Disney released a sequel to its popular iOS game Where’s My Water? recently. Where’s My Water?, if you’re unfamiliar, is supposedly one of the best iOS games out there, and even managed to pick up an Apple Design Award at WWDC in 2012. It’s an extremely popular game that was well received by both press and public alike, and spawned a couple of spin-off games prior to the recently released official sequel.
The official sequel is, inevitably, free-to-play, unlike the 69p original. Said original did have in-app purchases, yes, but they were mostly actual additional content — new levels and so on — plus, until recently, the game was continuously supported with weekly challenges that kept the game relevant over time. (The removal of these weekly challenges in the most recent update has annoyed a bunch of players, incidentally, but surely they can’t expect Disney to continually support a game from 2011 forever.)
Where’s My Water 2 has, unsurprisingly, been torn a new one by App Store reviewers for being free-to-play — and with good reason. Like Plants vs. Zombies 2, there is not one single convincing reason why making it free-to-play is a good thing for anyone except Disney. At least you can play Plants vs. Zombies 2 for as long as you like, however; Where’s My Water 2 adds the ultimate insult of incorporating an energy mechanic into the game, effectively blocking people from continuing to play every few levels unless they pay up.
I hate energy systems. They were a fucking pain in the arse when I had to review mobile and social games because they meant I could only play the game for a certain amount of time before having to leave it for several hours (because I sure as fuck wasn’t paying), and they’re a fucking pain in the arse if I just want to enjoy a mobile game these days. They’re a slap in the face to the player, and effectively a sign that the developer/publisher of the game don’t trust their player base to actually slip them some money if they’re enjoying themselves. It represents the absolute worst of everything about free-to-play, and it needs to stop.
I’m glad that App Store reviewers are starting to speak up against things like energy systems and excessive in-app purchases, because it’s getting out of control. I find myself actually wanting Where’s My Water 2 to fail, because it will teach Disney a lesson. This may sound harsh — I haven’t played Where’s My Water 2, so for all I know it could be a great game, and I’m sure the dev team worked hard on it — but this continuing trend of games that hold their content hostage needs to stop. Rather than it being an incentive to download and try something for myself, I will now actively avoid games on the App Store that are “free”. And since most of the games on the App Store are now “free”, this means I’m simply avoiding most of the stuff on the App Store, which is probably doing a great disservice to the few people out there who are doing great work, and who are treating their players with respect.
You want to see how to do free-to-play right? Go play Card Hunter.