#oneaday Day 860: Kairobot

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Have you played any of the games by Kairosoft on iOS and Android devices? If not, you really should. They’re quite remarkable little experiences, all the more noteworthy for fitting surprisingly deep gameplay into less than 10MB in most cases. This is a big benefit for those of you who habitually fill your phone and/or tablet device with all manner of crap games that you never play.

Kairosoft’s games are business sims/strategy games at heart. All of them feature adorable pixel art and dreadful MIDI music. Most of them involve attempting to make as much money as possible over the course of a fixed period of time which varies depending on the title. Some are almost identical to one another, others take slightly different approaches.

All are utterly bewildering the first time you play them.

Most players’ first experience with this little Japanese software company’s work tends to be with their breakout hit Game Dev Story which, as the title suggests, sees the player running a fledgling game development company over the course of twenty in-game years. As the game progresses, players develop their staff, produce new games, try to woo the public and even have the opportunity to develop their own game console. Throughout, knowing tips of the hat are given to the games industry with pun-based names and not-quite-real game systems coming on to the market and acting much like their real-life counterparts. Develop for the Game Boy equivalent, for example, and you’ll be on to a winner. Decide to support the Virtual Boy equivalent and you may find that your sales aren’t quite what you expect.

Basic gameplay in Game Dev Story is pretty straightforward. Through a series of simple menus, you tell your minions what to do and keep a careful eye on your finances. What’s interesting about it (and all Kairosoft’s other titles, for that matter) is how much is going on beneath the surface. Markets are being simulated; seasonal growth and decline is taken into account; real-world trends form a key part of the game. On your first run-through, you may not discover everything the game has to offer. On each subsequent runthrough, you find out more until you’re making ridiculous amounts of money with each one of your blockbusters.

The most recent Kairosoft title I’ve tried is an Android title known as Cafeteria Nipponica. This, as the name suggests, is a restaurant management game where it’s up to the player to take between one and three restaurants to the very top of their game. This is achieved by hiring staff, levelling them up, researching new dishes and, occasionally, sending staff members out into the fields to look for ingredients and “treasure”. I haven’t got my head around everything the game is doing at the moment, but if nothing else, seeing little pixel people running around making a restaurant work is most entertaining. Like most of the company’s other titles, a lot of concepts are treated in a rather “abstract” manner, and so long as you don’t go in expecting a literal simulation of how a restaurant actually works, you’ll have a blast.

If you’ve read my previous post How to Play Pocket Academy, you’ll know that success in these games is sometimes quite hard to come by, and it’s quite easy to mess things up beyond all recognition. That’s okay, though, because the game remains so unerringly polite about the whole thing throughout that you can’t feel too bad even as your money spirals into the red more and more with each passing month.

In short, then, if you’re looking for something to occupy your time on the toilet/bus that isn’t Angry Birds, then almost anything by our Japanese friends here is certainly worth a look. While they may not be the cheapest mobile games out there, that’s not necessarily a bad thing. They’ll provide you with a ton of entertainment for about the price of a single Starbucks coffee. And you can’t complain at that, really. That’s just good business.


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