2033: #4favocharacters

0033_001As luck would have it, just as I was settling down to get this written, someone tagged me in one of those viral Twitter things where you post pictures of four favourite somethings (in this case characters) and then tag a bunch of new people to see what they come up with.

I responded relatively hastily, though I did make one substitution before I submitted. I kept mine to the world of games, largely because I think that was the intention, and also because if I start getting into TV series and anime I would have been there all night deciding.

Anyway. This seems like a good opportunity to expand on my choices. My picks were as follows:

1841023-7b5add5ed1389cbf5b843ed6047b6a8dKatsuragi (Senran Kagura)

I’ve already written reams of text on Katsuragi so I won’t delve too much into that again, but suffice to say that Katsu-nee is one of my favourite characters due to the fact that I think she’d be fun to hang out with if she was a real person. I question whether or not she’d actually hang out with a dude like me, of course, given that Senran Kagura rather strongly implies that she’s a bit gay — also the whole “I’m not a ninja” thing — but, assuming that sort of thing isn’t a consideration… yes, I think Katsuragi would be fun to hang around with.

The most appealing thing about Katsuragi is not her aggressive sexuality — though her self-confidence and willingness to pursue what she desires rather than moping around in the dark about it is something I can respect — but rather it’s that in her calmer moments, she’s the very model of the perfect older sister. She’s kind, she’s caring, she looks out for the people she loves and she’ll do anything to protect them — though she’s most certainly not averse to playing a prank or two to have some fun at their expense.

Senran Kagura as a whole is filled with deep and fascinating characters, and those who actually bother to give the series the time of day (rather than writing it off because boobs) all have their favourites, leading to frequently quite heated discussions online. I could have picked any number of the Senrans, but on balance, it’s Katsuragi that my thoughts keep returning to, so Katsuragi it is.

B3kOC_0CMAAjD29Noire (Hyperdimension Neptunia)

I love all of the Neptunia cast to pieces, but from the moment I “met” her for the first time, I knew that Noire was going to be my favourite. Twintailed hair, a tsundere personality, a propensity towards attractive but impractical-looking outfits with garters, belts and straps all over the place? Sign me up.

After spending a considerable amount of time with her over the course of a number of different games now (with more still to go), I realise that my connection with Noire goes somewhat deeper. It’s not just that she exhibits traits that I find attractive. It’s not even that she’s cute or has a figure to die for (man, Tsunako really knows how to draw curves). It’s that, amid the chaos of your typical Neptunia story, I find her to be probably the most relatable of the cast — with the possible exception of IF, whose world-weary exasperation with the nonsense she constantly gets caught up in nicely reflects the feelings of frustration and annoyance I often feel at the most stupid things our own world has to offer.

Noire, though, she’s an interesting one. Determined to always do her very best and prove that she “can only do everything”, she often falls foul of her own ambitions and desire to climb to the top of the heap. This is particularly apparent in Hyperdevotion Noire, where an impulsive act towards the beginning of the game throws the world into chaos — but rather than slinking away quietly to pretend like she had nothing to do with it, she takes responsibility and does her best to make things right, even in the face of constant and frustrating opposition.

Noire is lonely, too. She has a lot of what could be described as niche interests — though not quite to the degree of the yaoi-loving Vert — but doesn’t quite feel comfortable sharing them with anyone. The closest she comes to opening up to another person is with the player-protagonist characters in Hyperdevotion Noire and Hyperdimension Neptunia PP‘; it’s kind of sad that she has trouble being this honest with the people who are ostensibly her best friends, even as they’re honest with her. I suppose that, more than anything, is why I feel like I can relate to her somewhat; while I’m not a goddess running a country, I can most certainly understand the desire to shout about the things you’re passionate about but hesitating, not knowing what people will think of you if you do open up.

Maya_Fey_Trilogy_ArtMaya Fey (Ace Attorney)

At the opposite end of the spectrum is Maya Fey from the Ace Attorney series, a character whom I don’t particularly relate to as such, but whom I find enormously fun to have around.

Maya is the perfect foil to Ace Attorney protagonist Phoenix Wright’s initially bumbling ways, and grows and changes with him as a character. Initially appearing to be rather childish, over the course of the Ace Attorney games she gradually shows herself to be a deep and complex character, holding enormous respect for her cultural traditions and a passionate belief in Wright’s ability to find the truth in even the most confusing of cases.

Maya and Phoenix’s relationship is kept somewhat ambiguous throughout the games. It’s clear that there’s a bit of a “spark” there between them, but whether or not it’s simply close friendship through shared trauma — they first meet as a result of the death of Maya’s sister Mia, which Phoenix ends up investigating and eventually solving — or something more is never quite clear. One can probably assume that Phoenix, being a few years older (early 20s to Maya’s 17 at the outset of the first Ace Attorney game) is understandably hesitant to even consider taking things any further, but frankly, I wouldn’t have been at all surprised to see them get together in one of the games. To my recollection, though, it hasn’t happened — though it has been a while!

Anyway. Maya is a fun character who is enjoyable to hang out with. Since the majority of the Ace Attorney games unfold from first-person perspective, Maya is the character you see most frequently, since she often offers observations and suggestions to “you” (as Phoenix) while you’re investigating the crime scenes. Spend that much time with a character — the Ace Attorney games aren’t short! — and you’re bound to develop some affection for them.

hanakoHanako (Katawa Shoujo)

Games had captivated and emotionally engaged me with their stories before, but it was Katawa Shoujo that forged the tastes I have today. And, specifically, it was Hanako — though before we get into any arguments about “best girl”, I liked all the others; I just liked Hanako the best. And here’s why.

Again, like with Noire, I found Hanako to be relatable. And again, not because I’m in the literal same situation as her — Hanako has burn scars all over one side of her body due to a past trauma, and thankfully I am free of such readily apparent mementoes of tragedy — but because I recognise so many of her personality traits, her route in Katawa Shoujo was almost painful to play through.

Hanako suffers from dreadful social anxiety, much like I have done. Hanako’s is far worse than mine, at least at the start of the game — she literally can’t stay in the same room with people she doesn’t know — but her feelings of being trapped in an uncomfortable situation, of wanting to do nothing but bolt; they were all too familiar.

Hanako’s route is one of the most interesting ones in Katawa Shoujo because things sort of happen in a bit of a haze. When protagonist Hisao sleeps with Hanako, for example, it’s clear that the two of them were very much caught up in the moment, with Hisao unable to restrain himself, and Hanako unable to communicate quite what she was feeling. This leads to a gut-wrenchingly awkward scene after the fact where Hisao realises that technically Hanako never actually said “yes” to him. From here, the story can branch in one of two different ways: Hisao can either try and be overprotective of Hanako, which ends rather badly with her finally snapping and casting him out of her life, or he can quietly support her when she needs it, allowing her to work through her issues at her own pace, opening up when she’s good and ready.

It’s this last bit that I found particularly poignant. There are a lot of things with which I need help, that is most certainly for sure. But I’m someone who tends to prefer to have the satisfaction of at least trying to solve things himself. I don’t like asking for help, and I don’t like people interfering when I haven’t invited them — but I do welcome support and encouragement when I make it clear that I am in need of it. I understood Hanako’s frustration in the “bad ending”. I understood her sense of closure in the good ending as both she and Hisao come to terms with their own broken lives, accepting both themselves and each other as they both look forward to a future in which they no longer have to be alone.

1912: #WaifuWednesday (special guest: #BoobsNotBlood)

So Wednesday rolls around again, and as we established last week, that means it’s time for Waifu Wednesday.

Before that, a short hefty preamble, though, because it’s being discussed as something of a hot topic on the social media Interwebs at the very time I type this. I refer to the issue summarised under the Twitter hashtag #BoobsNotBlood, in which a number of people have begun pointing out the hypocrisy of popular media in being absolutely fine with graphic violence — the most recent example of which being the new Mortal Kombat game — but immediately shunning anything that has even the slightest hint of being sexual. (Unless, of course, it’s being used for advertising, in which case it’s fucking everywhere, no play on words intended.)

Mortal Kombat, to put things in context for those who are less familiar, is a series that has always prided itself on being graphic. Back on its original release, it was one of the first games to use digitised real actors as its sprites, and one of the first arcade fighting games to feature blood and gore splattering around the screen as the fight continued. Its most notorious feature, though, was the ability to perform a “Fatality” move on a defeated opponent — by entering a convoluted series of button inputs, you could kill your opponent in an assortment of overblown and violent ways, ranging from ripping out their heart to pulling out their spine. The latest Mortal Kombat continues this tradition, even going so far as to provide some of the most obnoxious microtransactions I’ve ever seen — the ability to buy tokens allowing you to perform these Fatality moves more easily without having to learn the button inputs. That’s a whole separate issue, though, that I’m sure we’ll talk about another time.

Anyway. I have absolutely no problem with Mortal Kombat, or indeed pretty much any violent game or piece of media. Violence has become so normalised in modern popular culture that, for the most part, people tend not to bat an eyelid at it any more. (There are exceptions; very realistic gore, torture and any form of depicting realistic violence against women still tends to make people uncomfortable at the very least.) That, in itself, is perhaps a concern for some people, but so long as you’re able to distinguish fantasy from reality — and pretty much everyone is, with the exception of people who already have some pretty severe mental disorders — it’s not a problem as such for your average adult human. (We could get into the whole “think of the children” thing here, but again, that’s probably an issue to tackle another day; I’m primarily concerned with people old enough to make their own decisions here.)

So violence is, for the most part, A-OK in the eyes of popular culture in the West. Sexuality, though, is a big no-no. And this is where the primary resistance to modern Japanese games tends to come from: because the otaku market in Japan — who enjoy fanservice and sexualised content — is a sizeable one with disposable income to throw around, that is the market that many anime and game creators choose to focus their attention on. And with good reason: you go where the money is. It’s the exact same reason we have so many annualised sports games and dudebro shooters here in the West: they sell.

You may not think that otaku games and dudebro shooters have much in common, but there’s one very important aspect in which they’re very much alike: people outside of their core demographic seem to wilfully misunderstand and misinterpret them, and then make a point of talking them down — in the process alienating the people who do like them — at every opportunity. I’ve been guilty of this myself over the years, but since throwing myself more into the things I love to the exclusion of things I didn’t like but explored because I felt I “had” to, I’ve become more content to simply live and let live: I’m never going to play, say, Halo 5 because it just doesn’t appeal, but I certainly don’t begrudge anyone who will enjoy it the experience of playing it.

A key difference, though, is that otaku games are a relatively small market in the West, while dudebro shooters make up the majority of the market. This is the complete inverse of the situation in Japan. The otaku games are seen as a minority, so they’re an easy target; I don’t know if their critics are simply trying to outright get rid of them altogether — I suspect there are at least a few people out there who wouldn’t mind if we never saw a doe-eyed moe girl ever again — and so it’s their controversial aspects — their sexuality — that tends to inflame the ire of critics who, generally, have absolutely no fucking idea what they’re talking about.

And yet, as Mr Matt Sainsbury of Digitally Downloaded said during a Twitter discussion yesterday, sex has been a crucial part of artistic expression since… well, forever. And yet the moment we see a flash of panties, a bit of cleavage, a provocative pose or a bit of dialogue about boob size, that seemingly invalidates the whole experience in the eyes of some critics. It’s painfully inconsistent and hypocritical to completely devalue an experience on the grounds of sexualised content when extreme violence passes without comment. (To clarify: I don’t have a problem with either, and believe that content creators are free to make whatever they like — or what they feel will be popular — without external pressure from people who speak from an ill-informed perspective.)

So with that in mind, let’s take a conspicuously sexy character for this week’s Waifu Wednesday.

KatsuragiThis is Katsuragi from the Senran Kagura series. She’s a member of the Hanzou Academy, a school that trains “good shinobi” — ninjas who supposedly do work for the benefit of all, rather than individual self-interest.

Katsuragi is an interesting character in a number of ways. She’s arguably not the most explicitly sexual of the Senran Kagura girls — that honour probably goes to Haruka, who I’m sure we’ll talk about in the near future — but she is certainly one of those who is most comfortable with her own body, personality and sexuality.

This is an important and interesting point about most of the cast of Senran Kagura, actually; while the series is most widely renowned for its exaggerated jiggling boobs — indeed, the series creator has gone on record as unashamedly saying the reason the series exists at all is because he wanted to see pretty girls with jiggling boobs in 3D on the Nintendo 3DS — the girls aren’t simply well-stacked stick-figures, as sometimes seen in other anime-inspired work. Rather, in most official artwork — and indeed in the game, too — they’re depicted as having healthy curves and, in most cases, being happy with their bodies. (The couple of exceptions to this — Mirai and Ryoubi — have their dissatisfaction with their bodies explored as part of their own personal story arcs.)

1841023-7b5add5ed1389cbf5b843ed6047b6a8dLike most of the cast of Senran Kagura, it was not happy circumstances that drew Katsuragi to the Path of the Shinobi. I shan’t spoil her personal plot here, as it’s explored in more detail than I can give justice to in a few short paragraphs in both Senran Kagura Burst and Senran Kagura Shinovi Versus (and, presumably, the recently released Estival Versus, which is currently only available in Japanese). Suffice to say, though, Katsuragi has a fair amount of personal demons to take on, and a lot of sorrow to deal with.

She has two main means of dealing with these things: firstly, by acting as an “older sister” figure for many of the other group members, who recognise this and refer to her as “Katsu-nee”, “-nee” being a Japanese suffix to denote an older female sibling, but also often used in contexts like this where intimate personal relationships take on a “sister-like” quality. She is a character that her friends in Hanzou look up to and trust greatly, and often confide in.

Her second means of dealing with the emotional baggage she’s been dragging around with her is being a complete pervert, and it’s this aspect of her personality that is more obvious from the start. It’s also this aspect of her personality that cause many people to write her off as little more than a shallow, fanservicey character, but it goes much deeper than that.

Katsuragi’s perversions — particularly her habitual groping of her peers’ breasts — are a form of self-expression for her, and a reflection of the fact she has had to, to a certain degree, bring herself up without some of the normal “boundaries” set for youngsters. She herself refers to her behaviour as sekuhara (sexual harassment) and confesses in Shinovi Versus that she uses it as something of an icebreaker. Her peers don’t always see it the same way, of course — it’s a rather intimate invasion of personal space, after all — but as they — and the player — come to understand Katsuragi, it becomes more and more apparent that this exaggerated behaviour of hers is simply a front for how she’s really feeling inside; she maintains the facade of an energetic, enthusiastic, overly sexual young woman in order to avoid having to burden others with her own emotional turmoil; while others are happy to confide in her, she has some difficulty in being truly honest with them.

Katsuragi develops something of a rivalry with Hikage from Homura’s Crimson Squad. In many ways, Hikage is the polar opposite of Katsuragi, in that while Katsuragi is vibrant and, at first glance, extremely open about her feelings and passions — although as we’ve just talked about, the truth becomes apparent over time — Hikage is dour, emotionless and seemingly unable to enjoy anything. Katsuragi makes it her mission to try and get Hikage to “enjoy” a fight between the two of them, even though they are technically on “opposite” sides of the good/evil divide between shinobi. The two eventually strike up something of a friendship as a result; opposites, as they say, attract.

Katsuragi is an unashamedly sexual character who likes to show off — she explicitly says so when she performs her Ninja Transformation sequence in Shinovi Versus. Where critics tend to habitually misunderstand her — and the Senran Kagura series as a whole — is that this isn’t just there “for the sake of it”. It’s part of who she is, and that should be acknowledged — without shaming it — but, more importantly, it’s not the entirety of her being. She’s a complex, interesting character, and very much one of my favourites in the series, and that’s why I’ve devoted so many words to her today.

Thank you.