I’m coming up on the Platinum trophy for Hyperdevotion Noire on Vita, and I’ve asked myself more than once why I was doing it, given that it’s completely unnecessary to fully appreciate the game, and has extended what would probably be a 40-50 hour game well over the 100 hour mark.
Despite questioning my motivation a few times, I’ve never found myself resenting the game, somehow — this is partly because I undertook the most grindy of grinds for the Platinum trophy while watching several seasons of Community on Netflix (#teamhandheld) and consequently wasn’t just staring at a screen repeating the same actions over and over again, which is essentially what I was required to do to get 20+ of the trophies in the list.
Now I’m approaching the end of that epic grind, I’m glad that I’ve done it. It hasn’t been difficult in the sense of the game being difficult to complete — on the contrary, once all the characters are level 99 you can steamroller pretty much everything in the game with a few exceptions — but it has been challenging from the perspective of committing to the long-term goal and seeing it through to its conclusion.
This raises an interesting point about the nature of “challenge”. When we talk about “challenge” in games we’re normally referring to something along the lines of Dark Souls, which requires you to understand its systems thoroughly, otherwise it will punish you until you mend your ways and play better. But “challenge” can exist in other ways, too. It can refer to subject matter that makes you uncomfortable — not generally a problem with the Neptunia series, though mk2 does some interesting things with the squick factor and some people still won’t check the series out because of assumptions about fanservice. It can also refer to the challenge of making it through something lengthy and weighty, or holding out in a test of endurance, such as I’ve been doing with Hyperdevotion Noire.
And that, I think, is why I’ve been doing the Platinum grind. The challenge factor. Overcoming challenges is satisfying, even if they’re more endurance than skill. Endurance and patience are worthwhile traits, and I’ve noted on a number of past occasions that I feel my experiences with role-playing games over the years — and my willingness to see them through to the end, even if they have a three- or four-digit hour count — have helped me train these particular abilities in myself. And these abilities are something that transfers across to life at large; it can be difficult to wait for things, or hold out against something that is proving to be an obstacle, but with patience and endurance in spades, you can usually overcome most challenges.
Anyway. After all that, I will say that I will be glad to finally see that Platinum trophy pop in Hyperdevotion Noire, because it means I’ll finally be able to put that game to bed and move on to something else without feeling like I need to try and get anything else out of it. And, as I’ve noted before, it feels good to know that trophies are used as metrics by developers and publishers — unlikely though it might be, someone might see my Platinum trophy in the game and recognise that it is something only achieved by people who have truly engaged with it and want to see everything it has to offer.
Also I can’t break my streak of Platinum trophies on Neptunia games now, can I?
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