to investigating the rest of the series in detail, and anticipate that I may well become a bit of a Falcom fanboy by the time I’m done with them.
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