1210: Reppin’ the Squad

Those of you who know me well will probably know that Mark and Lynette, the people Andie and I are staying with on our vacation in Toronto, are members of the Squadron of Shame. The Squad is, of course, a ragtag group of gamers who came together back in the heyday of 1up.com to champion the underdogs of the games industry, and we’ve been doing an admirable job of that ever since through a combination of online discussion, podcasting and playing games together.

One of the reasons I’ve been enjoying this vacation so much is because as well as getting out and about a bit to see some of the city — something we’ll be doing a lot more of in the coming week — I’ve had the chance to hang out with people who have very similar tastes in games to me; people who understand why JRPGs and visual novels are awesome, and why a middling-to-low Metacritic rating isn’t necessarily something that should put you off playing a game if you like the look of it.

In the last week or so, we’ve been repping the Squad pretty well between the games we’ve been playing. Mark has been playing a lot of Fire Emblem on 3DS, of course, since he’s been glued to it since it was released back in February, but we’ve been exploring some other interesting games together, too. As I type this, we’re enjoying the distinctly Canadian flavour of Sang-Froid: Tales of Werewolves, a very strange game that combines elements of tower defense, strategy games, role-playing games, action games and survival horror to create something quite unlike anything any of us have ever seen before. Meanwhile, I’ve completed three playthroughs each of Long Live the Queen and Spirited Heart, two extremely interesting if somewhat unpolished “life sims” in which you build up stats in an attempt to complete various tasks and/or romance any of the in-game eligible bachelors and/or bachelorettes.

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Sang-Froid (above) is an interesting game. At the outset, it looks like a rather ordinary third-person action game with a distinctive aesthetic, but as the levels progress it grows in complexity a bit at a time until — I assume, anyway; we haven’t got that far yet — the game you’re playing at the end of the story is virtually unrecognisable from the hack-and-slash it appeared to be at the very beginning. I haven’t played it myself yet, but it looks like a challenging game with a huge amount of depth. The two different playable characters allow you to enjoy the game in two distinctive styles, too — one has better combat skills, making the action sequences easier, while the other is weaker, meaning that the strategic sequence where you lay traps and build structures is considerably more important to get right before the hordes of darkness come running.

But I digress. Allow me to talk about the games I have been playing personally.

llq-ss6I’ve already talked about both Long Live the Queen (above) and Spirited Heart (below) in two previous posts, but they both bear mentioning again, I think. Both games are examples of the “life sim” genre — a style of game which is rarely explored outside of low-budget indie games. I guess you could count The Sims as a life sim, but it’s not quite the same thing — The Sims is a detailed simulation of social interactions and other related business, but both Long Live the Queen and Spirited Heart are more like role-playing games in which you’re not travelling the world in order to save humanity, but instead trying to eke out the best possible existence for your (female) protagonist.

newjobsystemBoth Long Live the Queen and Spirited Heart differ considerably, however, despite having fundamentally similar mechanics. Long Live the Queen sees you playing a predefined character — the titular Queen — and then sending her down the path of your choice, while Spirited Heart allows you a lot more freedom to design your own character and choose what your goals are, be they romancing a specific character or attempting to accomplish a mission set for you by your race’s goddess. While neither of these games are particularly shiny or exciting to look at, I’ve found them surprisingly compelling, and they make me want to check out more games of a similar ilk.

trueloveOne reason I’ve been enjoying them a lot is due to their similarity to an old favourite visual novel/dating sim known as True Love (above). I first played this back in probably 1999-2000 and still think of it very fondly today, despite the fact it is an absolute bugger to get running on modern machines. Like the life sims I’ve been playing recently, True Love saw you managing your time carefully in an attempt to build up your stats enough to attract one or more of the game’s heroines and make her your “true love”. I attribute my present-day love of games like the Persona series to my earlier experiences with True Love, and I’m getting a lot of the same feelings from titles like Long Live the Queen and Spirited Heart, too, which is nice.

The other interesting thing about them is that these are games obviously designed with a primarily female audience in mind, and that in the case of Spirited Heart at least, they’re gay/bisexual positive. Long Live the Queen doesn’t have a strong romance component, whereas it’s a key focus of Spirited Heart. In Spirited Heart, you even have the option to turn the girl-boy and girl-girl romances on or off independently of one another — in fact, it’s sold as two separate “games” that bolt on to each other, so if you want to play an all-yuri life sim, simply pick up the Girl’s Love version by itself and go nuts.

And the one final reason I’m mentioning these games is that there doesn’t seem to be an awful lot of discussion about them online generally. I’m a strong believer that great games should be celebrated and appreciated as much as possible, regardless of their budget or where they hail from, and thus, well, I’m doing my bit.

You can grab Long Live the Queen from Hanako Games’ website, Spirited Heart from Winter Wolves’ website, and Sang-Froid from Steam.

1205: Long Live the Queen

lltq_wallpaperA short while back, a few indie developers that I enjoy the work of very much released a bundle of games that looked interesting. Among this selection of games was a title known as Long Live the Queen by Hanako Games, developer of Magical Diary, a game which I enjoyed very much. I picked up the bundle and, as tends to happen frequently with this sort of thing, forgot all about it completely until recently.

The specific circumstances which caused me to remember the existence of Long Live the Queen as a Thing were catching a glimpse of it on Steam Greenlight earlier. The premise of taking a young anime girl, dressing her up and then watching her die horribly sounded appealing and interesting, so I decided to check the game out for myself.

What I discovered was a very interesting “life sim”/strategy game with a surprising amount of hidden depth. Since Hanako Games is a small developer with only a couple of people to its name — creator Georgina Bensley and one or two others — it’s a game that was obviously made relatively “on the cheap,” as it were, with relatively little in the way of graphics and sound/music, but that doesn’t stop it from being very interesting indeed.

steamworkshop_webupload_previewfile_142369710_previewEssentially, Long Live the Queen is a game somewhat akin to old Japanese games like Princess Maker, in that you have a young anime girl to take care of and must train her up to deal with various situations appropriately. The course which the game’s plot takes depends on the skills which you choose to train up, and the skills which you can train most effectively are determined by Our Heroine’s current mood — for example, if she’s depressed, she’s particularly wont to express herself through things like music and singing, whereas if she’s angry, she can channel her aggression into training in things like military strategy and proper use of weapons. Training to particular levels in things unlocks various costumes appropriate to the skills she’s learning — for example, learning a lot of spiritual skills unlocks a priestess outfit, while becoming a “Lumen” and awakening to her family’s magical heritage unlocks a particularly awesome “magical girl” outfit.

These skills aren’t just for bragging rights, though. Each in-game “week” sees various events happening, many of which require a skill check to successfully resolve. Failing the skill check isn’t necessarily a bad result, though — it simply means that Our Heroine doesn’t have the requisite skills to resolve a situation in a particular way. For example, early in the game, she’s sent a necklace by a Duke who is proposing marriage to her, but having a distinct lack of knowledge of the way things work in the royal court means that she doesn’t recognise the gift for what it is and instead responds with a rather unqueenly “Oooh! Sparkly!” — but it cheers her up.

steamworkshop_webupload_previewfile_142369710_previewMaking it through the game without dying horribly is a case of carefully making decisions and levelling up skills appropriately, and it’s not at all uncommon for Our Heroine to meet a sticky end — in fact, it’s positively encouraged via the “collect them all!” death checklist in the game’s main menu. It’s almost preferable to play the game like a roguelike — starting from the beginning, only saving when you’re stopping playing rather than before you make a critical decision, and dealing with the consequences of your actions. In a nice touch, reaching the end of a game — whether with Our Heroine’s coronation as Queen or with her death — allows you to export a complete log file of everything that happened so you can perhaps figure out what on Earth went wrong.

In short, it’s a very interesting game, and well worth checking out. Don’t go into it expecting something spectacular — the music loops are nice, but very short and repetitive, and there’s not a lot of variation in the graphics (though Our Heroine’s various costumes are all great) — and you’ll have a great time building your own custom princess and seeing how she survives in the world.

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