I’ve long been an enthusiast of role-playing games — the pen-and-paper kind in this case, not just in the world of video games, though as regular readers will know they are also my favourite form of video game — but I’ve had one consistent problem over the years: I’ve barely had the chance to actually play any.
I’ve bought the Dungeons and Dragons rulebooks from Second Edition onwards and read them cover to cover; I used to have an extensive collection of Vampire: The Masquerade sourcebooks (which I kind of wish I still had); and, this week, toilet reading has been provided by the freely-downloadable Basic Rules for Dungeons and Dragons’ Fifth Edition.
And yet, I’ve not played any of them, outside of a brief 2nd Edition Dungeons and Dragons campaign back in my school days, another brief campaign early in my university career, and a memorably “freeform” campaign run by a friend using his own simplified, custom system that had an enormous amount of flexibility.
This is a real shame, since as a creative type who greatly enjoys the act of creating a story, role-playing games are an ideal fit for me, combining, as they do, collective group improvisation and storytelling with a set of structured rules for satisfying, gradual progression over time. The exact form of those rules varies from game to game — Vampire: The Masquerade is very different from Dungeons and Dragons, for example — but the core is the same: it’s a group of people getting together, led by a chief storyteller, Dungeon Master, Game Master, whatever you want to call them, and having journeys through their imaginations together. What could be more fun than that?
I would really like the opportunity to get involved with a game of Dungeons and Dragons (or indeed any other role-playing game) at some point, but times I’ve attempted to raise the subject in the past with a friend whom I know plays a regular game seem to have fallen on deaf ears. (I’m not entirely surprised; campaigns that have been running for a while can be difficult to slot in new additions partway through, and certain groups prefer to limit their numbers to specific sizes to keep things manageable.) This leaves me with a somewhat more daunting prospect: planning and running my own game, and as someone who only has fairly limited experience of actually playing the game as a player character, the idea of putting together an epic, sprawling fantasy adventure for a group of players to potentially break with their own creativity is something that I’m not sure I’m up to just yet!
Or perhaps I am. The new 5th Edition of Dungeons and Dragons promises a “Starter Set” with an introductory adventure included, so when that becomes available I might just check it out. And even if I don’t play it, it can join the Dungeons and Dragons 4th Edition and GURPS rulebooks on my shelf, providing occasional entertaining reading material when I fancy perusing it — I like reading rulebooks, don’t judge me — and hoping that one day they might actually get played.
Will they? I have no idea. I can dream, though. And if I can just roll a 20, perhaps I can make it reality.