
I finished Donkey Kong Bananza this evening. I know I said I did that the other day, but I properly finished it this evening — all 777 collectible bananas and all the fossils (collecting all of which is, I was dismayed to discover very late, a prerequisite for getting all of the bananas) then completing the game’s monstrously difficult final challenge in order to get… a slightly underwhelming “true” ending, to be honest, but I don’t begrudge the game the additional time I spent with it. In fact, some of the game’s best platforming challenges are found in the endgame sequence, so it’s very much a case of “the journey is more important than the destination” here.
I mostly stuck to my desire to not use a guide for Donkey Kong Bananza, and I’m glad I did that, because dear Lord, a lot of the guides, even from “big” sites out there, are full of wrong information, or outright handwaving away the possibility of providing helpful information, largely because I suspect the author hadn’t actually completed the game in some cases. I know this because the absolute final challenge in the postgame is something that could really do with a helpful walkthrough, and all one guide from a big site offered was a paragraph basically saying “use everything you’ve learned to clear these challenges” without going into any detail whatsoever. Good job!
Another guide even promised to “explain the ending”, after there was some pre-release discussion on where this game might fit in “Nintendo canon”, if such a thing even exists — then went on to post an entire article that basically shrugged its shoulders and went “I dunno, it’s all speculation really”. Clickbait at its absolute finest. No wonder the games press — and indeed the whole Internet — is dying.
But anyway. One of the nice things about Donkey Kong Bananza is that it has built-in hint functions. You have to pay the in-game price for them, but by the time you’re doing the “cleaning up” required for the postgame, you will generally have plenty of the currency required to purchase these hints, along with a selection of powers that make 1) searching for hidden items and 2) acquiring more of said currency much easier. Consequently, on the few times I did peep at a guide, I found it didn’t really help matters, and I inevitably found myself better off just exploring the game for myself and stumbling across things. The game is well-designed enough that you can just piss around and discover pretty much everything it has to offer, and that’s testament to Nintendo’s skills at making games like this — even with the added wrinkle of almost entirely destructible levels.
So, yeah. I really enjoyed Donkey Kong Bananza. I’m glad. I had a feeling it would be good, because I really enjoyed Super Mario Odyssey, and the same team worked on this. I had my misgivings, because I’ve never really had a lot of time for Donkey Kong as a character, but I must say, spending a considerable amount of time in his company has brought me around on him. Granted, he’s almost as much of a blank slate as his stablemates Mario and Link in terms of characterisation — he has no dialogue whatsoever, despite the other “Kongs” you encounter being able to talk — but his goofy facial expressions and his interactions with Pauline are consistently delightful. Not only that, but they evolve over the course of the game as a whole; the eventual close relationship between Pauline and DK by the end of the game is rather heartwarming to see — even if in the “normal”, pre-postgame ending, DK comes across as a bit of a selfish dickhead. It’s at times like that you have to remember that he is, in fact, a gorilla.
Donkey Kong Bananza is a great addition to Nintendo’s pretty flawless record of first-party games, then. It’s definitely a good showcase of the Switch 2, even if other titles in this regard are a bit thin on the ground, and absolutely worth the money, time and effort to fully enjoy it. I’ll remember this fondly for a very long time, I feel. But now I need to go to bed!
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