1347: Om Nom Nom Nom (Plus)

Pac-Man Championship Edition DX+ is a magnificent game, though I’m still at a loss as to whether or not Namco are taking the piss with that title or if they genuinely thought Pac-Man needed that many suffixes.

To be fair, though, Pac-Man CE DX+, as I shall refer to it from hereon, isn’t actually all that unreasonable a title if you analyse it. It’s a variation of Pac-Man (hence Pac-Man) that evolved into a version designed specifically for competitive play (hence Championship Edition) that subsequently evolved further into a considerably expanded version (hence DX, short for Deluxe) which was then expanded even further with some additional content for the new PC version (hence Plus).

If you haven’t played Pac-Man CE DX+ yet, you’ll be pleased to know that it’s now available for PC via Steam as well as consoles, so you can play it pretty much regardless of whatever system you favour.

If you’re a fan of the original Pac-Man, be warned, though; Pac-Man CE DX+ is a noticeably different game, though its ancestry is obvious.

While the original Pac-Man required you to repeatedly clear the same screen of dots over and over again while contending with the unwanted attentions of four ghosts, Pac-Man CE DX+ is a much faster-paced game. The maze is divided into two halves, each of which, when cleared, causes a piece of fruit to appear in the other half. Eating said fruit causes the empty maze to regenerate with a new layout, and thus the process repeats. In the main modes, you’re against the clock, attempting to score as many points as possible in either five or ten minutes, so it’s in your interest to find the quickest routes possible.

The twist on the formula that DX added was the ridiculous number of ghosts that can be involved. Rather than the four ghosts of the original Pac-Man, each maze half in Pac-Man CE DX+ has a number of sleeping ghosts who are disturbed if Pac-Man passes by them, at which point they form an increasingly long chain and chase him, following the same route he does. High scores are dependent on eating a power pill and then gobbling up a massive chain of ghosts, so as well as finding the best route through the dots, it’s actually in your interests to attract as many ghosts in your wake as possible, too. There’s very much an “optimum route” for each of the courses in the game, though human error means that, unless you’ve practiced enough to be literally perfect every time, there’ll be slight variations in each run you make — usually costing you a few points or precious seconds in the process.

It’s a really interesting game that maintains the basic mechanics of the original Pac-Man while simultaneously turning it into a kind of game that’s hard to define. Is it a score attack game? Yes. Is it a puzzle game? Yes. Is it a racing game? Yes, kind of.

It’s one of the most peculiar games I’ve ever played, and revisiting it thanks to the new PC version reminds me that it’s also one of my favourite games of all time, and I highly recommend you give it a try if you’ve never had the pleasure. Enjoy, and I make absolutely no apologies if you end up addicted.


Discover more from I'm Not Doctor Who

Subscribe to get the latest posts sent to your email.