1622: Another Turn in the Coil

The Binding Coil of Bahamut is — or at least was — the most daunting challenge in Final Fantasy XIV. Originally designed as an 8-player multi-part raid to challenge the very best of the best players, Coil, as it tends to be known by the denizens of Eorzea, is now something of a shadow of its former self, with the toughest challenge now being posed by the imaginatively named The Second Coil of Bahamut.

The reason why it’s a shadow of its former self is twofold: firstly, the average equipment level of most endgame players in Final Fantasy XIV is now considerably higher than it was when it first launched and Coil was the hardest thing in the game; secondly, you’re now provided with a buff called “The Echo” upon entering, which boosts your HP, damage, healing and a few other bits and pieces by 15%. Second Coil has no such buff, but it will have one in the future, when Third Coil, or whatever comes next, is released — and so on as the game gradually ups the stakes time and time again.

This is a clever and sensible move on the part of producer Naoki Yoshida and his team. The Binding Coil of Bahamut, despite still being a very challenging set of mini-dungeons and boss fights even with the Echo buff, is part of Final Fantasy XIV’s overarching story. Working your way through it provides you with information about the ancient Allagan civilisation, whom you keep discovering artifacts of throughout your travels, and also what the main recurring villains of the piece — the Ascians — are up to. It also provides a tantalising glimpse at what really happened to the dragon-like god Bahamut as part of the Calamity — the in-game, in-lore justification for the shutdown of Final Fantasy XIV’s version 1.0 incarnation in 2012 — and what the artificial moon Dalamud was actually hiding inside itself besides Bahamut.

All interesting stuff, I’m sure you’ll agree — well, you might not, but humour me. To put it another way, it’s all stuff that people who are interested in the detailed lore and worldbuilding of Final Fantasy XIV will probably want to experience. And through the gradual “nerfing” of it as new content arrives, eventually everyone will be able to make it through Coil and see what’s what — just some people will do it sooner than others.

Anyway, the reason I bring this up tonight is that I’ve been doing a bit of Coil myself this evening. This is something of a big step for me, as I’ve previously only ever set foot inside that place in the company of my comrades from my Free Company. With a lot of high-level content in any MMO — not just Final Fantasy XIV — it’s assumed that you know what you’re doing when you step inside, and that you won’t mess things up, because in many cases one mistake can bring an entire eight-person team crashing to its knees.

This is, I’m sure you’ll appreciate, an enormously daunting prospect, particularly for someone like me, who sometimes lacks confidence in himself. But tonight I not only voluntarily went into Coil “solo” (to be automatically matched up with seven other random players), I also did so on White Mage, a healer class, rather than my “comfort zone” (and main) class Black Mage. And while there were a couple of aborted attempts — largely due to poor party makeup rather than anyone making any horrendous mistakes — there was none of the rage, none of the aggression, none of the elitism that can make playing through difficult content even more daunting than it already is. On the whole, it was actually quite a pleasant experience, despite being challenging — and I was rewarded for my efforts, too, with a new ring for my Paladin and some new boots for my White Mage. Score!

I’m always secretly pleased with myself when I overcome a fear like that. Because although Final Fantasy XIV is just a game, and I understand that, the anxiety and fear I feel from social situations is as real online as it is when I’m getting tongue-tied trying to make small talk with someone I don’t really know. My ticking that box in Duty Finder, queueing up and then repeatedly going back into Coil this evening might not sound like much, but believe me when I say it was actually quite a big step for me in terms of self-confidence.

And who says games can’t do any good?


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