2138: How to Be a Fashion Goddess

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Been playing a bunch of Nintendo Presents New Style Boutique 2: Fashion Forward (aka Style Savvy 3) during downtime lately, and been enjoying it without any shame whatsoever. It’s a decent game, reminding me somewhat of Animal Crossing but with “real” people and a bit more of a sense of direction and progression as you play through it.

I thought I’d assemble a few tips based on what I’ve encountered in the game so far, so without further ado:

Running the Boutique

This is your bread and butter, since you have a decent amount of control over how much money you make with each transaction. The basic strategy is to listen to what your customer wants, then put together an outfit using items you have in stock that add up to a total value as near as possible to their approximate budget. You can exceed their budget by a small amount, but try not to go too far over the top.

The Search function — the magnifying glass icon — is your best friend here, since until you have an idea of which items of clothing have which traits, it’s the easiest way to track down things that meet the customer’s requirements.

Early in the game, customers will make pretty simple requests of you, such as “I want a [trait] [item]”. Fulfilling this request is a simple matter of using the search function to search by Image and Type to narrow down your stock items to what they’re after. From there, pick the thing you think looks best — or, if you’re feeling mercenary, the thing that costs the most but is still within their budget — and offer it to them. To begin with, you can prompt them to “Take a look!” at the clothes, which will give you a couple of chances to correct any mistakes you might have made, but after you’ve made a bit more progress in the game, you have the option to confidently tell them to “Try it on!” if you’re absolutely sure you’ve found the perfect thing for them. If you make a mistake here, the customer will leave without buying anything, so use this with care!

After a while, you’ll have to start putting together complete outfits. This is the same process, only you’ll need to make sure you cover all the basics. At the very least you need one top (inner, shirt/blouse, outer), one bottom (trousers/shorts or skirt) and a pair of shoes or a dress to cover both. To squeeze a bit more cash out of your customer, try and adorn the outfit with some extras such as socks, gloves, earrings, bags and hats. Remember to stay close to their estimated budget, though.

Even later in the game, you’ll start running into characters in the street whom you served earlier. They’ll mention that they want to come and visit you later to find something to match the item you previously sold them. When they do show up, they won’t give you any reminders as to what the item’s traits were, so use a certain amount of judgement based on how they look now to recommend something appropriate — and use “Take a look!” if you’re unsure.

Stocking up

For the most part, customers will order things that you have in stock, thankfully, though you can influence what is fashionable to a certain degree using your shop window mannequin and your store’s decor. Certain items have multiple traits, though there is one “iconic brand” for each particular trait, so you can’t go too far wrong with sticking with what you know.

When paying the Exhibition Hall a visit to stock up, try and get a decent selection of items covering a range of budgets and at least all the essential areas — top, bottom, shoes. Remember that when you buy stock for your store, you get a free unit of the item for your own wardrobe, too. And the first time you visit a particular brand, you’ll get a complete outfit for free!

When you obtain the ability to design your own outfits, note that any commissioned items you successfully design will reward you with not only your payment for the job, but also ten units of the item you designed, which you are then free to sell. Taking on a bunch of design jobs can be an easy, cheap means of stocking up.

Hairdressing

When you get the opportunity to help out Noor in the hair salon, the mechanics are a little different. Rather than just listening to the customer’s requirements, you have the opportunity to ask them a few questions. You only have a few chances to figure out what they want, however, so rather than making idle chitchat be sure to choose the options that relate to what they want done with their hair, and where there is more than one option relating to their hair, pick the more specific-sounding question.

Picking sensible questions will make notes on your memo pad about the customer’s requirements. After three or four questions, they’ll prompt you to begin, so with any luck you’ll have assembled enough hints to put something suitable together. Try and remember any terminology that they use, because other customers might ask for something similar later, and won’t necessarily explain it. Brush up on terminology using the glossary app in your phone if you’re not sure.

So long as you stay within the customer’s requirements, you can freestyle a bit with the hair with regard to things like colour and suchlike. Doing so can reward you with extra cash if the customer likes it, though if they don’t you will have a chance to correct the issue.

The more haircuts you perform, the more styles you will acquire, and completed hairstyles will be recorded in your “Wig Box” for later recall if you so desire.

Make-up

This is a different process again. Here, customers will show up with a photograph of another character and ask you to do their make-up like them. By pressing the memo button at the bottom of the touchscreen you can flip the photo over to see the colour notes they made on the back; these are the important bits to follow, so take care of these first, then apply some finishing touches such as the correct amount of mascara based on the photograph.

Again, you can freestyle a bit with anything the customer doesn’t specifically state, but be sure to fulfil all their requirements first.

Fashion Show

Once you reach a particular level of fame, Ricky, Sophie and Callie will assist you in putting on a fashion show. Each of these will have a particular theme, and you’ll be required to dress your models in an appropriate outfit. Take note that following the fashion show, you’ll likely experience an upsurge in demand for items of a similar type, so be sure to stock up on items with the same traits ready to sell.

After the initial show, every few customers you serve will reward you with a ticket for your next show. When you sell enough tickets, you can put on another show.

The chalet

You’ll be rewarded with miniatures for various activities in the game, or just for chatting with people in the streets. You can also buy them from Kirsty in the shop next door to your boutique. It’s in your interest to make some nice rooms for a number of reasons: firstly, characters will sometimes come to you and express an interest in renting them, and this can be quite profitable. Secondly, if you connect with another player via local wireless, you can invite them to your chalet and they can purchase items from your rooms. You’re free to set the prices for these items to whatever you like, so if you have a rich friend, feel free to fleece them as much as possible.

As you progress through the game, you’ll get the opportunity to expand the chalet with additional rooms. Take this chance and fill the empty rooms whenever you can; the more available rooms means the more potential rent you can be raking in. Remember to go and collect the rent every so often, though, because your tenants certainly won’t come to you!

Collecting colours

To expand your colour palette, which is used in everything from clothing design to hairdressing and make-up, you need to collect additional colours. In order to do this, you need to chat with Rainbow, who is perpetually hanging out in the park, and show her a photograph with a colour she’s never seen before.

You can look at your colour palette at any time using the app on your phone, and the names of the undiscovered colours generally give a bit of a hint as to where you might be able to find them. Pay the appropriate area a visit (perhaps at the appropriate time of day) and take a photograph with the Y button, then show Rainbow the photograph to receive her assessment and the new colour if you were successful. Generally speaking, the first time you visit a new area you’ll be accompanied with another character, and you’ll have the opportunity to take a photo with them when you arrive. Take them up on this offer by tapping the Y button while your characters strike their poses, since this is usually a good shot to acquire some new colours.

Streetpass

Streetpassing other players has a few benefits. Firstly, you’ll receive their showcase chalet room, which you can drop into your own chalet. Secondly, their player character will come and hang out in your town for a bit, and while they’re there, you’ll have the chance to give them a complete makeover — clothes, hair and makeup. Streetpass customers, who appear as green on the map, aren’t terribly fussy, so you can use them as a creative outlet as you see fit. Then take their money.

Remember to set up your profile and showcase rooms in your chalet!

Building relationships

Chatting to characters on the map is mostly for flavour, though chatting to the more major characters can reveal some background information about your grandmother, the boutique and the town, so be sure to say hello if you see people like Sophie, Callie, Ricky and Evie hanging around. Elsewhere, characters marked with special icons have various uses.

The yellow asterisked characters are characters who have visited your boutique before; talking to them may prompt them to come and visit you again, perhaps to complete an outfit you sold them an item for earlier.

Characters with a pink musical note trigger a sub-event that sometimes unlocks something — a new location, a new game system or perhaps some new styles. It’s generally a good idea to trigger these when you see them, just in case the character wanders off and doesn’t come back for a while.

Characters with a patchwork exclamation mark will give you a hint where to find a new colour. Note that sometimes they will refer to locations you can’t visit yet, so pay attention to anything they say about unfamiliar locales ready for when you are able to visit.

Characters with a house icon want to rent a room in your chalet. You have the option to refuse their request, but there’s generally no real reason to unless you really just don’t like them for whatever reason. Rent is a nice little moneymaker on the side, so take the opportunity when it comes up.

A character with a crystal ball icon occasionally shows up in The Meadows. Speak to her and she’ll give you a fortune reading; answer her questions honestly, and she’ll give you an assessment of your personality.

Finally, characters with a yellow sparkle advance the storyline and often unlock important game elements. These characters will generally hang around until you pay attention to them, so feel free to leave them hanging until you’re done with your current affairs.

Progressing

If your progress seems to have stalled a bit, head back to your boutique and make some sales; it usually won’t be long before the next event shows up. If this doesn’t work, keep selling, designing, cutting and… make-upping until you sell enough tickets for your next fashion show, then take it from there.

If you’re still not sure what to do, be sure to check your messages and schedule in your phone, since the latter in particular usually gives you some idea of what you “should” be doing to continue progressing in the game — though, like Animal Crossing and its ilk, you are, of course, free to ignore this altogether and play however you see fit.

Hope all that helps! Have fun, fashion sistas!

2133: Fashionista

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I remember a while back hearing a lot of people being surprisingly enthusiastic about a Nintendo-published handheld game called Style Savvy, but I never really got around to looking into it. Recently, however, I downloaded the demo of the somewhat cumbersomely named Nintendo Presents New Style Boutique 2: Fashion Forward — the European name of the third Style Savvy (or, in Japanese, Girls Mode) game — and have found myself surprisingly involved with it.

For the unfamiliar, New Style Boutique 2 (as I shall refer to it hereafter) is a game in which you play a young woman on holiday in a hip, fashion-conscious town. Through a series of somewhat improbable circumstances that only happen in slice-of-life video games, you find yourself assisting a local clothes shop, hairdresser and beautician with the requests of the town’s apparently exclusively female population. In doing so, you earn money for the shop and yourself, and can subsequently afford to do yourself up better as well as your customers.

This is as far as the demo goes, but the full game has a story to follow as well as a number of different “professions” to explore, including modelling, fashion design and even interior design. Just the demo is an enjoyable enough experience, though, since it’s essentially a game in which the whole point is to piss around with the character creator in order to create various different looks, and subsequently be rewarded for it.

The exact way in which you go about creating these looks differs slightly depending on which aspect of the character’s appearance you are working on at the time. If you’re putting together an outfit, they’ll give you some vague guidelines — “I want a girly outfit, and I have about £700 to spend” — and you can put together an outfit according to those specifications, either through browsing manually or making use of the helpful search function. If you’re designing a hairstyle, meanwhile, you’re given the opportunity to ask the customer a variety of questions before beginning the styling process, which will give you a checklist of things to include in their haircut. Finally, designing makeup requires you to look at a photograph and attempt to recreate it as closely as possible, perhaps with the assistance of a memo scrawled on the back of the photograph giving you some suggestions of which colours to use in which areas.

What’s nice about the game is that unlike many “business” simulations that attempt to capture the feeling of, say, running a shop or office, New Style Boutique 2 has plenty of personality. Its characters all have names and profiles, and they all display their personalities through dialogue — though there is a bit of stock dialogue for things like them accepting outfits and suchlike. They also have distinctive, unique appearances, and it’s undeniably satisfying to see a character wandering around wearing an outfit you put together for them.

I don’t know how much the other elements of the full game add to the experience as a whole, but based on the demo, I’m actually surprisingly interested in playing it, and I understand now why so many people have had positive things to say about the Style Savvy series as a whole since it first appeared.