1918: GTA Online’s Identity Crisis

I’ve been playing a bunch of Grand Theft Auto Online recently. My local friends and I all acquired copies so we’d have something we all enjoyed playing and that we could all get something out of: past attempts to do this have led to one or more members of the group being dissatisfied with our choices for whatever reason, and ultimately our multiplayer gaming sessions falling by the wayside. We’re hoping, however, that Grand Theft Auto Online will provide some fun shenanigans for a little while yet.

And I think it might just do that, at least in part due to the game’s curious identity crisis that it has going on. It doesn’t feel like it really knows what it wants to be. In places it’s downright messy, and the “session-based” nature of getting people together is cumbersome, clunky, unintuitive and simply broken at times. But even with all that, it’s simply fun.

I talked a little about the basic structure of the game a few days ago, but having spent a few sessions actually playing it “properly” with at least one other friend now, I can see what it’s doing.

The core of the game’s identity crisis comes from the disconnect between typical Grand Theft Auto freeform open-world gameplay — in which up to 30 players can log in to the same session, run around anywhere on the map completely independently of one another and have fun doing whatever they see fit — and the “Jobs” that form the more structured activities in the game. This disconnect is nothing unusual for Grand Theft Auto in general, of course; ever since Grand Theft Auto III brought the series kicking and screaming into 3D it’s been like two games in one, and this contrast has only become more pronounced as the stories have got better and more ambitious over the years.

Open-world freeform multiplayer is great fun. You can effectively make up your own silly little games and challenges and take them on with friends. You won’t get much in the way of rewards for them, but if all you’re in it for is some silliness, it provides that in spades. What doesn’t quite work about the open-world stuff is that the moment someone activates an activity of some description — be it a race, a mission or even a game of darts — they are snatched out of the open-world session, temporarily unable to communicate with the people they were playing with, and put into a more traditional multiplayer lobby, from which they can invite people via several means: everyone from the open-world session, selected people from the open-world session, friends who are online or simply “anyone who is available”.

Once you’re into that lobby and with friends, you’re effectively in a “party” like you’d be in something with more traditionally structured multiplayer like Call of Duty or Halo. You do an activity, you all vote on what’s next, you do the next thing, repeat until someone gets bored or everyone votes to go back to Free Mode.

The activities are pretty fun too, and I understand why they’re “instanced” separately from the main chaos of the open-world gameplay — trying to complete a mission while up to 29 other people are careening around the map causing mischief sounds like a recipe for disaster. It’s the execution that is a little lacking: the absence of an MMO-style “party” system makes meeting up with specific people in public sessions tricky, and the way people are simply snatched out of the open world the moment they walk into a mission trigger is not explained at all well; if you don’t know that’s how it works, it’s entirely possible you’d be left thinking that your friends had simply left the game altogether.

As I say, these issues and the fundamental disconnect between the freeform gameplay of Free Mode and the structured activities of the Jobs don’t prevent Grand Theft Auto Online from being a good game. It’s a lot of fun, particularly when playing with friends you already know. (I don’t even want to contemplate how awful taking on the cooperative missions with random people might be.) There’s just an awful lot of things it could do a whole lot better, too.

Still, it’s enjoyable, and I’m confident it will provide some fun evenings of entertainment for my friends and I for a little while yet.


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