2238: Mobile Games Aren’t Always Shit: Mister Smith Edition

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A lot of mobile games are shit. Some are just a little bit shit. Some are really shit. The upside of this unfortunate situation is that when something enjoyable and fun comes along, it’s all the more noteworthy as it becomes as a sparkling diamond, floating majestically atop the sea of shit that is the mobile games marketplace in 2016.

The trouble with a lot of mobile games is that they try to be something they’re not: they try to be big-budget, triple-A experiences — inevitably using the term “console quality” somewhere in their description — but then more often than not ruin the experience in two major ways: firstly, by hobbling the player experience by making it free-to-play and consequently limiting their enjoyment unless they repeatedly pay up (or, in some cases, grind until they want to kill themselves), and secondly, by using god-awful touchscreen approximations of joypad controls, which never, ever work because touchscreens don’t have buttons you can feel and consequently you can’t do the “muscle memory” thing you can do with an actual controller in your hand.

No indeed, the best mobile games out there make the best use of the platform that they’re on and the context in which people use them. Mobile phones these days are used 1) when you don’t want to talk to people around you, 2) when you’re on the toilet, 3) when you’re waiting for some form of public transport and/or friends to arrive and 4) when you can’t sleep. As such, the ideal mobile gaming experience is something that you can do during any of these activities without having to think too much, display any sort of manual dexterity beyond tapping a few clearly indicated things with your fat, greasy fingers or commit yourself to any sort of lengthy play session — that train might turn up any minute, after all, despite the automated announcement assuring you that it is “very sorry” for the delay to this service.

Anyway. I found a good mobile game the other evening while I couldn’t sleep. It’s called Mister Smith and His Adventures, it’s published by Ayopa Games and penned by Scotland-based comedy writer Steven McDade whose work, in his own words, “hasn’t quite crossed the line to allow for fame, fortune, adulation or comedy legend status”. Based on Mister Smith, however, McDade should have a bright future ahead of him, as his breezy, conversational writing style is immediately appealing, and an excellent fit for a game such as Mister Smith and His Adventures.

But what is Mister Smith and His Adventures? Put simply, it’s a very straightforward interactive novel with quizzes. Telling the story of Mr Mister Smith [sic], it unfolds over the course of several distinct stories, during which you have the opportunity to make a number of choices to determine how things unfold, and how farcical the outcome of Mister Smith’s various adventures will be. Along the way, based on your choices, you’ll be presented with a number of quiz questions in various categories, which will ultimately score you in the fields of Knowledge, Bravery, Friendship and Love and present you with a final score for the story based on how many questions you got correct and how quickly you answered.

To be honest, the quizzes seem a little forced at times, but McDade recognises this and lampshades them effectively during the narrative, and given the light-hearted, silly tone to the narration, it’s not a big problem; it gives the game a degree of replay value, after all, particularly as it’s riddled with achievements for making different choices and answering certain particularly challenging questions correctly. For those who particularly enjoy the quizzes, there are some “stories” that focus exclusively on the quiz aspect, though these are still written in McDade’s distinctive authorial voice, which makes them a lot more entertaining than other, drier quiz apps on the App Store and Google Play.

McDade’s business model for the game is a good one: you can download it for free, and play the tutorial and first story without paying a penny, after which you have a few choices. You can unlock new stories by repeatedly playing the ones you’ve already done to earn “Smiths”, which can be spent on the new stories and quiz packs currently available. You can purchase bundles of Smiths to selectively purchase stories without grinding. Or you can slip McDade a couple of quid to unlock the game completely, remove all advertising (mostly for itself) and gain immediate access to all new stories as McDade writes and publishes them into the game through automatic updates.

After playing the first two stories, I was more than happy to take the latter option; McDade’s writing is very readable (although there are a couple of typos here and there), the game presents it in short, easily digestible sections with endearing stylised illustrations, and each story is enjoyable and self-contained while helping us to build up a more complete picture of who Mister Smith (and Paul) really is as a person.

It’s an extremely simple idea, and one that works very effectively. It’s a well put together, well-presented game that uses the mobile format well, and I hope to see a lot more of in the coming months; I sincerely hope that McDade finds some success with it, and that it helps him to kickstart his comedy career.

You can download Mister Smith and His Adventures for iOS here, or Android here.


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