#oneaday Day 552: My Favourite Bastard: Gary Smith

I mentioned a few days ago that I’ve been playing Bully again. I have now beaten it again (with 100% completion, more fool me) and have come to the conclusion that the game’s primary antagonist, Gary Smith, is one of the finest villains we’ve seen in gaming.

(Bully spoilarz ahead.)

Gary is every teacher’s worst nightmare. He’s brash, outspoken, manipulative and has ADD. At the outset of the game, it’s clear that he’s a bully, judging by the way he treats Pete Kowalski. Pete doesn’t stand up to Gary, though, as it’s clear that he’s afraid of him and, judging by his behaviour towards Jimmy later in the game, prefers to live for the approval of others.

Algie, one of the Nerds clique, refers to Gary as a “sociopath”. This is probably an accurate description — as time goes on and Gary becomes increasingly paranoid, thanks in part to him ceasing to take his ADD meds, he manipulates the schoolkids to his own ends without a hint of remorse. He lies and cheats and takes every chance he can get to get one up on Jimmy. Jimmy, being a pretty tough “water off a duck’s back” sort of kid, takes all this in his stride and eventually manages to convince the cliques of the school that Gary is, in fact, a douchebag and that Jimmy did not, in fact, do or say any of the things that Gary led them to believe. The early part of the game largely consists of dealing with the aftermath of the various messes Gary creates — messes which we never see him create, but certainly see the consequences of.

All goes well until Jimmy gets overconfident with his new-found fame and power and half-successfully pulls off his biggest prank yet: to tag Bullworth City Hall with the slogan “Bullworthless”. He has an audience while he does so, but it looks like he’s gotten away with it, until he gets back to school. Gary has informed the Principal of Jimmy’s misdemeanour, Jimmy gets expelled and Gary becomes Head Boy of the school — a position he had coveted since well before Jimmy ever arrived.

With his new power, Gary turns all the cliques against each other — and Jimmy — with the help of the Townie school dropouts, and he sparks off a full-scale riot in the school. The teachers are powerless to do anything about this, with most of them being too embroiled in their own matters anyway — particularly Ms. Phillips and Mr. Galloway’s attempts to throw off Mr. Hattrick and his crusade against Galloway’s alcoholism. Taking advantage of the chaos, Gary takes Principal Crabblesnitch hostage and lures Jimmy to the roof of the school for a final showdown.

Jimmy, being Jimmy, takes down Gary, the pair of them crashing through the roof of Crabblesnitch’s office just as Gary proudly proclaims that his masterplan has come to fruition. Crabblesnitch hears this — despite having been tied up by Gary, he’s too under his spell to believe him capable of any wrongdoing until he hears Gary confess to his crimes. Gary ends up expelled and we never hear of him again, save for a few rumours that he’s living in the school belltower, and others that he’s living with the Townies.

The best thing about Gary as a villain is not his manipulative nature — though the constant frustration that Jimmy feels as clique after clique turns against him time and time again is enough to make you hate the little bastard. No; the very best thing about Gary as a villain is that he’s just not there. Gary is off-screen for a good 90% of the game and all you, as Jimmy, have to go on is second-hand accounts and “he said, she said” rumours — just like real high school. Because if there’s one thing a thousand crap teen coming of age movies have showed us: there’s nothing worse than being misrepresented to the whole school.

It’s Gary’s long absence that makes kicking the snot out of the little git at the end of the game all the more satisfying. While the whole thing is perhaps a little silly, and Gary’s motivations are never quite clear, it’s immensely pleasing to finally get one up on him.

Perhaps the fact that Gary’s motivations for “wanting to take over the school” are somewhat obscured is deliberate, though; we see frequent evidence throughout the game that Gary is at the very least a sociopath and at worst a dangerous psychopath. He’s a narcissist and a megalomaniac, and he doesn’t care about anyone but himself — he wants to make his way to the top by fair means or foul, and doesn’t care how many toes, testicles and faces he treads on to get there. Jimmy finds himself in danger of becoming Gary when he initially manages to get all the cliques to respect him and each other and becomes overconfident and cocksure as a result — but discovers when Gary turns them all against him and each other that he’s got too much respect for other people and the community, however dysfunctional, of Bullworth Academy, to continue treating people as his puppets, his playthings. It’s for this reason that Jimmy eventually prevails and takes his rightful position as head of the school — this time, without becoming a dick about it, despite his propensity to solve problems through punching them in the face.

So, then, Gary Smith: I salute you. You were a worthy adversary and deserve to take your place alongside the great gaming villains of our time.

#oneaday, Day 16: I Need A (Non-Copyright-Infringing) Hero

Bloody MMOs. They seem to be something of a weakness of mine, despite the fact that I’ve never been what I’d call a “hardcore player” of them. To whit, the character I started on the launch day of World of Warcraft only hit level 80 towards the end of last year, and I haven’t gone back to it since Cataclysm hit store shelves. Over the years, I’ve tried Everquest (crashy), Dark Age of Camelot (bewildering and intimidating), Ultima Online (slooooow), Everquest 2 (pretty), City of Heroes (super-fun), Final Fantasy XI (<Incredibly tough><Galka><rod>+<Mithra>=<Help me out!>), Star Trek Online (space combat! Yay!), EVE Online (WTF am I supposed to be doing?) and probably a few others besides.

The thing I love about them is creating a character that is your representation in the world. In single-player games with character creators, you tend to either play the game from a first-person perspective or spend the majority of the game staring at your character’s arse. But in an MMO, your carefully-crafted character can be appreciated by other people, and earn you compliments and friends, especially if you play as a woman with boobies.

I enjoyed City of Heroes from the above list particularly; there’s something very satisfying and fun about the superhero genre, and the MMO format seemed to fit surprisingly well with it. So I’d been keeping a cautious eye on DC Universe Online, but hadn’t thought that much about it. Until it came out, several of my friends started playing and had many positive things to say about it. Friends that didn’t particularly play MMOs, in some cases. Even Jessica Chobot’s playing.

Now I’ll preface the following with the confession that while I like comics and graphic novels, I’m not by any means a comic nerd. I don’t know the backstories and histories of the DC Universe characters, and I couldn’t name that many if prompted to. But from what I can gather, this is arguably a benefit in DC Universe Online‘s case, as a few people are getting a bit snobby about some of the power sets and weapons on offer for players. Fair play to them. I don’t care.

You know why I don’t care? Because DC Universe Online is super-fun. One important thing sets it apart from the vast majority of “me too” RPGs out there, and that’s the console-friendly action-game combat system. Instead of hitting the “auto-attack” button once and waiting for either your enemy or your character to fall over first, occasionally triggering skills on cooldown timers that are slightly too long to be comfortable, you feel like you’re part of the action, setting off a variety of ridiculous combos with what you’ve chosen to be your character’s signature weapons. So far I’ve tried a character with a sword and one with twin pistols and they play significantly differently from one another, which is nice. The primary weapon can then be combined with a “power set”, which determined what your more spectacular powers involve and your role in the group, and a “movement power”—flight, super-speed or acrobatics.

Now, the key difference that sets DC Universe Online apart from, say, City of Heroes is the fact that the things you’re doing from the very beginning seem to actually matter. There are plenty of “go here and kill [x] things” quests, but they make up part of an overarching storyline that culminates in a proper boss fight between hero and villain, usually with the support of some other characters from the DC universe. Contrast this with World of Warcraft, which, pre-Cataclysm (I haven’t tried it since, remember) didn’t let you into the interesting dungeons prior to gaining a significant number of levels. In DCUO, you’re straight into the action. And it’s great fun.

The fun factor is helped along by some decent presentation—there’s some great-sounding music and plenty of voice acting, too, which is unusual for an MMO. Although the game was supposedly rushed out of the door to meet a deadline (and has a few rough edges here and there as a result—nothing which can’t be fixed with a patch, though) it looks good, sounds good and feels like a “proper” game—something which many MMOs forget to do, making the experience feel more like work.

It’s also great to see an MMO working well on a console. The control scheme for the PS3 pad keeps everything within easy reach and makes it feel like an action game. It’s worth having a keyboard on hand for easy chatting, but there’s plenty of predefined chat macros and emotes you can use, so it’s not essential. There’s also a voice chat facility built in, too, so those of you who want to broadcast the fact that your hot lady hero is actually being played by a 29-year old man (*whistles innocently*) can do so.

I haven’t played enough to comment at any great depth on whether or not it gets old or boring later. But there certainly seems to be plenty of content—besides the main missions, there’s lots of “collections” and “investigations” to complete, encouraging exploration of the world. There are also races, PVP arenas, “Legends” battles (where you can play as iconic DC heroes and villains) and all manner of other goodies too. So, hopefully, there’ll be 1) plenty of things to do for some time yet and 2) a long period of support for the game.

The fact that the PS3 version has sold out in many places is encouraging—even though it’s probably simply due to short stock. What it does mean, though, is that people are open to the idea of an MMO on PS3 and are enthusiastic about giving it a chance. This is a good thing, and hopefully the game will enjoy the success it deserves.

Further reports will doubtless follow in the coming weeks as I explore the game further. For now, let it be known that if you’re looking for a decent superhero game, DC Universe Online might just fit the bill for you.

(But if you do play it, for heaven’s sake come up with a name more imaginative than”Súperman”, “Róbin” or “Warcraft”, all of whom I’ve seen today. Seriously. Imagination is free. Use it.)