1073: It’s-a Me!

As I said I probably would, I picked up New Super Mario Bros. U or whatever it’s called today. Mario in HD is a pleasing sight, though I’m one of those people who still likes the blocky old pixel-art too, and to whom SD graphics aren’t as offensive as they appear to be to some. But I digress.

It’s somewhat ironic that the most old-school Mario experience you can get today comes from a subseries with “New” as part of its title. Ever since the first New Super Mario Bros. launched on the DS and provided traditional 2D platforming with an up-to-date 3D aesthetic, this particular offshoot of the Mario series has remained firmly and staunchly set in its ways, providing gameplay that is not fundamentally any different from Super Mario World, which, let’s not forget, came out in 1990.

This is not, I hasten to add, a bad thing. Super Mario World is probably my favourite Mario game of all time — at least it was. It remains to be seen whether or not this new Wii U version will be able to uproot it, but I will always have a very fond place in my heart for the SNES classic. It was so perfectly balanced, so completely fair all the way through — even on the ridiculously difficult Special Island levels — and so packed with things to discover that I actually played it through several times, which I don’t normally tend to do with platform games. 96 levels (or, more accurately, exits) was a big deal at the time, too. It’s still pretty massive for a platform game even today.

New Super Mario Bros. U follows the Mario World tradition very closely, with a few bits and pieces from Mario 3 along the way. You have your top down map screen with multiple routes to your eventual destinations (castles housing bosses, naturally); you have a mixture of levels where the challenge comes from evading enemies and levels where your pixel platforming skills are tested to the limit; you have a selection of interesting but natural-feeling puzzles incorporated into the gameplay; and you have gameplay so intuitive that there isn’t a tutorial because there really doesn’t need to be one. (After playing so many Facebook games for work where the tutorial literally doesn’t let you press anything you want to press for anywhere between ten minutes and half an hour, this is a breath of fresh air.)

There are a few intriguing additions, however, some of which may have been present in the previous Wii-based New Super Mario Bros. game which I haven’t really played much of. First up, there’s the baby Yoshis, who can be carried around and fed, but unlike in Mario World, their special abilities can be used even in baby form. The pink one, for example, blows up like a balloon and can be used to reach otherwise inaccessible areas; the yellow one explodes in light, useful for dark caves. I’m not sure (yet) if there’s anything more to them than this, but they add some interesting new game mechanics which, as Mario games always have done in the past, encourage experimentation.

I really haven’t played a Mario game seriously since Super Mario Sunshine, which I didn’t really enjoy all that much, and certainly haven’t finished one since Super Mario 64. I was never quite sure how I felt about Mario’s shift into 3D — although I respected Mario 64 in particular, I always felt like I preferred 2D platformers, and the same is still true today. New Super Mario Bros. U looks set to scratch that itch with tight controls, challenging levels and an interesting-sounding cooperative mode that I’m keen to try out when I get some friends around.

I’m very much enjoying the Wii U so far, if you hadn’t already gathered. It’s a console designed for pure fun. Whereas both the PS3 and Xbox 360 are trying desperately to be that “one box you need under your TV,” Nintendo are once again sneaking past to provide a system that is fun, accessible and entertaining for the whole family. It may not be the most technologically advanced system in the world (though the Gamepad is super-cool — I’m looking forward to seeing some creative uses of that), the games may not be the biggest-budget blockbusters (though the presence of Arkham City, Darksiders II and Call of Duty in the launch lineup suggests that big-name publishers are at least willing to give it a shot for now) and it’s doubtful it will become any “serious” gamer’s primary console, but it does what it does extraordinarily well — and that is to provide “pure” gaming experiences such as those Nintendo has always provided. Hopefully we’ll see some niche publishers taking a few risks like we saw towards the end of the Wii’s lifespan, too — sequels or follow-ups to Xenoblade Chronicles, The Last Story and Pandora’s Tower would be just lovely, thankyouplease.