I’ve finally finished The Eden of Grisaia, and, aside from the prologue/after stories and gratuitous H-scenes, which I will probably save for tomorrow given it’s getting late, that means I’ve finally brought this amazing trilogy to a close. Back when I first backed it on Kickstarter, I had been led to believe that it was one (well, three) of the best visual novels ever produced, and having now read the whole thing through from start to finish, I have to concur.
It’s a long read, to be sure — the first game alone is somewhere in the region of 50+ hours, though the subsequent two are closer to the 25-30 hour mark — but it’s one of those instances where the sheer length is kind of important to your sense of involvement with the whole thing; by the time you’ve reached Eden’s dramatic finale, a big part of it all feeling so satisfying is because you’ve previously spent so much time with these characters.
And it’s really interesting how the whole thing is handled. I won’t go into specific details in this post as I’ll probably do a more substantial writeup on MoeGamer in the very near future, but I will talk in general terms.
The Fruit of Grisaia, the first entry in the series, is set up in a typical “bishoujo game” format, where you make a few choices in a common route, then end up on a specific girl’s route to see their story and endings.
The Labyrinth of Grisaia, the second entry, follows this up with a series of non-canonical “After Stories” which assume you’re continuing from the good endings of each girl’s individual route from The Fruit of Grisaia. But then it presents you with what it calls its “Grand Route”, which, very unusually for what has up until this point seemed mostly like a fairly conventional romance visual novel, focuses very much on the protagonist.
Then The Eden of Grisaia picks up where the cliffhanger of Labyrinth left off, only unlocking its “After Story” and a short “Prologue” to the entire shebang after you’ve read the conclusion of the protagonist’s tale.
Grisaia’s protagonist is no ordinary man, you see. He’s not a self-insert for the player, and you are not supposed to “inhabit his role” as you are in some other games. Yuuji, as he is known, is a complex, thoroughly fascinating character, and the way the trilogy gradually drip-feeds you the truth of Yuuji’s full identity and background makes it consistently compelling. At the start of The Fruit of Grisaia, you think he’s a bit of a weirdo who is starting a new life at a school that is also inhabited by a bunch of other weirdoes. Throughout The Labyrinth of Grisaia, you learn a lot about his past life that made him the way he was. And in The Eden of Grisaia, things build to a dramatic conclusion that sees Yuuji confronting his oldest and most feared foe in scenes that would make a Metal Gear game proud.
Yes, y’see, Grisaia’s big secret, if it even is one at this point, is that it’s not a standard school romance series at all, despite what The Fruit of Grisaia might initially lead you to believe. Mind you, with the high drama that occurs in each and every character route in The Fruit of Grisaia — which ranges from violent yakuza shenanigans to the post-traumatic consequences of having survived through a situation that involved, among other things, cannibalism — you’ll barely be halfway through a route before you realise that there is definitely more going on here than might have initially appeared.
The series moves from being a tale about coping and moving on from trauma to some rather thought-provoking ruminations on war and terrorism in the information age. And it does so gradually and naturally; The Eden of Grisaia ends up in a very different place to where The Fruit of Grisaia started, but that just makes the journey feel thoroughly worthwhile. I can highly recommend the experience of reading through the trilogy, and I’ll have more to say on the subject when I’m a little more awake.
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