1205: Long Live the Queen

lltq_wallpaperA short while back, a few indie developers that I enjoy the work of very much released a bundle of games that looked interesting. Among this selection of games was a title known as Long Live the Queen by Hanako Games, developer of Magical Diary, a game which I enjoyed very much. I picked up the bundle and, as tends to happen frequently with this sort of thing, forgot all about it completely until recently.

The specific circumstances which caused me to remember the existence of Long Live the Queen as a Thing were catching a glimpse of it on Steam Greenlight earlier. The premise of taking a young anime girl, dressing her up and then watching her die horribly sounded appealing and interesting, so I decided to check the game out for myself.

What I discovered was a very interesting “life sim”/strategy game with a surprising amount of hidden depth. Since Hanako Games is a small developer with only a couple of people to its name — creator Georgina Bensley and one or two others — it’s a game that was obviously made relatively “on the cheap,” as it were, with relatively little in the way of graphics and sound/music, but that doesn’t stop it from being very interesting indeed.

steamworkshop_webupload_previewfile_142369710_previewEssentially, Long Live the Queen is a game somewhat akin to old Japanese games like Princess Maker, in that you have a young anime girl to take care of and must train her up to deal with various situations appropriately. The course which the game’s plot takes depends on the skills which you choose to train up, and the skills which you can train most effectively are determined by Our Heroine’s current mood — for example, if she’s depressed, she’s particularly wont to express herself through things like music and singing, whereas if she’s angry, she can channel her aggression into training in things like military strategy and proper use of weapons. Training to particular levels in things unlocks various costumes appropriate to the skills she’s learning — for example, learning a lot of spiritual skills unlocks a priestess outfit, while becoming a “Lumen” and awakening to her family’s magical heritage unlocks a particularly awesome “magical girl” outfit.

These skills aren’t just for bragging rights, though. Each in-game “week” sees various events happening, many of which require a skill check to successfully resolve. Failing the skill check isn’t necessarily a bad result, though — it simply means that Our Heroine doesn’t have the requisite skills to resolve a situation in a particular way. For example, early in the game, she’s sent a necklace by a Duke who is proposing marriage to her, but having a distinct lack of knowledge of the way things work in the royal court means that she doesn’t recognise the gift for what it is and instead responds with a rather unqueenly “Oooh! Sparkly!” — but it cheers her up.

steamworkshop_webupload_previewfile_142369710_previewMaking it through the game without dying horribly is a case of carefully making decisions and levelling up skills appropriately, and it’s not at all uncommon for Our Heroine to meet a sticky end — in fact, it’s positively encouraged via the “collect them all!” death checklist in the game’s main menu. It’s almost preferable to play the game like a roguelike — starting from the beginning, only saving when you’re stopping playing rather than before you make a critical decision, and dealing with the consequences of your actions. In a nice touch, reaching the end of a game — whether with Our Heroine’s coronation as Queen or with her death — allows you to export a complete log file of everything that happened so you can perhaps figure out what on Earth went wrong.

In short, it’s a very interesting game, and well worth checking out. Don’t go into it expecting something spectacular — the music loops are nice, but very short and repetitive, and there’s not a lot of variation in the graphics (though Our Heroine’s various costumes are all great) — and you’ll have a great time building your own custom princess and seeing how she survives in the world.

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Find out more here.

1060: Magical Diary

Still feeling shitty, but you don’t want to read entry after entry about how shitty I feel, so I’ll talk about a game I’ve been playing instead. I’ve had it in my Steam library for probably well over a year now — possibly more — but have only just got around to it. And wouldn’t you know it? It’s great.

The game in question is Magical Diary. This game initially attracted my attention with its promise of combining dating sim-like mechanics with dungeon crawling and puzzle solving. Any combination of “dating sim and…” will immediately get my attention and has done ever since I played Persona 3 for the first time, and here it’s particularly well-implemented.

Here’s the setup: you’re a 16 year old girl (yes you are!) who has recently been inducted into Iris Academy, a Hogwarts-like establishment in New Hampshire that trains witches and wizards in the ways of pentachromatic magic. During your time at the school, you’ll be juggling your time between studying the five colours of magic, each of which unlocks various different types of spells; managing your stress levels (which, naturally, increase with too much studying); and getting to know your fellow students, some of whom are rather more odd than others.

The gameplay is something like ancient eroge (and particular favorite of mine) True Love — at the start of each week, you set up your schedule, choosing which classes to attend (if any) and then letting the week unfold. Depending on your whereabouts at various points in the week along with past choices, numerous events will unfold and you’ll have the opportunity to do things like run for class president, shop for magical accessories (which, pleasingly, appear on your character avatar as well as affecting your various stats) and, of course, go on dates.

Every so often, the school will throw you an “exam”, which involves tossing you into a dungeon and demanding that you find your way out using the spells you’ve managed to learn. Generally there are several ways to solve a dungeon — for example, in one early case, you’re locked in an area with no apparent exits, so you can do several things: methodically search the walls for illusions, cast a spell to stir up the air and indicate where the way out might be, cast a spell to determine if any living creatures passed by recently and so on. As you level up your five colours of magic, you learn a variety of interesting-sounding spells — and this isn’t your usual “fireball, ice bolt” and that sort of thing — no, here you’re dealing with things like empathy spells, manipulating matter, fooling the senses and all sorts of other things. It’s really quite something.

I’m not that far into it yet, but I’m liking what I’ve seen so far. The graphics are good, the music is catchy, the writing is witty and full of character and the gameplay is interesting. It also looks like being a game that will be well worth replaying several times to tackle situations in different ways — I’ll be very interested to do so when the time comes.

Right. Time to dope myself up on drugs and try and get some sleep. Or possibly play some more Magical Diary. One or the other…