#oneaday, Day 306: Need for Speed

My brother was good enough to send me a copy of the new Need for Speed: Hot Pursuit. It arrived this morning and I’ve spent a fair amount of time putting it through its paces today. I shall now share my thoughts for the benefit of those of you considering it.

In very simple terms, it can be described as “Burnout with real cars”. This is not in the slightest bit surprising, given developer Criterion’s history. But this is through-and-through a Burnout game, right down to the ways you earn boost and the cinematic “crash camera”. And not a Burnout Paradise interpretation of Burnout, either. Because although I loved that game, as did some of my friends, there are plenty of people out there who didn’t like it much, either, for various reasons.

Hot Pursuit returns to the roots of both the Need for Speed and the Burnout series, in that it is about driving impossibly-expensive and shiny cars through a variety of circuits in an effort to Be The Fastest Mo-Fo In The World. There’s no tacked-on story (besides the fact that the cops have outfitted themselves with some seriously heavy-duty automotive hardware) and no unnecessary fluff—it’s just a map screen, a series of events and a bunch of cars to unlock gradually according to your progress. Those who did enjoy the free-roaming nature of past Need for Speed games as well as Burnout Paradise are free to drive around the sprawling game world as they please to find events, but those who prefer kicking it old-school can just select events from a map. Best of both worlds. You have to wonder why this hasn’t been thought of previously.

The shining light in Hot Pursuit‘s arsenal of, err, light-emitting weapons (abandon metaphor!) is the Autolog system. Essentially an in-game social network, it sets out to do what Blur did, but better, and succeeds admirably. While racing any event, you have not only the single-player targets to beat, but also an “Autolog Recommends” target to beat, too. This way, when you do beat all the single-player events (and you will, eventually, because they’re not that difficult, at least to begin with) you have plenty of incentive to go back and beat your friends. This incentive is made even better by the fact that you have a Facebook-style “wall” on which you can brag about your Achievements and even write your own custom messages and comments. There’s a fairly heavy-duty naughty word filter in place, though, which inexplicably censored the post “This game is awesome. Time to take a break, now, though.” in its entirety. I haven’t seen bizarre censorship of this nature since Phantasy Star Online censored the words “shoes” and “Saturday” for having rude words in the middle of them.

Overzealous censorship aside, though, the Autolog feature is an excellent one. Every time you log in, assuming you have friends playing the game, you’ll have a new set of challenges to beat. Autolog even recommends friends of friends that are playing the game whom you may want to add to your Xbox friends lists. This is a smart idea—again, why hasn’t anyone thought to do this before?

Possibly my favourite thing, though, is the return of one of the best things about Need for Speed: Most Wanted. The cinematic “chase music” when you’re being chased by cops. While the licensed soundtrack that plays in cop-free events is solid enough, though fairly forgettable, the orchestral, cinematic music that plays in Hot Pursuit events gets the pulse pounding and adds a sense of urgency to these races. I’m glad to see the return of it.

I haven’t tried playing as a cop yet, though I’m anticipating an experience akin to a modern-day remake of Chase HQ. This is very much a Good Thing. Further reports as events warrant.

In summary, then: You like arcade racing? You gonna love this.